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After the fierce battle with the competitive apostle Dax, Fay and the crew planned to face the Bookmaker and get the god to reinstate their comrade, Nel—a retired apostle. Unfortunately, the cunning god turns the table on them. However, Fay provokes the god and with a masterful plan for a comeback, Fay takes on the Bookmaker, one-on-one. Meanwhile, apostles all over the world are unable to return from the Gods’ games. And Fay’s game is about to enter a new phase with the appearance of another irregular apostle!
APOSTLES VS APOSTLES WITH THEIR CITIES’ PRIDE ON THE LINE! Fay and Leshea’s spectacular performance has attracted the attention of people all over the world. Their wins against the gods are so inspirational that Dives are completely booked in Ruin, and they can’t enter any more games! To prevent former god Leshea from wreaking havoc, they travel to another city to Dive. As it happens, that city is home to another apostle named Dax, whose reputation is on par with Fay’s—and Dax considers Fay his rival. Time for some “friendly” competition! Fay has to choose a partner who can handle strategy, so of course, his top pick is...Pearl?! How will Pearl face this new challenge, and what god awaits them in their next Dive?
Let the games begin! In their (overabundance of) free time, the gods grew bored and decided to create challenging battles of wits to spice things up! Their opponent? Humanity! A select few players called “apostles” meet the gods on the spiritual realm’s playing field to beat the deities at their own games. A former god named Leshea has woken after sleeping for thousands of years, and her first demand is to meet “this era’s very best player!” She is introduced to Fay, an acclaimed rookie apostle. Together, they plan to challenge the gods and win the ultimate prize, but no one in human history has managed to clear ten games—because the gods can be capricious, outrageous, and sometimes downright incomprehensible! In the face of absurdity, what can the apostles do but enjoy the contest to its fullest?
THE AWAKENING OF A TRUE WITCH Alice pursues the Grand Witch Nebulis to the Empire to stop her rampage, but instead, she comes across her transformed older sister, Elletear. No longer human, Elletear has gained immense power from merging with the calamity at the planet’s core, and she’s set on destroying the Empire and the Sovereignty to achieve her dream of building a true paradise for witches. To prevent their nations from being reduced to ashes, Lord Yunmelngen, Iska, and Alice form a united front against Elletear and her knight, the traitorous Saint Disciple Joheim.
'Like an episode of Black Mirror written by Stephen King' John Marrs, bestselling author of The One 'Immersive, claustrophobic . . . addictive' Guardian Win and All Your Dreams Come TrueTM! ;) Charlie and his friends have entered the God Game. Tasks are delivered through their phones. When they accomplish a mission, the game rewards them. Charlie's money problems could be over. Vanhi can erase the one bad grade on her university application. It's all fun and games - at first. Then the threatening messages start. Obey me. Mysterious packages show up at their homes. Shadowy figures start following them. Who else is playing this game, and how far will they go to win? As Charlie looks for a way out, there's only one rule he knows for sure. If you die in the game, you die for real. 'Smart, propulsive and gripping' Harlan Coben, #1 Sunday Times bestselling author
Volume Two continues where Part One left offwithin the areas of the zodiac and astro-theology. Advanced information, at a higher level than Volume One. Contains more information on astrology than any book you are likely to see. It is a small occult library in itself, commonly used as a text for esoteric knowledge, whether alone or part of a group. Both books contain spiritual truths not found elsewhere, mostly concerning mans place in the universe, both here and after death.
In this fantasy world, everything's a game--and these gamer siblings play to win! Meet Sora and Shiro, a brother and sister who are loser shut-ins by normal standards. But these siblings don't play by the rules of the "crappy game" that is average society. In the world of gaming, this genius pair reigns supreme, their invincible avatar so famous that it's the stuff of urban legend. So when a young boy calling himself God summons the siblings to a fantastic alternate world where war is forbidden and all conflicts--even those involving national borders--are decided by the outcome of games, Sora and Shiro have pretty much hit the jackpot. But they soon learn that in this world, humanity, cornered and outnumbered by other species, survives within the confines of one city. Will Sora and Shiro, two failures at life, turn out to be the saviors of mankind? Let the games begin...!
One of the gamer siblings has vanished! In the world of Disboard, everything is decided by games. And after rising to reign as the monarchs of the remnants of Disboard's humans, gamer siblings Sora and Shiro have now wagered the fate of every human being alive on the outcome of a game against the Eastern Union! But immediately after making this wager, Sora disappears, leaving only a cryptic message behind. " ", the legendary two-in-one gamer, has been torn asunder! What is Sora thinking? What will Shiro do? What will become of humanity? And what about the paradise of animal girls?! In the third volume of the bestselling alternate-world fantasy series, it's a risky showdown against the Werebeasts!
Ryoma, the boy from another world, has gotten a chance to visit the Jamil family again. He and his merchant acquaintances, Serge and Pioro, visit the Jamil estate and hear that an unexpected person is getting married. Ryoma agrees to help prepare for the wedding, but at the same time, he inexplicably starts working on a new product using slimes. There are more familiar faces and peaceful moments, of course, and new allies too!
No two adventures are alike, and our young witch understands this better than most. She knows that for every happy ending, there is always a sad one-and some stories have no ending at all. But with experiences as varied as dream-demon encounters, magical wars, and stomping grapes, the life of a traveler promises one thing if nothing else-the journey is (almost) always worth it!