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Hal Jordan, the greatest Green Lantern in the history of the Corps, has lost everything. Friends have died, Oa has been destroyed, and now he must say goodbye to Earth! As war threatens to dismantle the Green Lantern Corps, Hal does the unthinkable: He asks for help. Can he and a team of handpicked Lanterns remove a deadly weapon from the enemy's arsenal, or will they be dealt their first defeat? Collects Green Lantern #27-34 and Green Lantern Corps #31-33.
A New York Times Bestseller As part of the DC Comics—The New 52, the first six issues of the star-spanning series from superstar writer Geoff Johns and artist Doug Mahnke is collected here in hardcover! In the aftermath of a deadly showdown between the Green Lantern Corps and a mysterious foe from the past, Hal Jordan has been stripped of his ring. Left standing is an unexpected new Green Lantern in town: Sinestro! And now, this renegade GL has set a course for Korugar with one purpose: To free his homeworld from the scourge of his own Sinestro Corps, with the not-so-willing help of Hal Jordan! The volume collects issues 1-6 of Green Lantern, part of the DC Comics—The New 52 event.
The miniseries continues as the JLA guest-stars! Hal Jordan searches for his next role as he pays a visit to his old airfield. But what's happening to Guy Gardner, Coast City and Kilowog? The JLA wants answers—now!
Comics hottest writer Geoff Johns (JUSTICE LEAGUE, AQUAMAN, BLACKEST NIGHT, GREEN LANTERN, THE FLASH) joins artist Doug Mahnke to on one of DC Comics The New 52's hottest titles, GREEN LANTERN! After the events of WAR OF THE GREEN LANTERNS, the villainous Sinestro is suddenly a Green Lantern, whether he wants to be or not! Now teaming up with his former foe, Hal Jordan and Sinestro find themselves investigating a crime that leads them deep into the homeworld of the Indigo Tribe. As their situation grows more and more dire, the unlikely team of these two Green Lanterns uncovers a secret that will change the GL Corps forever!
The New Gods of New Genesis are laying a trap for their ancient enemy Darkseid, and Earth and the Green Lantern Corps are simply pawns to be played in a game. But John Stewart of Earthis no one's pawn, man or god.
The fiery religion of the goddess X'Hal has brought peace to a star system that has only known conflict! Could this be the galactic paradise that Kyle Rayner and the New Guardians have been searching for? If it is, it won't last long—because the mysterious beings known as The God-Killers have X'Hal—and Kyle—in their sights! Collecting Green Lantern - New Guardians #28-24 and Green Lantern - New Guardians Annual #2.
With the entire Corps under attack by the Khund and the shapeshifting Durlans, John Stewart must unravel the mystery behind destroyed Sector Houses. But as the situation becomes more dire, he and his rag tag group of Lanterns must seek out a Lantern that has been undercover for a very long time. Maybe even too long to be found. The beginning of this new GL epic begins here! Collects GREEN LANTERN CORPS #28-34, GREEN LANTERN CORPS ANNUAL #2 and GREEN LANTERN #31-33.
Hal Jordan, the greatest Green Lantern in the history of the Corps, has lost everything. Friends have died, Oa has been destroyed, and now he must say goodbye to Earth! As war threatens to dismantle the Green Lantern Corps, Hal does the unthinkable: He asks for help. Can he and a handpicked team of Lanterns remove a deadly weapon from the enemy's arsenal, or will they be dealt their first defeat? Collects GREEN LANTERN #27-34 and GREEN LANTERN CORPS #31-33!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.