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The author considers various aspects of the German Logos and the Germanic-Scandinavian tradition ... At the center of the narrative is the history of the decline of Europe and European man, and the complex non-dual figure of the god Odin.
Dylan's hard-earned peace is short-lived. After facing peril twice and defending Earth from destruction both times, Dylan settles down with his family, only to find himself called to duty once again. The gates of the void are beginning to open, and the gods suspect there is a traitor. Guardians are disappearing, and their powers are vanishing.Old enemies return and Dylan must deal with growing complications. The idea that good will always win in the end is in question. Meanwhile, Mordon's loyalties are put to the test when he faces a poison that threatens to wipe out the remaining dragons. Dylan and Mordon will have to fight the very laws of nature to uncover exactly who has betrayed the gods. To keep the gates closed and Dylan's devastating vision from coming true, they must use time as a tool, magic as a weapon, and a map as a key. This time, Dylan will have to wage a battle against a force that cannot be destroyed.
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons® adventure for characters of levels 1–15
The gods may have been restored to their rightful seats of power—but the end of the Time of Troubles does not mark the end of all strife Although the gods have regained their powers and no longer walk in the mortal world, there is still little peace between them. When their deeply engrained power struggles erupt once more, ex-comrades Mystra—formerly known as Midnight and recently elevated to godhood—and Cyric are bound together in conflict. Cyric, now the god of strife, murder, and the dead, has become even more obsessed with power and revenge. No longer content with just the Tablets of Fate, he wants the Forgotten Realms all to himself—and to rule them in the name of evil. Only Mystra, the new goddess of magic, has the ability to defeat him and restore the balance that has been lost.
Raw Chaos and Pure Evil Out of the maelstrom of chaos the demons came–a primordial horde of perverse souls consumed by hatred. They are as ancient and infinite as the multiverse itself. Even the bottomless Abyss could not contain their malice, and so they spread out across the planes, corrupting and destroying everything in their path. No living soul is beyond their reach, and with each conquered soul their numbers grow. What can stand against such a terrifying onslaught? This supplement for theD&D® game presents the definitive treatise on demons and their unspeakable home plane. Along with information about the physiology, psychology, society, and schemes of demonkind, you’ll find feats, spells, items, and tactics commonly employed by demons and those who oppose them. This book also provides detailed information on various demons, demon lords, and Abyssal layers. For use with theseDungeons & Dragons® core books Player’s Handbook™Dungeon Master’s Guide™ Monster Manual™
You stand on a battlefield, surrounded by an enemy that you've been told doesn't exist.This is a classic example of a PSYOP--a psychological operation, a mission to change what you believe by feeding you information that is inaccurate, incomplete, or an outright lie.This PSYOP is one of many by entities who've been at war with God since the Garden of Eden. The Bible calls them gods. God Himself calls them gods. But we've been taught that they're imaginary, so we stumble around the battlefield completely unprepared to defend ourselves and the ones we love.In The Great Inception, you will learn:* War between God and the gods is real* Importance of mountains--and the holy mountain where the final battle will be fought* The Tower of Babel was not in Babylon and the real reason God stopped it* Where God led His heavenly army to battle the chief god of the Canaanites* True identities of Satan and Apollyon, king of the demons in the abyss* Mystery behind what God meant when He told Abraham about "the sin of the Amorites"* The Red Sea crossing was a literal battle between God and Ba`al (and why a Canaanite god was in Egypt in the first place)* The startling connections between the Titans of Greek mythology, the Nephilim of Genesis 6, and the people who fought Israel from the time of Moses to the present day* Where Jesus did battle with the rebel gods* How the moon-god of ancient Babylon is still influencing world events today* Where Armageddon will be fought (it's not where you think)* A possible end-times scenario that includes the most diabolical double-cross in historyCombining research from scholars of ancient history, languages, archaeology, and Bible prophecy, Derek P. Gilbert shows that the Bible is anything but a boring list of thou-shalt-nots; it's an epic tale of a war between God and the rebel gods who want to usurp His throne--before He can restore humanity to His holy mountain and the place we once had in the divine council.
This edited volume provides a comparative exploration of corresponding concepts of the abyss in various languages and cultures. Fourteen chapters investigate ancient cultures such as Hebrew, Ancient Greek, Sanskrit and Old Norse, but also more contemporary American, African and Asian languages, such as Hawaiian, Umbundu, Chinese and Khasi, as well as European languages, such as German, Estonian, English, French, Polish and Russian. The book combines ethnolinguistics with history of ideas, literature, folklore, religion and translation, based on the conviction that language and our linguistic concepts give evidence of and shape our ideas about the world and about ourselves.
The Apostle Paul branded him the man of lawlessness. The Prophet Daniel marked him as a little horn, and a king. John, the author of Revelation, stamped him as a scarlet beast. The Apostle John labeled him Antichrist. Many left behind after the Rapture will be amazed and terrified at his mysterious, yet miraculous reappearance. Who is this troublesome figure that will pervert all that is good and decent and right? Is it possible to solve the number of the Antichrist before he appears? Does the Bible promote or even permit identification of this man of sin who will personify and epitomize the Mystery of Iniquity? Both believers and non-believers have been perplexed and intrigued with these questions for centuries! This book will propel you on an unforgettable voyage to the ancient Roman world, to the very origin and lair of the beast, to the 1st century Church, to the Abyss and back again, to the preemptive death and eternal destruction of Antichrist, to the mesmerizing visions of John, Daniel, and Zechariah, and to high level heavenly counsels. Out of the Abyss will expose and declassify that which has been concealed and classified. To wit: the secret of the beast presumed to be confidential until the body of Christ is taken from this earth. You may not agree with where the journey takes you, i.e. with the conclusions reached. But with all his heart and utmost conviction, the author believes you will enjoy the trip. He proposes that, at the very least, you will be fascinated with the relevance and application of Scripture to some of the most astounding events in human history, both past and future. You will take part in and be enthralled with a partial refitting of the prophetic puzzle.
Book eight in the New York Times bestselling series Now that the news of Horus's Treachery is in the open, a time of testing has come. Some Legions have already declared allegiance to the Warmaster, while the loyalty of the others lies firmly with the Emperor. As Horus deploys his forces, loyalist Astartes learn that the Wordbearers are sending a fleet to Ultramar, home of the Ultramarines. Unless they can intercept and destroy it, the Ultramarines may suffer a blow from which they will never recover. Battle for the Abyss continues the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity.
New York Times bestselling author Steven Erikson continues the beloved Malazan Book of the Fallen with this first book in the thrilling Witness sequel trilogy, The God is Not Willing. Many years have passed since three warriors brought carnage and chaos to Silver Lake. Now the tribes of the north no longer venture into the southlands. The town has recovered and yet the legacy remains. Responding to reports of a growing unease among the tribes beyond the border, the Malazan army marches on the new god’s people. They aren't quite sure what they're going to be facing. And in those high mountains, a new warleader has risen amongst the Teblor. Scarred by the deeds of Karsa Orlong, he intends to confront his god even if he has to cut a bloody swathe through the Malazan Empire to do so. Further north, a new threat has emerged and now it seems it is the Teblor who are running out of time. Another long-feared migration is about to begin and this time it won't just be three warriors. No, this time tens of thousands are poised to pour into the lands to the south. And in their way, a single company of Malazan marines . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.