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He does not let anyone roll the dice. A grudge match kicks off between Goblin Slayer and the goblin champion who thirsts for revenge. Barred from the use of fire, water, or poison, though, what secret weapon will Goblin Slayer use to dispatch his mortal foes this time? Will the great mystery of the ruins beneath the water be laid bare once and for all...?
Goblin Slayer and his party head north to the snowy mountains in search of Noble Fencer, a young adventurer who disappeared during a goblin hunt. There, they discover a looming goblin threat more dangerous than anything they've faced before. A new battle for their lives begins-one that will not end until the mountains are blanketed with crimson snow...
HE DOES NOT LET ANYONE ROLL THE DICE. Spring has arrived, and a new crop of would-be adventurers has turned up at the Guild along with it. Among the newcomers is a haughty young wizard boy whose desire to hunt only goblins has Guild Girl slightly concerned. Meanwhile, there's a new adventurer-training facility being built not far from the frontier town, and Goblin Slayer happens to know the village that used to stand on that spot... The party finds itself teaming up with the wizard boy and heading to an old mausoleum to deal with some goblins-but it looks like this brazen new adventurer might just be more trouble than he's worth!
A high elf, a dwarf, and a lizardman walk into a bar...with a mission for Goblin Slayer! The revival of the dark gods has brought chaos to the lands, with an army of demons closing in on the horizon! However, Goblin Slayer's here for one job and one job only: slaying goblins. Can the new trio gain his trust and win him to their side before the end of the world as they know it...?
After finding out that Goblin Slayer has been spending so much time with Arc Mage, Cow Girl finds herself becoming shy and awkward in her interactions with him once again. Meanwhile, Spearman and Witch party up for the first time, thanks to Guild Girl's introduction, and set out to take down a warlock--only to find an even deadlier creature waiting for them! Finally, Goblin Slayer and Arc Mage make their way to a dark tower at the very edge of the world...that has become an enormous goblin den?!! From afar, the clacks of rolling dice sound out...
A young noblewoman has disappeared while out on a goblin hunting quest. When Goblin Slayer and his part set out to find her, they are stunned to discover a horde of goblins have built their nest within an ancient dwarven fortress...and these ones even appear to be followers of some primitive, sadistic cult! But what troubles Goblin Slayer most of all is their leader, who is stronger and more intelligent than any goblin he's faced before...
A young priestess has formed her first adventuring party, but almost immediately they find themselves in distress. It's the Goblin Slayer who comes to their rescue--a man who's dedicated his life to the extermination of all goblins, by any means necessary. And when rumors of his feats begin to circulate, there's no telling who might come calling next...
Goblin Slayer is back on his feet...much to the dismay of many, many goblins... Read the next chapter of Goblin Slayer Side Story: Year One at the same time as Japan!
On their mission from Sword Maiden, Goblin Slayer and his party find themselves ambushed by a horde led by a goblin champion! As imposing as this threat is, though, it can't remotely prepare the adventurers for the demonic familiar they are shocked to discover guarding the goblins' secrets...What fresh horrors dwell beneath the water town?
Goblins are the weakest of the monsters, with only numbers in their favor. No warrior would dedicate himself to their eradication--except for Goblin Slayer. As his reputation spreads, a quest comes from none other than the Supreme God's own archbishop--Sword Maiden, the Gold-ranked adventurer renowned for defeating a Demon Lord. The former hero brings a report of goblins beneath the flourishing, peaceful water town, followed by a plea for Goblin Slayer and his companions to investigate, since no one else will. Searching the catacombs beneath the town, though, the party discovers that the trouble runs far deeper than any of them realized. How are all these goblins entering the city? And why is Sword Maiden so desperate...?