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A lost and lonely golem wearing a crown of sticks. Who made her, and why? And where is she headed? The shapeshifters are faced with a curious mission when they run across a ten-foot-tall woman sculpted from mud and animated by magic. A golem is usually a mindless automaton, but this one has a purpose, a reason to keep moving. If only she could remember what it was! Her route home to a nonexistent castle is fraught with danger, and the shapeshifters vow to help the confused creature. Unfortunately, the journey has to be on foot or she'll fall apart, so a quick flight becomes a major trek through perilous lands. It turns out there's more to this golem than meets the eye . . . With a classic fairy tale feel, GOLEM OF GLOOM is the fourteenth book in the Island of Fog series.
Hugo and Shirley Jackson award-winning Peter Watts stands on the cutting edge of hard SF with his acclaimed novel, Blindsight Two months since the stars fell... Two months of silence, while a world held its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions with unknown and unknowable alien intellect that doesn't wish to be met? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound. You send a pacifist warrior in the faint hope she won't be needed. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesist—an informational topologist with half his mind gone—as an interface between here and there. Pray they can be trusted with the fate of a world. They may be more alien than the thing they've been sent to find. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Hal Franklin and his friends have made it safely into Miss Simone's world. As shapeshifters, some of them are looking forward to meeting their alternate kind. But others dread the prospect. Dewey, for instance, quickly feels the pressure of being a centaur. Meanwhile, Lauren and Hal are quaking in their shoes. The village in the north is under constant attack from harpies and dragons, and these vicious creatures must somehow be reasoned with and persuaded not to plunder and steal, and most importantly, not to eat humans! The trouble is, neither harpies nor dragons are interested in negotiating. Hal and his friends join forces to deal with these serious issues. They end up in the heart of dragon country, down in the Labyrinth of Fire beneath an oozing volcano. Somehow they must make the dragons see the error of their ways. Their quest forces them to question the extent of their shapeshifting abilities... and this leads to a shocking discovery that is likely to start a war.
...Offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. It also includes advanced versions of some monsters
What happens when a shapeshifter dragon is bitten by a werewolf? Everyone in the village is looking at Hal with suspicion. Even his friends are wary. Not only did he blow up Bad Rock Gulch and create havoc across the land, now he has werewolf blood coursing through his veins. It's time to get away for a while – and he has just the mission! Recalling a vision of a long-lost boy named Chase, and armed with clues as to his whereabouts, Hal sets off with a few friends on a journey to find him as well as the elusive shapeshifter twins Bo and Astrid, a couple of sphinxes who also vanished without a trace. Finding them might just answer more questions than they could possibly imagine... The seventh book in the series explores Miss Simone's childhood and brings home an important scientific breakthrough.
"Eight children on a foggy island begin to experience frightening physical transformations. Are they freaks of nature, or subjects of a dark, sinister experiment?"--P. [4] of cover.
Winner of the International Lannan Literary Award for Nonfiction Animal tracks, word magic, the speech of stones, the power of letters, and the taste of the wind all figure prominently in this intellectual tour de force that returns us to our senses and to the sensuous terrain that sustains us. This major work of ecological philosophy startles the senses out of habitual ways of perception. For a thousand generations, human beings viewed themselves as part of the wider community of nature, and they carried on active relationships not only with other people with other animals, plants, and natural objects (including mountains, rivers, winds, and weather patters) that we have only lately come to think of as "inanimate." How, then, did humans come to sever their ancient reciprocity with the natural world? What will it take for us to recover a sustaining relation with the breathing earth? In The Spell of the Sensuous David Abram draws on sources as diverse as the philosophy of Merleau-Ponty, Balinese shamanism, Apache storytelling, and his own experience as an accomplished sleight-of-hand of magician to reveal the subtle dependence of human cognition on the natural environment. He explores the character of perception and excavates the sensual foundations of language, which--even at its most abstract--echoes the calls and cries of the earth. On every page of this lyrical work, Abram weaves his arguments with a passion, a precision, and an intellectual daring that recall such writers as Loren Eisleley, Annie Dillard, and Barry Lopez.
A green-hued, dark-fantasy, old-school mini-setting and bestiary set in a twisted middle-England. Situated in the middle of Havenland is an area known by the ancestors as the Middle Havenlands. They don't use that name much anymore, preferring to talk lazily, and skip letters. In strange accents, often misheard and little understood by those outside of the central region, they call it 'The Midderlands', and themselves 'Midfolk' or 'Midderlanders'. Everywhere though, the Midderlands is tainted by a green-tinged menace that rises from 'Middergloom', the deep and mysterious realms beneath the surface. It affects nature and order. Sometimes subtly and sometimes catastrophically. Middergloom is often described as hell bathed in green fire and flames. Green-tinged, viscid slime; noxious, acrid vapours; and miasmas of hopelessness creep upwards from below. Amongst them, viridian-coloured demons, lime-green tentacles, and other malachite horrors claw their way to the surface to wreak havoc. The Lords of the land are always working to keep things at bay. They fight endlessly as if holding back a torrent of despair. Things stir in this viridian-hued landscape. Evil eyes blink and watch. Teeth and claws scratch and sharpen. Gaping maws slobber and drool. All is not content in the Midderlands.
Nicholas Flamel appeared in J.K. Rowling’s Harry Potter—but did you know he really lived? And his secrets aren't safe! Discover the truth in book one of the New York Times bestselling series the Secrets of the Immortal Nicholas Flamel. The truth: Nicholas Flamel's tomb is empty. The legend: Nicholas Flamel lives. Nicholas Flamel is the greatest Alchemyst to ever live. The records show that he died in 1418, but what if he's actually been making the elixir of life for centuries? The secrets to eternal life are hidden within the book he protects—the Book of Abraham the Mage. It's the most powerful book that has ever existed, and in the wrong hands, it will destroy the world. And that's exactly what Dr. John Dee plans to do when he steals it. There is one hope. If the prophecy is true, Sophie and Josh Newman have the power to save everyone. Now they just have to learn to use it. “The Secrets of the Immortal Nicholas Flamel has everything you loved about Harry Potter, including magic, mystery, and a constant battle of good versus evil.”—Bustle Read the whole series! The Alchemyst The Magician The Sorceress The Necromancer The Warlock The Enchantress
"Pathfinder roleplaying game compatible."