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Award-winning business columnist Joe Nocera explores how good guys and bad guys are defined in business, and concludes that things are often not what they seem.
A picture book about playing pretend—and the joy of trying out being “bad” or “good” This charming picture book is a timeless celebration of imagination and make-believe. A brother and sister invite their friends to play good guys and bad guys with them. While playing pretend, this rowdy group of kids dress up as pirates, swimmers, cowboys, and more—imagining a vibrant world where the bad guys cause mischief and the good guys save the day. As the day comes to a close, we see the siblings agree to switch who’s “good” and who’s “bad” the next day—showing readers that kids can safely try out good and bad personas as they play.
The continuing adventures of Montana Coggeshall, Imperial Duke of Coggeshall in the world of iNcarn8.
How to live confidently for Jesus in today's world. The church used to be recognized as a force for good, but this is changing rapidly. Christians are now often seen as the bad guys, losing both respect and influence. In our post-Christian culture, how do we offer the gospel to those around us who view it as not only wrong but possibly dangerous? And how do we ensure that the secular worldview does not entice us away with its constant barrage, online and elsewhere, of messages about self-determinism? Author Stephen McAlpine offers an analysis of how our culture ended up this way and explains key points of tension between biblical Christianity and secular culture. He encourages Christians not to be ashamed of the gospel as it is more liberating, fulfilling and joyful than anything the world has to offer. He also offers strategies for coping in this world, with its opposing values, and for reaching out to others wisely with the truth.
Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape. One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game. Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world. It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist. Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.
Just yesterday, Ben was a petty thief who got a little too invested in the lives of one of his marks. Today, he's got a new name, a new face, and a new body, and he's watching the Glaton City Guard fight a twenty-foot-tall ooze that crawled forth from the sewers. Tomorrow, he'll need to join a guild, save a girl, steal a crown, and most importantly, convince an innkeep about the gloriousness of chicken fingers.
Quantum Hughes' life is stuck on repeat. While trapped in The LOOP, he struggles to free himself from a glitch that forces him to re-live the same day over and over.
A ruined life. A broken heart.?He thought it was the end, and his gun sat ready to make sure.But an oddball offer from his only friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.One More Last time is the first book in The Good Guys, a LitRPG GameLit series. If you like fast-paced adventure, RPG mechanics, and sweet level progression with a deep magic and game system, this book is for you. It has notes of The Land and classic Dungeons & Dragons campaigns, and stars a lovable idiot of a main character who can't seem to shake his dark past and find the quiet life he so wants.
"Drawing from 30 years of experience in the gun industry, Mike the Gun Guy will give you the whole story about gun violence--the one based on facts, not on any political agenda. With writing that is often provocative, sometimes hilarious and always informative, Mike breaks down how the gun industry works, and what both sides get right (very little) and wrong (almost everything) about how Americans think about, purchase, and use guns."--back cover.