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Superheroes have been an integral part of popular society for decades and have given rise to a collective mythology familiar in popular culture worldwide. Though scholars and fans have recognized and commented on this mythology, its structure has gone largely unexplored. This book provides a model and lexicon for identifying the superhero mythos. The author examines the myth in several narratives--including Buffy the Vampire Slayer, Green Arrow and Beowulf--and discusses such diverse characters as Batman, Wolverine, Invincible and John Constantine.
"In these cult favorite stories from the 1980s, Green Arrow hunts down a child killer, races to find a lost biological weapon before Chinese spies can find it, and tackles a rash of violence against gays. These stories, written by Mike Grell, repositioned Green Arrow as an inner city crusader for justice who deals not only with super-villains but also with street level crime. Collects the 1988 GREEN ARROW #1-6"--
Finding expression in comic books, television series and successful blockbuster films, the superhero has become part of everyday life. Exploring the superhero genre, its storytelling practices, its hero-types and its relationship with fans, this anthology fills a gap in research about the comic book superhero of the last 20 years.
Epic battles, hideous monsters and a host of petty gods--the world of Classical mythology continues to fascinate and inspire. Heroes like Herakles, Achilles and Perseus have influenced Western art and literature for centuries, and today are reinvented in the modern superhero. What does Iron Man have to do with the Homeric hero Odysseus? How does the African warrior Memnon compare with Marvel's Black Panther? Do DC's Wonder Woman and Xena the Warrior Princess reflect the tradition of Amazon women such as Penthesileia? How does the modern superhero's journey echo that of the epic warrior? With fresh insight into ancient Greek texts and historical art, this book examines modern superhero archetypes and iconography in comics and film as the crystallization of the hero's journey in the modern imagination.
Readers Advisory Reference.
Oliver Queen gives up his trick arrows and settles down in Seattle with Dinah Lance. But Ollie's world collides with one of unspeakable violence involving the beautiful and mysterious archer known as Shado.
This book offers an interdisciplinary approach to the study of comic-books, mobilising them as a means to understand better the political context in which they are produced. Structured around key political events in the US between 1938 and 1975, the author combines analyses of visual and textual discourse, including comic-book letters pages, to come to a more complete picture of the relationship between comic-books as documents and the people who read and created them. Exploring the ways in which ideas about the US and its place in the world were represented in major superhero comic-books during the tumultuous period of US history from the Great Depression to the political trauma of Watergate and the end of the Vietnam War, Superheroes and American Self-Image sheds fresh light on the manner in which comic-books shape and are shaped by contemporary politics. As such it will appeal to scholars of cultural and media studies, history and popular culture.
Interest in comic books, graphic novels, and manga has never been greater, and fans of these works continue to grow around the world. From American superheroes like Superman and Spiderman to Japanese manga like Dragon Ball, there is a rich world of graphic storytelling that appeals to a wide range of readers—from young children just beginning to read to adults of every age who are captivated by dynamic illustrations and complex characters. Once dismissed as “just” for children, comic books are now appreciated for their vibrant art and sophisticated storylines. In Comics, Graphic Novels, and Manga: The Ultimate Teen Guide, Randall Bonser explores the history, evolution, diversification, and impact of graphic storytelling. This book looks at the origins of illustrated stories and how they evolved over the decades. A celebration and exploration of the rapidly growing world of comics, this book discusses such topics as the history of graphic storytelling, from cave drawings to zombie comics the impact of American superhero comics on popular culture diversity in comics the tools comic book and graphic novel creators use to communicate easy starting points for readers new to comics Featuring reviews of more than 90 graphic novels and popular manga series, this book provides recommendations of what teens should consider reading next. The author also provides a short course on how teens can create and distribute their own comics. For those who either want to start reading comics but aren’t sure where to start, or as a gateway for the comics enthusiast to explore a different graphic novel genre, Comics, Graphic Novels, and Manga: The Ultimate Teen Guide provides a fun and fascinating introduction to these worlds.