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When the label on his package home is smeared, Gibblewort the goblin finds himself lost in the city and in all sorts of trouble.
From the New York Times bestselling author of Bird Box and Malorie comes a chilling story that revolves around a mysterious small town, revealing its sinister secrets one by one. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WALL STREET JOURNAL • “Must-read horror.”—Publishers Weekly (starred review) Goblin seems like any other ordinary small town. But with the master storyteller Josh Malerman as your tour guide, you’ll discover the secrets that hide behind its closed doors. These six novellas tell the story of a place where the rain is always falling, nighttime is always near, and your darkest fears and desires await. Welcome to Goblin. . . . A Man in Slices: A man proves his “legendary love” to his girlfriend with a sacrifice even more daring than Vincent van Gogh’s—and sends her more than his heart. Kamp: Walter Kamp is afraid of everything, but most afraid of being scared to death. As he sets traps around his home to catch the ghosts that haunt him, he learns that nothing is more terrifying than fear itself. Happy Birthday, Hunter!: A famed big-game hunter is determined to capture—and kill—the ultimate prey: the mythic Great Owl who lives in Goblin’s dark forests. But this mysterious creature is not the only secret the woods are keeping. Presto: All Peter wants is to be like his hero, Roman Emperor, the greatest magician in the world. When the famous magician comes to Goblin, Peter discovers that not all magic is just an illusion. A Mix-Up at the Zoo: The new zookeeper feels a mysterious kinship with the animals in his care . . . and finds that his work is freeing dark forces inside him. The Hedges: When his wife dies, a man builds a hedge maze so elaborate no one ever solves it—until a little girl resolves to be the first to find the mysteries that wait at its heart.
Ivan Susanin, a typical guy and unemployed techie, is initiated by the System and transported, together with a thousand other players, to an unknown location beyond Earth. Ivan has an interface, a spear, and basic weapon skills. All he has to do to return to Earth is complete a simple quest and reach the second level. But experience points are only awarded for kills in this game, and the clock is ticking. Whoever doesn't score within 24 hours will remain in the location forever.The game takes places in the ruins of a massive city, where the undead lurk in the central districts and the outskirts are raided by the descendants of past owners. The undead are strong, while the goblins rarely move around alone and aren't worth much XP. The most valuable prey under these conditions are formal allies, i.e. the other players. If a player is capable of killing a fellow human, of course. Even if they aren't planning to go against their own nature by murdering innocents, who said that they will have a choice? It's kill or be killed!Those who complete the quest will be returned to Earth, where they can rest and prepare for the next attempt. Beyond the local objective is also a global one. In the center of the city stands a temple to a fallen god, and until one of the players captures the Altar, the mission will be repeated again and again. But when all you're holding is a spear, your allies can't be trusted, and resurrection is nearly impossible, this isn't much more than a delayed death sentence...For the first seven players, who become the Earth Gods, this mission is a chance to rapidly gain power and take charge of a united Pantheon. A chance to escape death and protect our world from invasion. Although there is only one altar and the Gods make others do their work. Ivan must make a choice and decide whose pawn he will become. Or should he take a risk, refuse their patronage and keep his options open?
A roleplaying game that lets players tell the stories of ambitious, but short-lived, goblins.
Welcome to Zombay, a town full of mystery, magic and make-believe. Once upon a time, Rownie lived there with his mother and his older brother. But his mother drowned in the town's vast River; and then his brother vanished; so now Rownie runs through Zombay's riddlesome streets orphaned and all alone . . . alone except for Graba, the coddle-headed, chicken-legged witch who offers him shelter along with the other stray children she has collected - her Grubs. Rownie suspects that his brother's love of acting - which is severely outlawed in Zombay - led to his disappearance; so when Rownie encounters a theatrical troupe of goblins daring to perform a play for the townspeople (with masks and stage-tricks and everything!) he wonders whether they might hold the key to discovering what happened to his brother . . . and perhaps even help him find him again. Thus opens a dazzling heroic adventure - of immense love, loss and all-conquering courage - in which one boy's quest for the truth, leads him to learn his greatest power may lie in his mighty and boundless imagination . . .
Fast-paced and razor-sharp dark fantasy for readers of Nicholas Eames, Anna Smith Spark and Robert Jackson Bennett "A fantastic book, full of wit and sharp humor, City of Iron and Dust careens through a modernized faerie at a breakneck pace, full of verve and unforgettable characters. Oakes spins a smart, electric, and sometimes snarky tale, showing that the beating heart of modern fantasy is alive and well." – John Hornor Jacobs, author of A Lush and Seething Hell and The Incorruptibles The Iron City is a prison, a maze, an industrial blight. It is the result of a war that saw the goblins grind the fae beneath their collective boot heels. And tonight, it is also a city that churns with life. Tonight, a young fae is trying to make his fortune one drug deal at a time; a goblin princess is searching for a path between her own dreams and others’ expectations; her bodyguard is deciding who to kill first; an artist is hunting for his own voice; an old soldier is starting a new revolution; a young rebel is finding fresh ways to fight; and an old goblin is dreaming of reclaiming her power over them all. Tonight, all their stories are twisting together, wrapped up around a single bag of Dust—the only drug that can still fuel fae magic—and its fate and theirs will change the Iron City forever.
Everyone knows the reputation that Goblins have; nasty, slobbering little creatures, whose only purpose is to die in droves, slain by some noble band of heroes. What if Goblins decided they wanted to become civilized? What then? Would a world dominated by Humans and Elves believe them, or even permit them to gather and build a city? Goblin City is the tale of an enterprising Goblin, named Grum, who strives to do that very thing. He struggles against all odds to unite several unruly Goblin clans, to settle and build a city on the outskirts of Human territory. Grum faces the challenge of curtailing the warriors’ natural blood lust, while overcoming racial prejudice and fostering trade with other civilizations. He also learns of a very frightening secret held by the Goblin women. Then, a war of a very unusual nature threatens to destroy all that they’ve built. Come in and explore the Goblin City.
Jig is a scrawny little nearsighted goblin-a runt even among his puny species. Captured by a party of adventurers searching for a magical artifact, and forced to guide them, Jig encounters every peril ever faced on a fantasy quest.
A little princess is protected by her friend Curdie from the goblin miners who live beneath the castle. Copyright © Libri GmbH. All rights reserved.