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When you die, you head towards the light...or do you ? In the second part of this fictional spiritual story book after the event of God Guardian book 1, we explore a fictional thereafter that will leave you feeling explorative, frustrated, anger, inquisitive all the way to final realization and get yourself ready for the ride to God Guardian 3.
A story about how Aliens use technologies to trap our soul into perpetual incarnation.
A player was trapped in a fully immersive simulation game and all memories of his life outside the game was blocked out. How is he going to be convinced to leave the only life he believe he have ever known before the game collapse ?
What do medieval Icelanders mean when they say "troll"? What did they see when they saw a troll? What did the troll signify to them? And why did they see them? The principal subject of this book is the Norse idea of the troll, which the author uses to engage with the larger topic of paranormal experiences in the medieval North. The texts under study are from 13th-, 14th-, and 15th-century Iceland. The focus of the book is on the ways in which paranormal experiences are related and defined in these texts and how those definitions have framed and continue to frame scholarly interpretations of the paranormal. The book is partitioned into numerous brief chapters, each with its own theme. In each case the author is not least concerned with how the paranormal functions within medieval society and in the minds of the individuals who encounter and experience it and go on to narrate these experiences through intermediaries. The author connects the paranormal encounter closely with fears and these fears are intertwined with various aspects of the human experience including gender, family ties, and death. The Troll Inside You hovers over the boundaries of scholarship and literature. Its aim is to prick and provoke but above all to challenge its audience to reconsider some of their preconceived ideas about the medieval past.
Shark by Will Self - the eagerly anticipated new novel from the Booker-shortlisted author of Umbrella 4 May 1970. A week earlier President Nixon has ordered American ground forces into Cambodia to pursue the Vietcong. By the end of the day four students will be lying in the grounds of Kent State University, shot dead by the National Guard. On the other side of the Atlantic, it's a brilliant sunny morning after an April of heavy rain, and at the Concept House therapeutic community he has set up in the London suburb of Willesden, maverick psychiatrist Dr Zack Busner has been tricked into joining a decidedly ill-advised LSD trip with several of its disturbed residents. Five years later, sitting in a nearby cinema watching Steven Spielberg's Jaws with his young son, Busner realizes the true nature of the events that transpired on that dread-soaked day, when a survivor of the worst disaster in the US Navy's history - the sinking of the USS Indianapolis in the shark-infested south Pacific - came face-to-face with the British Royal Air Force observer on the Enola Gay's mission to Hiroshima. Set a year before the action of his Booker-shortlisted Umbrella, Will Self's new novel continues its exploration of the complex relationship between human psychopathology and human technological progress; and like Umbrella, weaves together multiple narratives across several decades of the twentieth century to produce a fiendish tapestry depicting the state we're enmeshed in. Will Self is the author of many novels and books of non-fiction, including Great Apes, The Book of Dave, How the Dead Live, which was shortlisted for the Whitbread Novel of the Year 2002, The Butt, winner of the Bollinger Everyman Wodehouse Prize for Comic Fiction 2008, and Umbrella, which was shortlisted for the Booker Prize 2012. He lives in South London.
After escaping extermination by the humans, young Jommy Cross searches for th meaning of the Slans' great mental superiority.
Composed of 100 bite-sized entries of 400 to 600 words each, Netymology weaves together stories, etymologies and analyses around digital culture's transformation and vocabulary. Chatfield presents a kaleidoscopic, thought-provoking tour through the buried roots of the symbols, speech, and mannerisms we have inherited from the digital age: from the @ and Apple symbols, to HTML and Trojan horses, to the twisted histories of new forms of slang, memes, text messages and gaming terms; how language itself is being shaped by technology, how it is changing us.
A weekly review of politics, literature, theology, and art.
Traces the aftermath of Cataclysm-induced disasters through Azeroth, where an all-out war erupts between the Horde and Alliance and threatens to consume both factions.