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Hal Jordan and Kilowog find adventure on a new planet, where Aya, the ship's computer, takes her new robot body for a spin. Plus: Razer is almost kidnapped by a Spider Guild bounty hunter!
Green Lanterns Hal Jordan and Kilowog have captured Razor, who has been manipulated by the Red Lanterns into performing evil deeds.
The Interceptor crew fights in the Monster Arena! Can Malvir become a Red Lantern by capturing Hal? Not if Aya and Hal cook up a plan to end Malvir's tyranny first!
The Green Lantern Corps face their greatest threat ever when the Guardians deem them obsolete and raise The Third Army, but in doing so they unleash a far most dangerous threat: the First Lantern. Then, in the aftermath of their battle against theFirst Lantern and the Guardians, it's up to Guy Gardner, John Stewart and the other survivors to try to put the Corps back together, or decide if there should even BE a Corps anymore. Join Peter Tomasi and Fernando Pasarin for the epic conclusion oftheir run! Collects issues #13-20, Green Lantern Corps Annual #1.
When a Red Lantern ring finds its way into the heart of the planet Greykil, it causes havoc. This time, the Interceptor crew needs help from Mogo!
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
The ultimate compendium to everyone’s favorite participants in the eternal battle between good and evil! Profiles of more than 1,000 mythic superheroes, icons, and their place in popular culture. Superhuman strength. Virtual invulnerability. Motivated to defend the world from criminals and madmen. Possessing a secret identity. And they even have fashion sense—they look great in long underwear and catsuits. These are the traits that define the quintessential superhero. Their appeal and media presence has never been greater, but what makes them tick? their strengths? weaknesses? secret identities and arch-enemies? The Superhero Book: The Ultimate Encyclopedia of Comic-Book Icons and Hollywood Heroes is the comprehensive guide to all those characters whose impossible feats have graced the pages of comic books for the past one hundred years. From the Golden and Silver Ages to the Bronze and Modern Ages, the best-loved and most historically significant superheroes—mainstream and counterculture, famous and forgotten, best and worst—are all here: The Avengers Batman and Robin Captain America Superman Wonder Woman Captain Marvel Spider-Man The Incredibles The Green Lantern Iron Man Catwoman Wolverine Aquaman Hellboy Elektra Spawn The Punisher Teen Titans The Justice League The Fantastic Four and hundreds of others. Unique in bringing together characters from Marvel, DC, and Dark Horse, as well as smaller independent houses, The Superhero Book covers the best-loved and historically significant superheroes across all mediums and guises, from comic book, movie, television, and graphic novels. With many photos and illustrations this fun, fact-filled tome is richly illustrated. A bibliography and extensive index add to its usefulness. It is the ultimate A-to-Z compendium of everyone's favorite superheroes, anti-heroes and their sidekicks, villains, love interests, superpowers, and modus operandi.
In its conventional meaning, masquerade refers to a festive gathering of people wearing masks and elegant costumes. But traditional forms of masquerade have evolved over the past century to include the representation of alternate identities in the media and venues of popular culture, including television, film, the internet, theater, museums, sports arenas, popular magazines and a range of community celebrations, reenactments and conventions. This collection of fresh essays examines the art and function of masquerade from a broad range of perspectives. From African slave masquerade in New World iconography, to the familiar Guy Fawkes masks of the Occupy Wall Street movement, to the branded identities created by celebrities like Madonna, Beyonce and Lady Gaga, the essays show how masquerade permeates modern life.
Mr. Williamson is a talented man. He excelled on the football fi eld and then became one of the fi rst Black, action heroes on fi lm. The Hammer: An American Hero details his rise from obscurity to one of the most talented football players in History. Williamson grew up on the tough streets of Chicago. He excelled in school and graduated from Northwestern University with a degree in architectural engineering. He went on to become a successful football player creating the controversial bump and run technique. He then went on to become a very successful writer, director and star of many exciting, action films. He also starred on several hit television shows. He played a major part in the explosion of Black, action films in the seventies and he continues to make fi lms today. Williamson has successfully brought powerful, intelligent images of African American men to the silver screen for years. He wanted to present positive, strong heroic images of Black men to the world. He is an American icon, a hero to many of his fans. What motivated Williamson to excel? How did he get bullies to leave him alone in high school? How did he get the name The Hammer? Why did he study martial arts? Why did he write, produce and direct his own films? Why does he prefer to make independent films? Why did he create hisown film production company? Why does he make fi lms overseas? What three rules did he give to fi lm producers who wanted to hire him? Read The Hammer: An American Hero to fi nd the answers to these questions. If you are a fan of Mr. Williamson or Black cinema youll enjoy reading The Hammer: An American Hero.