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An Edgar-nominated collection of new short stories by some of the genre's most popular writers features hired assassins who match their criminal wits with seasoned or novice investigators, in a volume that includes contributions by such authors as Ed Gorman, Robert J. Randisi, and John Harvey. Reprint.
Greatest Codes for the Greatest Games Playstation 2 Codes: Ace Combat 4: Shattered Skies Agent Under Fire 007 Atv Off Road Fury Atv Off Road Fury 2 Baldurs Gate:Alliance Cabelas Big Game Hunt Crash Bandicoot:Wrath Of Cortex Crazy Taxi Dark Cloud Dave Mirra Freestyle Bmx 2 Dead To Rights Devil May Cry Dragonball Z: Budokai Final Fantasy X Freekstyle Gran Turismo 3:A-Spec Grand Theft Auto 3 Hitman 2 Hot Shots Golf 3 Jak And Daxter Kingdom Hearts Lord Of Rings: The Two Towers Max Payne Maximo Medal Honor Frontline Metal Gear Solid 2: Substance Midnight Club:Street Racing Mortal Kombat: Deadly Alliance NBA 2k2 NBA Street Need Speed: Hot Pursuit 2 NFL 2k2 Onimusha Onimusha 2 Pac-Man World 2 Ratchet & Clank Red Faction Resident Evil Code Veronica X Ridge Racer V Scooby-Doo:Night Of 100 Fright Silent Hill 2 Simpson's Road Rage Sly Cooper & Thievius Raccoonus Smuggler's Run Socom: U.S. Navy Seals Spider-Man: The Movie Spy Hunter Ssx Tricky SSX Tricky Star Wars Starfighter State Of Emergency Street Hoops Stuntman Tekken 4 Tekken Tag Tournament Test Drive Tony Hawk's Pro Skater 3 Tony Hawk's Pro Skater 4 Twisted Metal: Black Virtua Fighter 4 Virtua Fighter 4: Evolution WWE Smackdown!: Shut Your Mouth Xenosaga Playstation Codes: 007: Tomorrow Never Dies 1xtreme 2xtreme A Bug's Life Air Combat Alien Trilogy Andretti Racing Ape Escape Army Men 3d Army Men Air Attack Asteroids Casper Castlevania: Symphony Of The Night Chrono Cross Cool Boarders 2 Cool Boarders 3 Cool Boarders 4 Crash Bandicoot Crash Bandicoot 3 Warped Crash Team Racing Croc Legend Of Gobbos Dave Mirra Freestyle Bmx Destruction Derby Destruction Derby 2 Die Hard Trilogy Digimon World Digital League Dino Crisis Disney's Monsters, Inc. Disney's Tarzan Disney's Toy Story 2 Doom Driver Driver 2 Duke Nukem:Time To Kill Dukes Of Hazzard: Racing For Home Fighting Force Formula 1 Frogger Frogger 2 Gran Turismo Gran Turismo 2 Grand Theft Auto Grand Theft Auto 2 Grand Theft Auto: London 1969 Hot Wheels Turbo Racing Jeremy Mcgrath Suprcross 98 Jet Moto Legacy Of Kain: Soul Reaver Loaded Madden 98 Mat Hoffman's Pro Bmx Medal Of Honor Medal Of Honor Underground Mega Man Legends Mega Man X4 Metal Gear Solid Mortal Kombat Trilogy Nascar 98 Nascar 99 Need For Speed Need For Speed 2 Need For Speed 3 Need For Speed High Stakes Nfl Blitz NFL Blitz 2000 NFL Gameday NFL Gameday 97 NHL 98 NHL Face Off Nuclear Strike Oddworld: Abe's Oddysee Pac-Man World Parasite Eve Rainbow Six Rogue Spear Rayman Ready 2 Rumble Resident Evil 2 Resident Evil Director's Cut Ridge Racer Sim City 2000 Sled Storm Soul Blade Soviet Strike Spider-Man Spiderman 2 Enter Electro Spongebob Squarepants Spyro Collector's Edition Spyro The Dragon Spyro 2 Ripto's Rage Star Wars The Phantom Menace Star Wars Episode 1 Jedi Power Battles Star Wars Rebel Assault 2 Stuart Little 2 Syphon Filter Syphon Filter 2 Syphon Filter 3 Tekken 2 Tenchu Test Drive 4 Test Drive 5 Test Drive Off Road Tetris Plus The Lost World Jurassic Park Special Edition Tnn Hardcore 4x4 Tomb Raider Tomb Raider 2 Tomb Raider 3 Tomb Raider: The Last Revelation Tony Hawk's Pro Skater Tony Hawk's Pro Skater 2 Tony Hawk's Pro Skater 3 Triple Play 2001 Twisted Metal Twisted Metal 2 Twisted Metal 3 Twisted Metal 4
Joey Gallo - killed in Umberto's Clam House, Little Italy, 1975; Abe Reles, the Murder Inc. stoolpigeon who was tossed out of a hotel window in Coney Island in 1941; Albert Anastasa, cut down in a barber's chair in 1957; Carmine Galante, killed in a hail of bullets as he finished lunch in a Brooklyn restaurant in 1977; Joe 'the Boss' Massiera, whacked in a Coney Island restaurant in 1933 - all are celebrated episodes of big-time gangland executions, told in the breezy, vividly direct tone of a sportswriter covering a ball game. With an introduction by Henry Hill.
The glow of 1945 persists as a kind of beacon for American society, symbolic of an era when good and evil were easily defined. This image is at the center of Philip D. Beidler's entertaining look at the way World War II reshaped American popular culture. The legend of the "Good War" was fostered by wartime propaganda and reinforced in the aftermath of victory through books, the news media, movies, songs, and television. Beidler captures the aura of the times as he chronicles the production histories of more than a dozen projects with wartime themes, examining how books and plays evolved into films, how stars were considered and selected, technical problems and personality conflicts during production, and the public's reactions. From the upbeat tempo of the musical South Pacific to the weary disillusionment of The Best Years of Our Lives, from the patriotic nostalgia of Life's Picture History of World War II to the moral ambiguity of From Here to Eternity, a powerful mythology of the war developed. As a consequence, the line between fact and fiction has blurred for the war generation and its inheritors, and Hollywood's version of the Good War has become enshrined as historical fact in the nation's collective memory.
A collection of reviews of individual albums, c2003-2006.
Tory and the rest of the Virals are put to the ultimate test when they find a geocache containing an ornate puzzle box. Shelton decodes the cipher inside, only to find more tantalizing clues left by "The Gamemaster." A second, greater geocache is within reach—if the Virals are up to the challenge. But the hunt takes a dark turn when Tory locates the other box—it contains a fake bomb, along with a sinister proposal from The Gamemaster. Now, the real game has begun: another bomb is out there—a real one—and the clock is ticking.
Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code. Discover the timeless techniques and strategies that help you: Design for minimum complexity and maximum creativity Reap the benefits of collaborative development Apply defensive programming techniques to reduce and flush out errors Exploit opportunities to refactor—or evolve—code, and do it safely Use construction practices that are right-weight for your project Debug problems quickly and effectively Resolve critical construction issues early and correctly Build quality into the beginning, middle, and end of your project
DISCOVER THE SECRETS OF WHAT MAKES A MEGA-BESTSELLER IN THIS ENTERTAINING, REVELATORY GUIDE What do Michael Corleone, Jack Ryan, and Scout Finch have in common? Creative writing professor and thriller writer James W. Hall knows. Now, in this entertaining, revelatory book, he reveals how bestsellers work, using twelve twentieth-century blockbusters as case studies—including The Godfather, Gone with the Wind, To Kill a Mockingbird, and Jaws. From tempting glimpses inside secret societies, such as submariners in The Hunt for Red October, and Opus Dei in The Da Vinci Code, to vivid representations of the American Dream and its opposite—the American Nightmare—in novels like The Firm and The Dead Zone, Hall identifies the common features of mega-bestsellers. Including fascinating and little-known facts about some of the most beloved books of the last century, Hit Lit is a must-read for fiction lovers and aspiring writers alike, and makes us think anew about why we love the books we love.
ABOUT THE BOOK Jeff Atwood began the Coding Horror blog in 2004, and is convinced that it changed his life. He needed a way to keep track of software development over time - whatever he was thinking about or working on. He researched subjects he found interesting, then documented his research with a public blog post, which he could easily find and refer to later. Over time, increasing numbers of blog visitors found the posts helpful, relevant and interesting. Now, approximately 100,000 readers visit the blog per day and nearly as many comment and interact on the site. Effective Programming: More Than Writing Code is your one-stop shop for all things programming. Jeff writes with humor and understanding, allowing for both seasoned programmers and newbies to appreciate the depth of his research. From such posts as "The Programmer's Bill of Rights" and "Why Cant Programmers... Program?" to "Working With the Chaos Monkey," this book introduces the importance of writing responsible code, the logistics involved, and how people should view it more as a lifestyle than a career. TABLE OF CONTENTS - Introduction - The Art of Getting Shit Done - Principles of Good Programming - Hiring Programmers the Right Way - Getting Your Team to Work Together - The Batcave: Effective Workspaces for Programmers - Designing With the User in Mind - Security Basics: Protecting Your Users' Data - Testing Your Code, So it Doesn't Suck More Than it Has To - Building, Managing and Benefiting from a Community - Marketing Weasels and How Not to Be One - Keeping Your Priorities Straight EXCERPT FROM THE BOOK As a software developer, you are your own worst enemy. The sooner you realize that, the better off you'll be.I know you have the best of intentions. We all do. We're software developers; we love writing code. It's what we do. We never met a problem we couldn't solve with some duct tape, a jury-rigged coat hanger and a pinch of code. But Wil Shipley argues that we should rein in our natural tendencies to write lots of code: The fundamental nature of coding is that our task, as programmers, is to recognize that every decision we make is a trade-off. To be a master programmer is to understand the nature of these trade-offs, and be conscious of them in everything we write.In coding, you have many dimensions in which you can rate code: Brevity of codeFeaturefulnessSpeed of executionTime spent codingRobustnessFlexibility Now, remember, these dimensions are all in opposition to one another. You can spend three days writing a routine which is really beautiful and fast, so you've gotten two of your dimensions up, but you've spent three days, so the "time spent coding" dimension is way down.So, when is this worth it? How do we make these decisions? The answer turns out to be very sane, very simple, and also the one nobody, ever, listens to: Start with brevity. Increase the other dimensions as required by testing. I couldn't agree more. I've given similar advice when I exhorted developers to Code Smaller. And I'm not talking about a reductio ad absurdum contest where we use up all the clever tricks in our books to make the code fit into less physical space. I'm talking about practical, sensible strategies to reduce the volume of code an individual programmer has to read to understand how a program works. Here's a trivial little example of what I'm talking about: if (s == String.Empty)if (s == "") It seems obvious to me that the latter case is... ...buy the book to read more!