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Graphics envelope us as we go about our daily lives and act almost as a living medium through which we define and extend our personas. From the clothes we wear to the walls we sleep within to the accessories and household items we use, graphics are adaptable elements that are fully integrated with our lives, Graphics Alive urges the reader to ponder this omnipresence of graphics around us. From big to small this book surveys a wide spectrum of projects encompassing all design discipline. Contributors include: Chillichilly, eBoy, fuseproject, House Industries, Jeremyville, Klaus Happaniemi, Naughtyfish, Rinzen, Viagrafik, Zedz and many more.
Disobeying Dad and Papa, Jenna Carter-Santos neglects her chores and, instead, follows a mysterious recipe for making slime, with horrific results.
Blu and Jewel, the last known surviving Blue Spix Macaws, are having a great time raising their children in the safety of the Blu Bird Sanctuary, but there may be trouble in paradise! When Blu overhears Tulio and Linda talking about their money troubles, Blu takes it upon himself to save the sanctuary and his friends' livelihood — if only he could think of a way. When bulldog Luiz tells Blu about a legendary elixir hidden somewhere in the jungle, Blu thinks that could be the answer. That is, of course, if cockatoo Nigel doesn't get there first, and if they can make it past the villainous snaky Ssssssalbatore in one piece! The next chapter in the epic story of Rio begins right here!
It's there in your wardrobe. You'll find it in your home, at your office and out on the street. You simply can't escape creative, effective graphic design! It's everywhere you look. Graphics Alive 2 comes hot on the heels of its predecessor, the highly su
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics. Plus, this is the fixed format version, which includes high-resolution images.
A behind-the-scenes look at the extraordinary and meticulous design of graphic objects for film sets Although graphic props such as invitations, letters, tickets, and packaging are rarely seen close-up by a cinema audience, they are designed in painstaking detail. Dublin-based designer Annie Atkins invites readers into the creative process behind her intricately designed, rigorously researched, and visually stunning graphic props. These objects may be given just a fleeting moment of screen time, but their authenticity is vital and their role is crucial: to nudge both the actors on set and the audience just that much further into the fictional world of the film.
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"Admired by Charles and Ray Eames, Buckminster Fuller and Saul Bass, Sister Corita Kent (1918-1986) was one of the most innovative and unusual pop artist of the 1960s, battling the political and religious establishments, revolutionizing graphic design and encouraging creativity of thousands of people--all while living and practicing as a Catholic nun in California. Mixing advertising slogans and poetry in her prints and commandeering nuns and students to help make ambitious installations, processions and banners, Sister Corita's work is now recognized as some of the most striking--and joyful--American art of the 60s. But, at the end of the decade and at the height of her fame and prodigious work rate, she left the convent where she had spent her adult life. Julie Ault's book ls the first to examine Corita's life and career, containing more than 90 illustrations, many reproduced for the first time, capturing the artist's use of vibrant and day-glo colors."--Page 4 of cover.