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When Stryyp and Agency Zero answer an emergency call from deep beneath New York City, Britanny senses something REALLY dark, powerful and inhuman is awaiting them underground. She and Gina head out for the site, originally discovered by Gina's most annoying rival, Professor Craft, but discover they're not working together like they used to. Now they must settle their differences and still arrive in time to stop this evil that lies within the Earth from baking the Big Apple!
The stereotype of the "gold digger" has had a fascinating trajectory in twentieth-century America, from tales of greedy flapper-era chorus girls to tabloid coverage of Anna Nicole Smith and her octogenarian tycoon husband. The term entered American vernacular in the 1910s as women began to assert greater power over courtship, marriage, and finances, threatening men's control of legal and economic structures. Over the course of the century, the gold digger stereotype reappeared as women pressed for further control over love, sex, and money while laws failed to keep pace with such realignments. The gold digger can be seen in silent films, vaudeville jokes, hip hop lyrics, and reality television. Whether feared, admired, or desired, the figure of the gold digger appears almost everywhere gender, sexuality, class, and race collide. This fascinating interdisciplinary work reveals the assumptions and disputes around women's sexual agency in American life, shedding new light on the cultural and legal forces underpinning romantic, sexual, and marital relationships.
Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.
Anthem of Misogyny: The War on Women in North Africa and the Middle East argues that misogyny—which operates through an interconnected network of ideologies, institutions, beliefs, aesthetics, and cultural trends—is too complex and too deep rooted to eradicate with superficial changes. Like a national anthem, misogyny in North Africa and the Middle East has acquired a sacred status. It is accepted uncritically and woven effortlessly into daily practices, creating a community of men of different ages, educational levels, and socioeconomic backgrounds who are united in their sense of entitlement to evaluate, scrutinize, deter, question, and expose women. For women, it is as if they are in a state of perpetual war, forever on the verge of being accused of deviating from the norms and being punished. These norms, however, are neither clear nor predictable. This study of misogyny is written against a dominant orthodoxy in Western feminism. Critics are accused of gendered orientalism, savior complexes, and even Islamophobia if they dare to bring up misogyny and gender-based violence in North Africa and the Middle East in contexts other than calling it a Western-created issue. Rather than exaggerate Western agency, this book is invested in making Muslim agency visible. There are narratives of violence and injustice that produce discomfort, anger, and even despair. These stories deserve to be told, and those behind the injustices are entitled to an unfiltered portrayal because the non-West, too, is deserving of unapologetic feminist critique.
The first work of its kind, this encyclopedia provides 360 brief biographies of African American film and television acPER010000tresses from the silent era to 2009. It includes entries on well-known and nearly forgotten actresses, running the gamut from Academy Award and NAACP Image Award winners to B-film and blaxpoitation era stars. Each entry has a complete filmography of the actress's film, TV, music video or short film credits. The work also features more than 170 photographs, some of them rare images from the Schomburg Center for Research in Black Culture.
Korea’s Occupied Cinemas, 1893-1948 compares and contrasts the development of cinema in Korea during the Japanese occupation (1910-1945) and US Army Military (1945-1948) periods within the larger context of cinemas in occupied territories. It differs from previous studies by drawing links between the arrival in Korea of modern technology and ideas, and the cultural, political and social environment, as it follows the development of exhibition, film policy, and filmmaking from 1893 to 1948. During this time, Korean filmmakers seized every opportunity to learn production techniques and practice their skills, contributing to the growth of a national cinema despite the conditions produced by their occupation by colonial and military powers. At the same time, Korea served as an important territory for the global expansion of the American and Japanese film industries, and, after the late 1930s, Koreans functioned as key figures in the co-production of propaganda films that were designed to glorify loyalty to the Japanese Empire. For these reasons, and as a result of the tensions created by divided loyalties, the history of cinema in Korea is a far more dynamic story than simply that of a national cinema struggling to develop its own narrative content and aesthetics under colonial conditions.
Choice Outstanding Academic Title 2018 Cartoons in Hard Times provides a comprehensive analysis of the short subject animation released by the Walt Disney and Warner Brothers from 1932 and 1945, one of the most turbulent periods in Unites States history. Through a combination of content analysis, historical understanding and archival research, this book sheds new light on a hitherto unexplored area of animation, suggesting the ways in which Disney and Warner Brothers animation engaged with historical, social, economic and political changes in this era. The book also traces the development of animation into a medium fit for propaganda in 1941 and the changes in characters, tone, music and narrative that took place to facilitate this transition. Animation transformed in this era from a medium of entertainment, to a socio-political commentator before finally undertaking government sponsored propaganda during the Second World War.