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This group study for children looks at five character traits of the Christian life using some of the sports from the summer Olympic games to represent those qualities. Through worship, games, snacks, crafts, and other activities, the children will learn how commitment, focus, balance, strength, and endurance are part of living their lives for Christ. God's Olympics has been created for use in an informal teaching and learning time. Activities designed for multiple ages of children use learning centers for crafts, games, and snacks, while worship is crafted as a total group experience.
The Museum of Fine Arts, Boston, proudly presents the original Olympics in all their sweaty, heroic glory. Like today, sports were a vital part of daily life in ancient Greece. "Games for the Gods" unearths the original traditions of athletics, highlighting both the fascinating similarities and the jarring differences between the ancient ways and our own. We might not be used to such Classical customs as associating athletic festivals with certain gods, seeing our athletes compete in the nude, or having them indulge in dirty fighting as accepted practice (then again...), but the excitement of competition, admiration for athletic skill, and adoration of champions--as well as several of the sports--are just as familiar to fans today as they were to the ancients. The Greek Games here come to life in a series of texts that explore the Olympics then and now, the origins of the games and various athletic events, and the ways in which the contests were prepared for and the victors honoured. With stunning illustrations of over 140 sculptures, vases, and coins, as well as photographs of modern athletes, "Games for the Gods" is a unique celebration of the Olympic spirit through the ages.
Games of the Gods, The Mythological Greek Ancient Gods, employ The Youth Video Gamers to fight The Diabolic and Sinister Zoombies, Deadly Spiritual Demons that have burst out of transport waves of the Earth’s Atmospheric Spheres to corrupt the minds of humans. The youthful Video Gamers use their incredible skills, controlling their Joy Stick to a Live War-time Video Battle with Gaming Applications. The Greek Gods, through their Portals on Earth, employ youth throughout the world to FIGHT and KILL their Enemies. Humans were given the ability by the Gods to expertly control the Video Games from implants into their DNA made untold ages ago from The Fox-47, which was placed in the Gene Cell Genome, knowing one day the Gods would return to save Mother Earth. The War of the Galaxy/Gamers begins. Games of the Gods is the second novel in the Gene Factor trilogy. When the implants in the Human Genome, the FOX-47 genetic cell factor that was placed into Man’s DNA awakens, the Gods return into their Portals on Earth to direct the youth who will fight through Video War Technology to kill the enemy. Following the first novel, The Gene Factor; this second book explores the ancient mystery – that Mankind was visited by Alien Gods millions of years ago – and those Gods implanted into the Genome of the DNA the skills to fight Deadly Forces that would be needed one day on Earth. That Day Has Arrived in the novel Games of the Gods.
The fascinating variety of experiences at the intersection of sports and religion--and the ramifications of such on a national citizenry defined, as Baker writes, "by the team they cheer on Saturday and the church they attend on Sunday."
In 1973, Wilson Carey McWilliams (1933Ð2005) published The Idea of Fraternity in America, a groundbreaking book that argued for an alternative to AmericaÕs dominant philosophy of liberalism. This alternative tradition emphasized that community and fraternal bonds were as vital to the process of maintaining political liberty as was individual liberty. McWilliams expanded on this idea throughout his prolific career as a teacher, writer, and activist, promoting a unique definition of American democracy. In The Democratic Soul: A Wilson Carey McWilliams Reader, editors Patrick J. Deneen and Susan J. McWilliams, daughter of the famed intellectual, have assembled key essays, articles, reviews, and lectures that trace McWilliamsÕs evolution as a scholar and explain his often controversial views on education, religion, and literature. The book also showcases his thoughts and opinions on prominent twentieth-century figures such as George Orwell and Leo Strauss. The first comprehensive volume of Wilson Carey McWilliamsÕ collected writings, The Democratic Soul will be welcomed by scholars of political science and American political thought as a long-overdue contribution to the field.
Using the new C3 Framework for Social Studies Standards, Olympics in the Global Citizens: Sports series explores the topic through the lenses of History, Geography, Civics, and Economics. As they read, students will develop questions about the text, and use evidence from a variety of sources in order to form conclusions. Data-focused backmatter is included, as well as a table of contents, author biography, sidebars, bibliography, glossary, and index.
An account of the dramatic rise of Ancient Greek athletics, centering around its crowning achievement, the Olympic Games.
Provides an overview of how the Olympics began in ancient Greece and a look at each day's festivities.
The word 'athletics' is derived from the Greek verb 'to struggle for a prize'. After reading this book, no one will see the Olympics as a graceful display of Greek beauty again, but as war by other means. Nigel Spivey paints a portrait of the Greek Olympics as they really were - fierce contests between bitter rivals, in which victors won kudos and rewards, and losers faced scorn and even assault. Victory was almost worth dying for, and a number of athletes did just that. Many more resorted to cheating and bribery. Contested always bitterly and often bloodily, the ancient Olympics were not an idealistic celebration of unity, but a clash of military powers in an arena not far removed from the battlefield.
Chronicles the transformations of the Greek gods throughout history, evaluating their changing characters, stories and symbolic relevance in a variety of cultures spanning the ancient world through the Renaissance era.