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Everything you ever wanted to know about great art...in just 30 seconds! Jam-packed with fast facts, mini missions, and engaging artwork, this informative book takes kids on an exciting tour of some of the most famous art movements, artists and works of art from prehistoric to the 21st century. From from ancient civilisations to modern art, 30 fascinating topics are covered in 30-seconds summaries, 3-second soundbites, and 3-minute active missions making this the perfect book for youngsters interested in art!
The great painting and sculpture of the past is the indispensable backbone of most people's visual library, but wrangling centuries of wonderful works by thousands of artists into a digestible form that allows you to focus on their detail and direction can be tough. Enter 30-Second Great Art. It takes readers on an engrossing tour of 50 top-flight works by artists from Giotto to Marlene Dumas, including a full-page reproduction of each one, accompanied by text that puts it in the context of the world in which it was created, and adds another piece to the jigsaw puzzle of the history of art. Along the way, special spreads will offer insights into the collectors and critics of the past, as well as its creators, and a glossary for each chapter will explain specialist terms. Succinct, lively descriptions make for speedy and enjoyable reading; it's like taking a trip round the world's greatest art gallery.
Learn how to get your listener’s attention, keep her interest, and make your point—all in thirty seconds! Milo Frank, America’s foremost business communications consultant, shows you how to focus your objectives, utilize the “hook” technique, use the secrets of TV and advertising writers, tell terrific anecdotes that make your point, shine in meetings and question-and-answer sessions, and more! These proven techniques give you the edge that successful people share—the art of communicating quickly, precisely, and powerfully!
Succinctly explains thirty famous scientific theories for young readers, covering such topics as magnetism, cell biology, atomic theory, and relativity.
"Sharpen your pencils and open your sketchbook; your teacher is waiting."--Boston Globe Emmy Award-winning and longtime PBS host Mark Kistler is back with You Can Draw It in Just 30 Minutes, the sequel to his hugely popular You Can Draw in 30 Days. Take a 30-minute creativity break and be amazed at what you accomplish! Learn to draw 25 different everyday objects--each completed in just half an hour--with step-by-step illustrations and friendly, personality-filled instructions for each lesson. Inside you'll find: Fun "art hacks": Drawing shortcuts (such as tracing handy objects) make you more productive and efficient in your drawing. Blueprints for quick drawings: You'll learn to find the simple shapes within complex-appearing objects. Long-term techniques: The skills you gain along the day in the individual lessons can be used in more detailed, longer projects. Hundreds of variations: More cartoonish? More realistic? The drawings can be modified for a new work of art every time. In 30 minutes, you'll have a finished drawing. Pick up your pencil and begin today!
1977. New York City. Cool and crime-ridden, cheap and wild. Bruce Van Dusen shows up in town with a film degree and $150 to his name. He wants to make movies. The only ones anyone will pay him to make? Little ones. Thirty seconds long. Commercials. He has no idea what he’s doing and the money sucks. But he’s a director. He gets hired by a client on life support in the most depressing hospital in New York. Gets peed on by a lion. Explains peristalsis to a Tony winner. Makes a movie and goes to Sundance. Goes back to little movies when it bombs. Keeps hustling, shooting anything. Is an a**hole, pays the price, finally learns when and how to be an a**hole and becomes one of the industry’s stars. Years go by and it’s not what he expected. It’s harder, weirder, and funnier. But it worked out. It worked out great, actually.
The 50 most significant principles and styles in architecture, each explained in half a minute. The bestselling 30-Second series offers a new approach to learning about those subjects you feel you should really understand. Every title takes a popular topic and dissects it into the 50 most significant ideas at its heart. Each idea, no matter how complex, is explained using a mere two pages, 300 words, and one picture: all easily digested in only half a minute. 30-Second Architecture presents you with the foundations of architectural knowledge. Expert authors are challenged to define and describe both the principles upon which architects depend, and the styles with which they put those principles into practice. So, if you want to know your arch from your elevation, and your Baroque from your Brutalism, or you wish to top off your next dinner party with a stirring speech on how form follows function, this is the quickest way to build your argument.
With fast facts, mini missions, and engaging artwork, Sport in 30 Seconds is a must for kids who enjoy watching or playing sport. Fascinating facts about our most popular team and individual sports are combined with sections on sports science, the Olympics, the health benefits of sport and the history of sport to make this book a clear winner for all junior sport fans. Each topic is presented in a concise 30-second summary, supported by a 3-second flash soundbite and full-color artwork. Fun, active elements for kids to make-and-do support the topics, encouraging them to test, explore, and discover more.
Are you an art-movie buff or a blockbuster enthusiast? Can you reel off a list of New Wave masterpieces, or are you more interested in classic Westerns? Most of us love the movies in one form or another, but very few of us have the all-round knowledge we'd like. 30-Second Cinema offers an immersion course, served up in neat, entertaining shorts. These 50 topics deal with cinema's beginnings, with its growth as an industry, with key stars and producers, with global movements--from German Expressionism to New Hollywood--and with the movies as a business. By the time you've worked your way through, you'll be able to identify the work of George Melies, define auteur theory or mumblecore in a couple of pithy phrases, and you'll have broadened your knowledge of global cinema to embrace not only Bollywood but Nollywood, too. All in the time it takes to watch a couple of trailers.
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.