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This book contains material for a wide variety of games.
Over 50 games and activities including puzzles, games, crosswords and other task-based activities. Packed with more than 50 games and activities to make learning grammar fun for children. The book includes puzzles, games, crosswords and other task-based activities.
Fully updated to help teachers deal with the new 2016 Grammar Tests, this second edition presents a collection of simple to use, multi-sensory games and activities that will jumpstart pupils’ understanding of grammar in action It includes coverage of the subjunctive and past progressive, selecting which tense is the most definite, identifying when a word is used as a subordinating conjunction/preposition, explaining how a comma can change meaning, and an increased emphasis on the passive. Jumpstart! Grammar will prepare children for any grammar tests on the horizon in an engaging way so that they love playing with words and spinning sentences to make ideas dance. And, of course, they will be able to name the parts if that is what is required. Fun games will focus first on helping children hear the difference various types of grammar can make followed by activities to help them understand what different effects you can create with grammar. Technical terms will only be introduced once the children have established what the various features can do, with a particular focus on those terms that really help children discuss what makes language coherent and effective. This indispensable, practical book celebrates the joys of language and coherent expression; of finding just the right words or phrases to express what you want to say.
Get Going with Grammar: Games for practising grammar Get Going with Grammar has been specially created to encourage students to practise specific grammar points through games. Teacher's Notes are provided for every game. There is a built-in adaptability component to these games: you can use the game provided or play one of the suggested variations. For many of the games, templates have been provided that allow the teacher to make his or her own version. Grammar points covered include: adverbs of frequency comparatives and superlatives conditionals countable and non-countable nouns gerunds and infinitives modals parts of speech passive voice phrases and clauses plurals possessives prepositions present perfect tense pronouns quantifiers suffixes tag questions verb tenses. Key features 25 photocopiable games to motivate and inspire students to improve specific grammar points Teacher's notes for each game, with suggested variations to the game Templates for teachers and students to create their own versions
Kids will have a blast playing exciting, cooperative games such as Hinky Pinky Adjectives, Word Buzz, and Run-on Riddle Relay. These reproducible card and board games help reinforce what students have learned about parts of speech, sentence structure, spelling, capitalization, contractions, and more.
Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.
Manhattan Prep’s LSAT Logic Games guide, fully updated for the digital exam, is an essential tool for the LSAT section that everyone loves to hate. Manhattan Prep’s LSAT guides use officially-released LSAT questions and are written by the company’s instructors, who have all scored a 172 or higher on the official LSAT—we know how to earn a great score and we know how to teach you to do the same. This guide will train you to approach LSAT logic games as a 99th-percentile test-taker does: Recognize every type of game Make valid inferences Diagram quickly and accurately Predict correct answers and spot trap answers Take advantage of the digital format to work quickly and strategically You will have access to many practice problems and extensive solutions: Timed drill sets made up of real LSAT questions to help you absorb and apply what you’ve learned In-depth solutions, including hand-drawn diagrams and step-by-step analysis
This book constitutes the thoroughly refereed proceedings of the 9th Unnes International Conference on English Language, Literature and Translation (ELTLT 2020), held in Semarang, Indonesia, in November 2020. The full papers presented were carefully reviewed and selected from all submissions. The papers reflect the conference sessions as follows: English Language Teaching and Linguistics: Applied Linguistics, Discourse Analysis, EAP/ESP, Literacy Education, ICT in ELT, Multingualism in Education, Multimodality, Teaching Material and Curriculum Development, Language Testing and Assessment, Language Acquisition, TESOL/TEFL/CLIL; Literature: Children Literature, Cultural Studies, Cyber Literature, Gender Studies, Ecoliterature, World Literature, Travel Literature, Popular Literature; Translation: Audio Visual Translation, Interpreting, ICT in Translation, Translation Teaching and Training, Translation of Different Genres, Cyber Culture Translation, Multimodality in Translation Studies.