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A high elf, a dwarf, and a lizardman walk into a bar...with a mission for Goblin Slayer! The revival of the dark gods has brought chaos to the lands, with an army of demons closing in on the horizon! However, Goblin Slayer's here for one job and one job only: slaying goblins. Can the new trio gain his trust and win him to their side before the end of the world as they know it...?
Together with Spearman and Heavy Warrior, Goblin Slayer takes on the Demon's Tower. No doubt his plan of attack will be suitably inventive...! And while he's off on this adventure, Cow Girl and Priestess use their day wandering around town to...try on bikini armor?! Plus, after High Elf Archer and Guild Girl go underwear shopping together, they team up for a round of tabletop gaming! These, and many more, are the stories of the people surrounding Goblin Slayer. This window into their separate yet connected lives closes with this volume-don't miss it!
Six adventurers, brought together by chance, now take on the Dungeon of the Dead as a party for the very first time...!
Not so very long ago, the Death began stalking the continent. The King of Time issued aproclamation: "Find the source of this Death and seal it away."The source: the Dungeon of the Dead. A fortress city that arose at the mouth of thedungeon serves adventurers who seek companions, challenge the dungeon, battle, find loot... and sometimes die. You are an adventurer who has come to the fortress city in hopes of reaching the dungeon's lower- most depths-but can you and your party conquer the untold evils that lurk beneath the surface?
The impregnable Dungeon of the Dead lies in the farthest north, spewing the Death from its gaping maw, a plague of devastation and undeath that has spread throughout the Four-Cornered World. Nothing but certain doom has awaited those who descend to its deepest level in hopes of finding the source of this pestilence—at least, not until that challenge is met by a certain party of adventurers, six men and women who would one day be called heroes...With this volume, the ashen tale of the legends of Goblin Slayer's world begins!
NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!
In a remote town dwells a man single-mindedly devoted to the slaughter of goblins-a man known as Goblin Slayer. However, this grim crusader isn't the only one living an adventure-filled life! There are many who cross his path, like the rookie warrior and apprentice cleric who (though a bit put off by him) seek out Goblin Slayer's advice. Or the waitress on a mission to get him to eat her tavern's food...Not to mention the goblins themselves, lying in wait in their nest. They all have their own stories to tell!
When the party happens to overhear two girls begging for help at the tavern, they decide to lend a hand.With these rookie adventurers in tow, they start heading toward the chamber within the Dungeon of the Dead where the rest of the girls’ party is awaiting rescue—only to find the scruffffy men lying in wait as well...
Goblin Slayer and his party head north to the snowy mountains in search of Noble Fencer, a young adventurer who disappeared during a goblin hunt. There, they discover a looming goblin threat more dangerous than anything they've faced before. A new battle for their lives begins-one that will not end until the mountains are blanketed with crimson snow...
After going to rescue Aoi, Hanako-kun and Nene are thrown from No. 6’s boundary and suddenly find themselves in a strange village, where they meet a girl named Sumire who seems to have a history with No. 6. Witnessing Sumire’s “wedding day” up close might just give Nene a hint on how to resolve the school’s impending crisis and save Aoi—but she’ll have to survive it first! Meanwhile, on the very banks of the Far Shore, Aoi and Akane finally put into words exactly what they mean to each other...