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Up close and personal with Broadway’s brightest lights of the past, present, and future. * Firsthand accounts, rare interviews, backstage anecdotes * Insider ideas from Disney, Jujamcyn, Mackintosh, Weissler, Papp, Merrick, Ziegfeld, more! Broadway’s most esteemed visionaries tell all—how they got started in the business, how they chose projects, how they raise money, why some of their shows were huge hits and others flopped, and much more. From Flo Ziegfeld and David Merrick, from Joseph Papp, from Cameron Mackintosh, from today’s up-and-coming new generation of producers—here are priceless words of wisdom. Readers will find insights on how to deal with investors, work in a team, troubleshoot, and learn from mistakes. Filled with entertaining backstage anecdotes, this book is a must-have primer for educators, students, and budding producers.
We know what actors do. We know what writers do. But what does a movie producer do, other than arrange financing for films and accept Academy Awards? Featuring in-depth interviews with 14 top movie producers, including eight who have won Oscars for Best Picture, this book describes how they nurture a project from concept to casting to screen. They are entrepreneurs, essentially creating a new business every time they start work on a film. They possess an array of skills and talents and the resilience and the fortitude to not take "no" for an answer. The interviewees are Marc Abraham, Tony Bill, Albert Berger, Ron Yerxa, Clint Eastwood, Taylor Hackford, Mark Johnson, Arnold Kopelson, Alan Ladd, Jr., Michael London, Fred Roos, Paula Wagner, Jim Wilson and Janet Yang.
Unleash your creative potential and start producing hip hop music today. This beginner’s guide breaks down the basics of music production and gives you the tools to start creating. Beat making isn’t a linear process, and there’s no exact science or method. Slime Green Beats provides a complete overview of the equipment, strategy, and mentality that you need to produce mind-blowing music, all without stifling your creativity. Whether you’re looking to produce your own music or start a career in music production, this handbook is a must-have. Learn beat making rules for different genres and musical styles, including hip hop, trap, R&B, and rap. You’ll learn: Setup - How to set up your home beat making studio - Tips for sound selection and melody creation - What drum layers make up a hip-hop beat - The stylistic difference between 808s and basslines Finishing - An introduction to mixing instrumentals - How to create vibrant, clean beats without over-compressing - Music theory rules for arranging - How to find and implement reliable feedback Sharing - Online marketing strategies for self-promotion - Email marketing tips to build industry connections - How to license, lease, and sell your beats - What to expect when selling exclusive beats, including track outs …And more! How to Make Beats explains music theory and technical software in easy-to-understand terms. The language of music production often feels elite, but Slime Green Beats breaks down barriers for new creators. Learn the lingo with an extensive terminology section in the back of the handbook and links to suggested resources. About the authors Slime Green Beats is led by 3E Wave and Stunna, two highly acclaimed music producers with an extensive fanbase on YouTube. With nearly a decade of beat making experience between them, their technical tips and recommendations are proven to work in the real world.
Ever wish you could sit down and have a talk with the folks who make the biggest hit records? Wish you could learn valuable insights to their techniques and experiences producing platinum releases with the hottest musicians of all time? Now you can with this newest collection of articles from one of the recording industry's leading magazines, Mix! You'll get in-depth interviews with people like Sir George Martin, Don Was, Daniel Lanois, Jeff Lynne, Phil Ramone, Glenn Ballard and a host of others. Over 40 interviews in all! Find out how these folks got started in the industry, how they mediate between labels and artists, what equipment they prefer and much more!
First published in 2012. Covering both tried and true filmmaking techniques as well as providing insight on marketing, selling ad distributing your film, Raindance Producer's Lab Second Edition is the Ultimate Independent Filmmaker's Guide to producing movies. This edition has been updated to include: fresh features on low-budget high quality video cameras; new case studies; essential advice on to make the web work or you; and a companion website
This handbook is the first to provide a systematic investigation of the various roles of producers in commercial and not-for-profit musical theatre. Featuring fifty-one essays written by international specialists in the field, it offers new insights into the world of musical theatre, its creation and its promotion. Key areas of investigation include the lives and works of producers whose work is part of a US and worldwide musical theatre legacy, as well as the largely critically-neglected role of the musical theatre producer in the making, marketing, and performance of musicals. Also explored are the shifting roles of producers in musical theatre and their popular portrayals, offering a reader-friendly collection for fans, scholars, students, and practitioners of musical theatre alike.
Imre Horvath, producer of 60 Minutes, was asked how to get to talk to inaccessible people: "People that are busy...are scheduled tight...it's at 5:00 and 6:00 that they're back in their office to unwind...there's a kind of resonance or sympathy that springs up. "Oh, you're still in your office too?" Twenty-two interviews feature the producers or creators of Mister Rogers, Highway Patrol, Sea Hunt, The Cisco Kid, The Tonight Show, Rockford Files, Falcon Crest, Gunsmoke, Family Feud, and Roots, among others. These people offer opinions on the producer's role, the creation and packaging of different program genres, getting the best from the production team, tips for success, and of course personalities and personal moments. Honest and intelligent, these interviews give the reader a fascinating view of the industry.
Elliot Grove has worked on hundreds of low-budget productions and runs the Raindance Film Festival. In this book he gives clear, concise information on how to make a film on a minimal budget, based on tried and tested techniques.
(Book). Compiled from industry leader EQ magazine, Console Confessions gathers first-person stories from the top names in music production. All aspects of recording are covered, from creative concepts to choosing equipment and on to project mastering. Celebrities from both in front of and behind the board talk candidly about their art and some offer step-by-step instructions on attaining their legendary sounds. Sections covering personal style, technical aspects, and history offer a rare glimpse into the specifics of how each individual producer or artist achieves his vision. Les Paul, Jimmy Bowen, Herbie Hancock, Aerosmith's Steven Tyler and Joe Perry, Ric Ocasek, Lou Reed, Jeff Lynne, Jimmy Jam, and Rush's Alex Lifeson are among the hit-makers featured.
Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.