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Grand Theft Galaxy volume 1 features story and art by Tricia Riley Hale and Jim Jimenez. Pre-law student Samantha Beagley's life has always followed a certain path: the one she planned. However, on her 18th birthday, the arrival of a very special present brings with it a whole galaxy full of weird, wild people, places and things! Suddenly, this control-freak finds herself on the run from the intergalactic feds on a desperately hilarious quest to find a stolen treasure - and prevent the Earth's destruction!
Galaxy Science Fiction was an American digest-size science fiction magazine, published from 1950 to 1980. It was founded by an Italian company, World Editions, which was looking to break into the American market. World Editions hired as editor H. L. Gold, who rapidly made Galaxy the leading science fiction (sf) magazine of its time, focusing on stories about social issues rather than technology. Gold published many notable stories during his tenure, including Ray Bradbury's "The Fireman", later expanded as Fahrenheit 451; Robert A. Heinlein's The Puppet Masters; and Alfred Bester's The Demolished Man. In 1952, the magazine was acquired by Robert Guinn, its printer. By the late 1950s, Frederik Pohl was helping Gold with most aspects of the magazine's production. When Gold's health worsened, Pohl took over as editor, starting officially at the end of 1961, though he had been doing the majority of the production work for some time. Under Pohl Galaxy had continued success, regularly publishing fiction by writers such as Cordwainer Smith, Jack Vance, Harlan Ellison, and Robert Silverberg. However, Pohl never won the annual Hugo Award for his stewardship of Galaxy, winning three Hugos instead for its sister magazine, If. In 1969 Guinn sold Galaxy to Universal Publishing and Distribution Corporation (UPD) and Pohl resigned, to be replaced by Ejler Jakobsson. Under Jakobsson the magazine declined in quality. It recovered under James Baen, who took over in mid-1974, but when he left at the end of 1977 the deterioration resumed, and there were financial problems—writers were not paid on time and the schedule became erratic. By the end of the 1970s the gaps between issues were lengthening, and the title was finally sold to Galileo publisher Vincent McCaffrey, who brought out only a single issue in 1980. A brief revival as a semi-professional magazine followed in 1994, edited by H. L. Gold's son, E. J. Gold; this lasted for eight bimonthly issues. At its peak, Galaxy greatly influenced the science fiction field. It was regarded as one of the leading sf magazines almost from the start, and its influence did not wane until Pohl's departure in 1969. Gold brought a "sophisticated intellectual subtlety" to magazine science fiction according to Pohl, who added that "after Galaxy it was impossible to go on being naive." SF historian David Kyle agrees, commenting that "of all the editors in and out of the post-war scene, the most influential beyond any doubt was H. L. Gold". Kyle suggests that the new direction Gold set "inevitably" led to the experimental New Wave, the defining science fiction literary movement of the 1960s.
Grand Theft Galaxy volume @ features story and art by Tricia Riley Hale and Jim Jimenez. Pre-law student Samantha Beagley's life has always followed a certain path: the one she planned. However, on her 18th birthday, the arrival of a very special present brings with it a whole galaxy full of weird, wild people, places and things! Suddenly, this control-freak finds herself on the run from the intergalactic feds on a desperately hilarious quest to find a stolen treasure - and prevent the Earth's destruction!
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.
Twenty-five years after the original radio series of The Hitchhiker’s Guide to the Galaxy exploded into the public consciousness, the further exploits of its bewildered hero Arthur Dent were finally adapted for radio by Dirk Maggs, in part using drafts written by Douglas Adams before his death. The resulting fourteen completely new episodes were produced by Above the Title Productions and broadcast on BBC Radio 4, with nearly all of the original cast reunited for recording. These scripts brilliantly bring to life the last three books in Adams' perennially popular Hitchhiker series: Life, the Universe and Everything; So Long, and Thanks for All the Fish; and Mostly Harmless. Dirk Maggs supplies notes which highlight original Adams material and explain how the cast, special effects and music were directed. The scripts are introduced by Simon Jones, who played Arthur Dent in both the original and the recent radio series, as well as in The Hitchhiker’s Guide to the Galaxy television series. Douglas Adams first conceived The Hitchhiker's Guide to the Galaxy for radio and it is an honour to his memory that all five Hitchhiker novels have now been adapted for this medium. These scripts exemplify the freshness of perspective, humour and perspicacity that epitomize the work of Douglas Adams. They will be loved by fans and those new to Hitchhiker’s alike.
Features annotations for more than 6,200 works in the main volume (2007), and more than 2,400 new titles in three annual supplements published 2008 through 2010. New coverage of biographies, art, sports, Islam, the Middle East, cultural diversity, and other contemporary topics keeps your library's collection as current as today's headlines.
Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.
Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.