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Once there was a lighthouse keeper called Mr Grinling... Mr Grinling LOVES his food, but - oh no! - he's not the only one who likes a snack and the local seagulls have started stealing Mrs Grinling's tasty treats...! Can Mr and Mrs Grinling come up with a cunning plan to keep those pesky seagulls away?
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
. Renewal of Life by Transmission. The most notable distinction between living and inanimate things is that the former maintain themselves by renewal. A stone when struck resists. If its resistance is greater than the force of the blow struck, it remains outwardly unchanged. Otherwise, it is shattered into smaller bits. Never does the stone attempt to react in such a way that it may maintain itself against the blow, much less so as to render the blow a contributing factor to its own continued action. While the living thing may easily be crushed by superior force, it none the less tries to turn the energies which act upon it into means of its own further existence. If it cannot do so, it does not just split into smaller pieces (at least in the higher forms of life), but loses its identity as a living thing. As long as it endures, it struggles to use surrounding energies in its own behalf. It uses light, air, moisture, and the material of soil. To say that it uses them is to say that it turns them into means of its own conservation. As long as it is growing, the energy it expends in thus turning the environment to account is more than compensated for by the return it gets: it grows. Understanding the word "control" in this sense, it may be said that a living being is one that subjugates and controls for its own continued activity the energies that would otherwise use it up. Life is a self-renewing process through action upon the environment.
Museums of all sorts and science centres offer excellent opportunities in popularising science and technology to achieve scientific and technological literacy. Science and technology educators and teachers will particularly find this book useful in determining how they could use those facilities effectively in making teaching science and technology enjoyable and contextual. The museum curators and science centres on the other hand will be able to use the book to assist teachers in their efforts to bring relevance and fun in the learning of these subjects.
Get Your Move On! In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project. This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide. Discover how to: Find and select materials Fasten and join parts Measure force, friction, and torque Understand mechanical and electrical power, work, and energy Create and control motion Work with bearings, couplers, gears, screws, and springs Combine simple machines for work and fun Projects include: Rube Goldberg breakfast machine Mousetrap powered car DIY motor with magnet wire Motor direction and speed control Designing and fabricating spur gears Animated creations in paper An interactive rotating platform Small vertical axis wind turbine SADbot: the seasonally affected drawing robot Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Introduces six simple machines, describing how they work in more complex machinery and how they are used every day.
The 15 lessons in this module introduce students to simple machines, including levers, wheels and axles, gears, pulleys, inclined planes, screws, and wedges. Students investigate how these simple machines work together in systems and use this knowledge to design and construct their own device containing a system of simple machines.Also included:materials lists activity descriptions questioning techniques activity centre and extension ideas assessment suggestions activity sheets and visuals The module offers a detailed introduction to the Hands-On Science program (guiding principles, implementation guidelines, an overview of the skills that young students use and develop during scientific inquiry), a list of children's books and websites related to the science topics introduced, and a classroom assessment plan with record-keeping templates.
Shapes play supporting roles in the world around us, but which one will be the star of Shapeston Elementary Schoolês play? Triangle has experience as a traffic sign, and Square moonlights as a postage stamp, Circle as a lemon slice, Rectangle as the cover of a magazine and Diamond as a kite, while Oval has played a surfboard. A fun and fresh look at basic shapes that will have you seeing them in surprising places.