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Dreamscapes of Modernity offers the first book-length treatment of sociotechnical imaginaries, a concept originated by Sheila Jasanoff and developed in close collaboration with Sang-Hyun Kim to describe how visions of scientific and technological progress carry with them implicit ideas about public purposes, collective futures, and the common good. The book presents a mix of case studies—including nuclear power in Austria, Chinese rice biotechnology, Korean stem cell research, the Indonesian Internet, US bioethics, global health, and more—to illustrate how the concept of sociotechnical imaginaries can lead to more sophisticated understandings of the national and transnational politics of science and technology. A theoretical introduction sets the stage for the contributors’ wide-ranging analyses, and a conclusion gathers and synthesizes their collective findings. The book marks a major theoretical advance for a concept that has been rapidly taken up across the social sciences and promises to become central to scholarship in science and technology studies.
Based on a series of booklets written by bestselling motivational writer Napoleon Hill, Andrew Carnegie’s Mental Dynamite outlines the importance of three essential principles of success: self-discipline, learning from defeat, and the Golden Rule applied. In 1908, Napoleon Hill met industrialist Andrew Carnegie for what he believed would be a short interview for an article. Instead, Carnegie spent hours detailing his principles of success to the young magazine reporter. He then challenged Hill to devote 20 years to collating a proven formula that would propel people of all backgrounds to happiness, harmony, and prosperity. Hill accepted the challenge, which he distilled in the perennial bestseller Think and Grow Rich. Now, more than a century later, the Napoleon Hill Foundation is releasing this epic conversation to remind people that there are simple solutions to the problems troubling us most, everything from relationships and education to homelessness and even democracy. This is revealed in three major principles: self-discipline, which shows how the six departments of the mind may be organized and directed to any end; learning from defeat, which describes how defeat can be made to yield “the seed of an equivalent benefit” and how to turn it into a stepping-stone to greater achievement; and the Golden Rule applied for developing rewarding relationships, peace of mind, and a strengthened consciousness. Each chapter draws on Carnegie’s words and advice as inspiration, with annotations by Napoleon Hill scholar James Whittaker explaining why they are essential for reaching your goals and prospering—for you, your family, and your community.
A New York Times Notable Book and Hugo and Nebula Award Finalist: This epic chronicle of ten immortals over the course of history “succeeds admirably” (The New York Times). The immortals are ten individuals born in antiquity from various cultures. Immune to disease, able to heal themselves from injuries, they will never die of old age—although they can fall victim to catastrophic wounds. They have walked among mortals for millennia, traveling across the world, trying to understand their special gifts while searching for one another in the hope of finding some meaning in a life that may go on forever. Following their individual stories over the course of human history and beyond into a richly imagined future, “one of science fiction’s most revered writers” (USA Today) weaves a broad tapestry that is “ambitious in scope, meticulous in detail, polished in style” (Library Journal).
Accidental vampire Alex Schwartz is busy assessing the cost of renovating a Cold War bunker to be used as the new HQ for Britain s secret counter-occult agency, where he attracts the attentions of a local Goth drama student.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it
Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.
A reader-friendly exploration of the science of emotion. After years of neglect by both mainstream biology and psychology, the study of emotions has emerged as a central topic of scientific inquiry in the vibrant new discipline of affective neuroscience. Elizabeth Johnston and Leah Olson trace how work in this rapidly expanding field speaks to fundamental questions about the nature of emotion: What is the function of emotions? What is the role of the body in emotions? What are "feelings,” and how do they relate to emotions? Why are emotions so difficult to control? Is there an emotional brain? The authors tackle these questions and more in this "tasting menu" of cutting-edge emotion research. They build their story around the path-breaking 19th century works of biologist Charles Darwin and psychologist and philosopher William James. James's 1884 article "What Is an Emotion?" continues to guide contemporary debate about minds, brains, and emotions, while Darwin's treatise on "The Expression of Emotions in Animals and Humans" squarely located the study of emotions as a critical concern in biology. Throughout their study, Johnston and Olson focus on the key scientists whose work has shaped the field, zeroing in on the most brilliant threads in the emerging tapestry of affective neuroscience. Beginning with early work on the brain substrates of emotion by such workers such as James Papez and Paul MacLean, who helped define an emotional brain, they then examine the role of emotion in higher brain functions such as cognition and decision-making. They then investigate the complex interrelations of emotion and pleasure, introducing along the way the work of major researchers such as Antonio Damasio and Joseph LeDoux. In doing so, they braid diverse strands of inquiry into a lucid and concise introduction to this burgeoning field, and begin to answer some of the most compelling questions in the field today. How does the science of "normal" emotion inform our understanding of emotional disorders? To what extent can we regulate our emotions? When can we trust our emotions and when might they lead us astray? How do emotions affect our memories, and vice versa? How can we best describe the relationship between emotion and cognition? Johnston and Olson lay out the most salient questions of contemporary affective neuroscience in this study, expertly situating them in their biological, psychological, and philosophical contexts. They offer a compelling vision of an increasingly exciting and ambitious field for mental health professionals and the interested lay audience, as well as for undergraduate and graduate students.
Learn about how the world of government and power works in The Politics Book. Part of the fascinating Big Ideas series, this book tackles tricky topics and themes in a simple and easy to follow format. Learn about Politics in this overview guide to the subject, great for novices looking to find out more and experts wishing to refresh their knowledge alike! The Politics Book brings a fresh and vibrant take on the topic through eye-catching graphics and diagrams to immerse yourself in. This captivating book will broaden your understanding of Politics, with: - More than 100 groundbreaking ideas in the history of political thought - Packed with facts, charts, timelines and graphs to help explain core concepts - A visual approach to big subjects with striking illustrations and graphics throughout - Easy to follow text makes topics accessible for people at any level of understanding The Politics Book is a captivating introduction to the world's greatest thinkers and their political big ideas that continue to shape our lives today, aimed at adults with an interest in the subject and students wanting to gain more of an overview. Delve into the development of long-running themes, like attitudes to democracy and violence, developed by thinkers from Confucius in ancient China to Mahatma Gandhi in 20th-century India, all through exciting text and bold graphics. Your Politics Questions, Simply Explained This engaging overview explores the big political ideas such as capitalism, communism, and fascism, exploring their beginnings and social contexts - and the political thinkers who have made significant contributions. If you thought it was difficult to learn about governing bodies and affairs, The Politics Book presents key information in a clear layout. Learn about the ideas of ancient and medieval philosophers and statesmen, as well as the key personalities of the 16th to the 21st centuries that have shaped political thinking, policy, and statecraft. The Big Ideas Series With millions of copies sold worldwide, The Politics Book is part of the award-winning Big Ideas series from DK. The series uses striking graphics along with engaging writing, making big topics easy to understand.
Josh Cybulski's debut novel explores a generation who were told they could do anything. Some did, and without a doubt still are, and some became disillusioned at the first signs of adversity. Meet Sarge, Messy, Hecky and R-Luv, four media school grads who head towards the booming film industry in Vancouver. Art is a distant memory as they pursue North Hollywood lights and their spoils of sex, drugs, and, let's face it, more drugs. But, good luck turns bad in Second Story Work as these young men scramble to sustain whetted appetites that they could never satisfy. Cybulski's gritty tale is one of crime, betrayal, and moral apathy, where the difference between friend and foe is blurred line after line.