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The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the compassionate, loving, nurturing, and dedicated Gods of Life. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts with their world, their belief systems, their temples, and even how each god's faithful goes about their daily life. This volume is a must have for your Arcanum: World of Arator gaming experience. *This volume was updated on 7/2/12 The Gods of Arator Volume 1 Gods of Life has been updated to reflect the new 1.5 ruleset within the World of Arator game. These changes include the new "round" system over the "seconds" system which is meant for easier and more streamlined gameplay. The text within the volume has also been updated. Double spacing has been provided throughout the volume for easier reading.
The Gods of Arator are the supreme beings of the world of Arator. Some of these divine powers inspire respect, while others elicit fear. Within this volume are the creative, mysterious, wise, and order fueled Gods of Illusion. Each god is fully detailed with full color illustrations along with how they treat their faithful and what their power base covers. Also included is how their churches interacts with their world, their belief systems, their temples, and even how each god's faithful goes about their daily life.
The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
The world of Arator. A place of myth, magic, legends, and heroes. Populated within this world are creatures, monsters, and beings that defy explanation and the imagination. Described in this second full colored and illustrated volume are the monsters and creatures of the world of Arator. From how they live, to how they fight, even down to their inner biology, this tomb is an invaluable resource to your Arcanum gaming world which brings it more to life with the denizens that populate it.
For fans of THE OLD GUARD and GOD COUNTRY comes a globe-spanning action epic from writers KYLE HIGGINS (RADIANT BLACK) and JOE CLARK and artist FELIPE WATANABE (The Flash), with backup stories by JANA TROPPER Five gods from a realm beyond our own, leaders in the “War of Immortals.” Trapped on a planet made into a prison, forced into an endless cycle of human death and reincarnation. Christopher is 22. He’s got two loving parents and a 12-year-old sister. He works at a paint store. He’s in therapy. He’s one of the Five. To save everything he cares about, Christopher will have to reconnect with his past lives and do the unthinkable: become a god again. Collects ORDINARY GODS #1-6
Explore the power of male archetypes by calling upon the energies of specific godforms. This guidebook and companion volume to Invoke the Goddess shows you how to activate a positive and powerful connection to fifteen gods from three different pantheons--Hindu, Greek, and Egyptian--with ritualized meditations and visualizations. ·To increase initiative-elicit the dynamic energy of Hermes ·For greater power-invoke the might of Zeus ·For career success-seek the business savvy of Ganesh ·For magickal prowess-call upon the prophetic wisdom of Thoth The gods live in our very midst, inside as well as outside of our own psyches. Invoke the Gods presents the history, lore, and instruction you need to incorporate their archetypal powers into your life.
The gods did not bless Groo with brains, only with the ability to battle. Now, they themselves are in conflict over the spirit and future of mankind . . . and it is Groo who becomes the pawn (unwitting, of course) in their war. If the future of humanity depends on the wanderer--who barely qualifies--we're all in a lot of trouble. This volume collects Groo: Fray of the Gods #1-#4, from the Harvey and Eisner Award winning team of Sergio Aragonés and Mark Evanier, with Tom Luth coloring and Stan Sakai on the lettering pen.
The Acts of the Apostles—or the Acts of the Ascended Lord—is part two of Luke's story of "all that Jesus began to do and teach." In this ACCS volume, substantial selections from John Chrysostom and Bede the Venerable appear with occasional excerpts from Arator alongside many excerpts from the fragments preserved in J. A. Cramer's Catena in Acta SS. Apostolorum.