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This book provides new insights into how Gothic Horror as a whole started, and encourages the reader to think of the relations between such books and films as one vibrant set of energies.
This interdisciplinary collection brings together world leaders in Gothic Studies, offering dynamic new readings on popular Gothic cultural productions from the last decade. Topics covered include, but are not limited to: contemporary High Street Goth/ic fashion, Gothic performance and art festivals, Gothic popular fiction from Twilight to Shadow of the Wind, Goth/ic popular music, Goth/ic on TV and film, new trends like Steampunk, well-known icons Batman and Lady Gaga, and theorizations of popular Gothic monsters (from zombies and vampires to werewolves and ghosts) in an age of terror/ism.
This handbook examines the use of horror in storytelling, from oral traditions through folklore and fairy tales to contemporary horror fiction. Divided into sections that explore the origins and evolution of horror fiction, the recurrent themes that can be seen in horror, and ways of understanding horror through literary and cultural theory, the text analyses why horror is so compelling, and how we should interpret its presence in literature. Chapters explore historical horror aspects including ancient mythology, medieval writing, drama, chapbooks, the Gothic novel, and literary Modernism and trace themes such as vampires, children and animals in horror, deep dark forests, labyrinths, disability, and imperialism. Considering horror via postmodern theory, evolutionary psychology, postcolonial theory, and New Materialism, this handbook investigates issues of gender and sexuality, race, censorship and morality, environmental studies, and literary versus popular fiction.
This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.
In a wide-ranging series of introductory essays written by some of the leading figures in the field, this book is one of the most comprehensive and up-to-date guides on the diverse and murky world of the gothic in literature, film and culture.
Eighteenth-century fiction is full of mechanical devices and contrivances: Robinson Crusoe uses his gun and compass to master his island and its inhabitants; Tristram Shandy's conception is interrupted by a question about a clock and he has his nose damaged at birth by a man-midwife's forceps; Ann Radcliffe's gothic heroines play musical instruments to soothe their troubled minds. In Novel Machines, however, Joseph Drury argues that the most important machine in any eighteenth-century novel is the narrative itself. Like other kinds of machine, a narrative is an artificial construction composed of different parts that combine to produce a sequence of causally linked actions. Like other machines, a narrative is designed to produce predictable effects and can therefore be put to certain uses. Such affinities had been apparent to critics since Aristotle, but they began to assume a particular urgency in the eighteenth century as authors sought to organize their narratives according to the new ideas about nature, art, and the human subject that emerged out of the Scientific Revolution. Reading works by Eliza Haywood, Henry Fielding, Laurence Sterne, and Ann Radcliffe, Novel Machines tracks the consequences of the effort to transform the novel into an Enlightenment machine. On the one hand, the rationalization of the novel's narrative machinery helped establish its legitimacy, such that by the end of the century it could be celebrated as a modern 'invention' that provided valuable philosophical knowledge about human nature. On the other hand, conceptualizing the novel as a machine opened up a new line of attack for the period's moralists, whose polemics against the novel were often framed in the same terms used to reflect on the uses and effects of machines in other contexts. Eighteenth-century novelists responded by adapting the novel's narrative machinery, devising in the process some of the period's most characteristic and influential formal innovations.