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Green Arrow must liberate Seattle's waterfront from the grip of Harrow, a thug who's running guns into the city! Things may seem dire for Green Arrow as he loses his grip on his town and his company--but if he's going down, he's going down fighting!
Oliver Queen thought he had it all figured out. As the heroic archer Green Arrow, he'd finally found a sense of purpose, friends to aid him, even a place on the Justice League of America. But now, he's not even sure where he came from…or who he came from. As Green Arrow discovers that his stranding on a desert island was more than just an accident, there seem to be more sinister forces at work behind all these sudden revelations. The Queen family is embroiled in a war, generations old. A war of clans. A war of outsiders. Acclaimed creative team Jeff Lemire (ANIMAL MAN) and Andrea Sorrentino (I, VAMPIRE) take Green Arrow on his most challenging adventure yet. Collects issues #25-31.
The entire Green Arrow run of New York Times best-selling author Jeff Lemire is now collected in its entirety in this all-new Essential Edition trade paperback graphic novel! Oliver Queen thought he had it all figured out. As the heroic archer Green Arrow, he'd finally found a sense of purpose, friends to aid him, even a place on the Justice League of America. But now he's not even sure where he came from... or whom he came from. As Green Arrow discovers that his stranding on a desert island was more than just an accident, there seem to be more sinister forces at work behind all these sudden revelations. The Queen family is embroiled in a war generations old. A war of clans. A war of outsiders. Acclaimed creative team Jeff Lemire (Animal Man) and Andrea Sorrentino (I, Vampire) take Green Arrow on his most challenging adventure yet. Collects Green Arrow #17-34, Green Arrow Futures End #1 and Green Arrow Secret Origins. The DC Essential Edition series of graphic novels highlights the best standalone stories the medium has to offer featuring comics' greatest characters. These trade paperback editions focus on the easiest entry points DC has in its vast library, with seminal, groundbreaking tales that transcend the printed page. Start with the Essentials.
Jeff Lemire and Andrea Sorrentino begin their ground-breaking saga! A mysterious villain called Komodo knows Oliver's secrets and uses them to rob Oliver of all his wealth and his company. Now on the run from this seemingly unstoppable force, Oliver finds himself in a mystery involving the island where he first became Green Arrow and his father! Everything will change for the Emerald Archer in this new beginning for the character.
Green Arrow is losing everything: his fortune, his company Q-Corps and maybe most important, his valuable arsenal. Even as Oliver Queen's grip loosens and what's left of his personal, professional and superhero lives, the hits keep on coming. Thevillainous Harrow threatens the Seattle waterfront, running guns into the city and threatening lives. As Ollie flails into a downward spiral, can he still protect his town? Also included is the tie-in to HAWKMAN: WANTED. Green Arrow helps an uneasyally in the Savage Hawkman, as he evades a chasing Thanagarian cops. But is Hawkman a framed hero? Or a villain? Collects GREEN ARROW #0, 14-16, THE SAVAGE HAWKMAN#14 and JUSTICE LEAGUE #7.
Billionaire philanthropist John King is succeeding where the Queen Foundation failed, bringing healing and hope to cities across the country. Except he’s not saving these cities-he’s conquering them. Green Arrow must overthrow this mad modern-day monarch, but he can’t do it alone. He’ll need the help of a brash and brilliant hacker Felicity Smoak; speedy street kid Mia Dearden; and an army of superhero allies, including Arsenal, Katana, Green Lantern, Batman-and Lex Luthor. And if you come at the King, you’d best not miss. Andrew Kreisberg and Ben Sokolowski-two of the minds behind TV’s Arrow and The Flash-take aim at the comics world in GREEN ARROW: KINGDOM, featuring action-packed art by Daniel Sampere! Collects issues #35-40.
The stress of running a multibillion-dollar corporation and being the guardian of Star City has frayed Oliver Queen's last nerve. When he encounters the genetically modified triplets known as 'Skylark' during a mission, Queen, entranced by their beauty and the new techonology they give him, agrees to meet their 'father' King Leer. King Leer's fortress, buried deep within a frozen moutainside, hides the true nature of his work, genetically modifying animals of all species--including humans--in order to take over the world. His work is funded by the gold mine he has seized and rules the native people through starvation by polluting the environment. Can Oliver Queen stop King Leer before he releases his creations upon the world, or will he end up as one of Leer's experiments?
Oliver Queen, aka the Green Arrow, finds himself hunted when a group of rich kids who have bought super-powers, led by a man named Rush, decide they want the thrill of killing a superhero and set their sights on Green Arrow.
In war-torn Africa, Green Arrow and Deathstroke are both hunting for the same man-Doctor Miracle-whose blood cures any disease. They're battling not only each other, but also a militant group known as The Whites. There is no deadlier foe than the world's greatest assassin, and against his blade Green Arrow may have met his end.
Green Arrow is dead. Deathstroke has won, and now he's returning to the states to deliver Dr. Miracle to the man known as Blood Bag. And in Seattle, the war between the Berserkers and the Patriots has led to the Wargs being rounded up and sent to internment camps„which sparks an uprising among the Wargs!