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Graphic Violence provides an innovative introduction to the relationship between violence and visual media, discussing how media consumers and producers can think critically about and interact with violent visual content. It comprehensively surveys predominant theories of media violence and the research supporting and challenging them, addressing issues ranging from social learning, to representations of war and terrorism, to gender and hyper-masculinity. Each chapter features original artwork presenting a story in the style of a graphic novel to demonstrate the concepts at hand. Truly unique in its approach to the subject and medium, this volume is an excellent resource for undergraduate students of communication and media theory as well as anyone interested in understanding the causes and effects of violence in media.
Drawing on a dynamic set of "graphic texts of girlhood," Elizabeth Marshall identifies the locations, cultural practices, and representational strategies through which schoolgirls experience real and metaphorical violence. How is the schoolgirl made legible through violence in graphic texts of girlhood? What knowledge about girlhood and violence are under erasure within mainstream images and scripts about the schoolgirl? In what ways has the schoolgirl been pictured in graphic narratives to communicate feminist knowledge, represent trauma, and/or testify about social violence? Graphic Girlhoods focuses on these questions to make visible and ultimately question how sexism, racism and other forms of structural violence inform education and girlhood. From picture books about mean girls like The Recess Queen or graphic novels like Jane, The Fox and Me to Ronald Searle’s ghastly pupils in the St. Trinian’s cartoons to graphic memoirs about schooling by adult women, such as Ruby Bridges’s Through My Eyes and Lynda Barry’s One Hundred Demons texts for and about the schoolgirl stake a claim in ongoing debates about gender and education.
Following the release in 1967 of "Bonnie and Clyde" and "The Dirty Dozen", violence has been seen as a defining feature of the modern film. Is it art or exploitation? Danger or liberation? This volume provides an exmination of the history and effects of graphic violence on film.
Originally published: New York: Paradox Press, 1997.
First runner-up for the 2019 Ray and Pat Browne Award for the Best Edited Collection in Popular and American Culture Cultures of War in Graphic Novels examines the representation of small-scale and often less acknowledged conflicts from around the world and throughout history. The contributors look at an array of graphic novels about conflicts such as the Boxer Rebellion (1899-1901), the Irish struggle for national independence (1916-1998), the Falkland War (1982), the Bosnian War (1992-1995), the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the War on Terror (2001-). The book explores the multi-layered relation between the graphic novel as a popular medium and war as a pivotal recurring experience in human history. The focus on largely overlooked small-scale conflicts contributes not only to advance our understanding of graphic novels about war and the cultural aspects of war as reflected in graphic novels, but also our sense of the early twenty-first century, in which popular media and limited conflicts have become closely interrelated.
“Reader, hang on for dear life. Sawkill Girls is a wild, gorgeous, and rich coming-of-age story about complicity, female camaraderie, and power.” —Sarah Gailey, author of River of Teeth “An eerie, atmospheric assertion of female strength.” —Mindy McGinnis, author of The Female of the Species FIVE STARRED REVIEWS NAMED ONE OF YALSA’S 2019 BEST FICTION FOR YOUNG ADULTS A BRAM STOKER AWARD NOMINEE A LAMBDA LITERARY AWARD NOMINEE From the New York Times bestselling author of Furyborn comes a breathtaking and spine-tingling novel about three teenage girls who face off against an insidious monster that preys upon young women. Perfect for fans of Victoria Schwab and Stranger Things. Who are the Sawkill Girls? Marion: The newbie. Awkward and plain, steady and dependable. Weighed down by tragedy and hungry for love she’s sure she’ll never find. Zoey: The pariah. Luckless and lonely, hurting but hiding it. Aching with grief and dreaming of vanished girls. Maybe she’s broken—or maybe everyone else is. Val: The queen bee. Gorgeous and privileged, ruthless and regal. Words like silk and eyes like knives; a heart made of secrets and a mouth full of lies. Their stories come together on the island of Sawkill Rock, where gleaming horses graze in rolling pastures and cold waves crash against black cliffs. Where kids whisper the legend of an insidious monster at parties and around campfires. Where girls have been disappearing for decades, stolen away by a ravenous evil no one has dared to fight…until now.
A concise and accessible introduction to the role of violence from the silent era to the present, this volume illustrates the breadth and depth of screen bloodshed in historical, cultural, and industrial contexts. After considering problems of definition, the book offers a systematic history of film violence and examines three of the most popular violent genres: western, horror, and action. It concludes with a case study on the centrality of film violence to the directors of the New American Cinema, such as Francis Ford Coppola, Martin Scorsese, and Steven Spielberg, offering a strong example of how violence, history, ideology, and genre are deeply intertwined.
Sex and Violence examines the history and social dynamics of film censorship in the United States. It examines censorship controversies throughout film history, from the beginning of cinema in the 1890s to the present. The book focuses both on formal censorship systems, including state and local censorship boards and industry self-regulation efforts, to unofficial censorship rendered by pressure groups and powerful social movements. It probes beneath the official rhetoric and explanations, revealing sensitive, festering controversies. The book critically examines dozens of Hollywood's most controversial (and interesting) movies, focusing on recurring issues and censorship themes. The book reveals the social and political processes of vetting films and their effect on film form and content. In addition, it examines the use of sexuality and violence in movies and the effects of movie censorship on those issues. Finally, it analyzes and makes recommendations for dramatic changes in motion picture ratings.
Violence sells. The media industries say they are simply businesses responding to market desires, but when they are criticized for contributing to a culture of violence, they claim First Amendment protection. If anything, media violence is more prevalent today than at any other time in the past. Yet, although scientific researchers have produced a strong body of evidence demonstrating that exposure to media violence harms society, that evidence has never been translated into practical and accessible ideas. This book clearly explains why media violence has not only been allowed but encouraged to escalate. The author challenges many of our assumptions about the relationship between media and violence. He argues that these assumptions are the primary barriers preventing us from confronting the issue of violence in films, TV, and video games. While dispelling misperceptions and evoking emotions, each chapter: identifies a myth, its origin, its acceptance by the public, and its growth in popularity; analyzes the faulty nature of the myth and shows how it deflects attention away from the truth; presents dilemmas that challenge readers to reconsider their assumptions; and includes a list of indispensable references. The book provides an in-depth review of how Congress, journalists, and researchers contribute to the problem and raises important questions that place the reader at the heart of the conflict. Consumer activists, teachers, and families will find it an essential resource and invaluable step toward finding solutions to this critical social issue.
A thrilling new series soars above the competition and redefines middle-grade fantasy fiction for a new generation!The seven dragon tribes have been at war for generations, locked in an endless battle over an ancient, lost treasure. A secret movement called the Talons of Peace is determined to bring an end to the fighting, with the help of a prophecy -- a foretelling that calls for great sacrifice.Five dragonets are collected to fulfill the prophecy, raised in a hidden cave and enlisted, against their will, to end the terrible war.But not every dragonet wants a destiny. And when the select five escape their underground captors to look for their original homes, what has been unleashed on the dragon world may be far more than the revolutionary planners intended . . .