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During a seven-year journey around India, Emma Levine heard about the wonderful game of buzkashi, a kind of anarchic rugby on horseback where teams of men wrestle and race to grab a headless goat and propel it towards goal. This sparked a desire to explore Asia's unique traditional sports. A Game of Polo with a Headless Goat is Emma Levine's absorbing account of her epic adventure, which took her from camel wrestling in Turkey through bull racing in India and traditional gymnastics in Iran. Illustrated with stunning photography, this book evocatively portrays sporting ways of life rarely seen in the western world, revealing what it is about sport that makes it so universally inspiring.
Amy and Christopher, the Frequent Flyer Twins, are on their way from Singapore to Cairns, where the International Games are going to be held. But more than one lot of games are being played! Amy and Christopher have heard that someone is smuggling steroids in on their flight. All passengers are suspects. So are the airline staff. Something doesn't add up, but what is it? The Frequent Flyer Twins are just the people to find out.
""Goats Gone Digital"" follows Ethel Woolsey, a 65-year-old technophobe, who inherits her late husband's struggling goat farm in the charming town of Meadowbrook. Determined to save her legacy, Ethel reluctantly dives headfirst into the digital age, transforming her humble farm into an unexpected viral sensation. With the help of her tech-savvy teenage granddaughter and a colorful cast of small-town characters, Ethel navigates the bewildering world of social media, online marketing, and the peculiar demands of ""influencer"" goats. This heartwarming tale blends laugh-out-loud moments with touching reflections on personal growth and adapting to change. As Ethel fumbles through internet slang and dresses her goats in outrageous costumes, she discovers that even old goats can learn new tricks. The novel's deadpan humor and running gags provide a delightful backdrop to deeper themes of intergenerational bonds and finding one's place in a rapidly evolving world. Through Ethel's misadventures, readers are reminded that it's never too late to reinvent oneself – or an entire herd of goats.
The inspirational tale of a universally respected player who refused to give up on his dream.
‘Game’ as a term, implies the game beyond its meaning and expands on it. This work solidifies the idea that, in essence games are “a form of communication” between numerous planes of thought. As such along with their rising importance, it’s no longer sufficient for games to be investigated under any single discipline, instead requiring the subject to be investigated under a variety of disciplines. In this sense, while various other works on the nature of games have tried to draw their own borders; defining their own terminologies and methods, it had at times advanced forth in an almost purist fashion; each keeping close watch on their own wellestablished areas. However, in order to completely comprehend games and their inner-workings, an inter-disciplinary approach is a necessity. in this work, “games” are being investigated in its anthropocosmological meaning, and as a form of new media. Language games, digital games, and topics like gamification are taken into account in a uniformed sense, by a variety of thinkers who are qualified as game philosophers, each with their own area expertise.