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The teenage daughter of an executioner and the traitorous prince she can’t kill must reluctantly join forces to dethrone a paranoid queen after discovering they are trapped in a video game in Sheena Boekweg's fast-paced YA debut, Glitch Kingdom... Ryo was the golden boy, the prankster prince, but with one stroke of a pen he has lost everything. Dagney and Grigfen were happy as minor members of the court, but when their father, the king's executioner, is branded a traitor, they each must deal in death in order to survive.. McKenna, queen of the enemy realm, has inherited a mission of conquest by assassination, but worries she's not up to the role. But behind the crowns and masks hides a secret... All of these teens are actually players in the newest, shiniest, most immersive virtual reality video game, competing against each other for a highly coveted internship with a prestigious game developer. But now this life-changing opportunity has suddenly become a deadly trap. A glitch in the software has locked the players inside the game, and they’ll need to escape before the fantasy world corrupts around them. The only way out is to win.
The adventures of Turtan continue as he adjusts to his alien bride and struggles to save the human race. He has finally found a device that the Cross can use to defeat the seemingly invincible alien Cen and end their five-thousand-year war. The question is, will his own side let him use it?
In the Community, where implanted computer chips have erased human emotions and thoughts are replaced by a feed from the Link network, Zoe starts to malfunction, or glitch, and begins having her own thoughts, feelings, identity--and telekinetic powers.
This set covers all aspects of international hip hop as expressed through music, art, fashion, dance, and political activity. Hip hop music has gone from being a marginalized genre in the late 1980s to the predominant style of music in America, the UK, Nigeria, South Africa, and other countries around the world. Hip Hop around the World includes more than 450 entries on global hip hop culture as it includes music, art, fashion, dance, social and cultural movements, organizations, and styles of hip hop. Virtually every country is represented in the text. Most of the entries focus on music styles and notable musicians and are unique in that they discuss the sound of various hip hop styles and musical artists' lyrical content, vocal delivery, vocal ranges, and more. Many additional entries deal with dance styles, such as breakdancing or b-boying/b-girling, popping/locking, clowning, and krumping, and cultural movements, such as black nationalism, Nation of Islam, Five Percent Nation, and Universal Zulu Nation. Country entries take into account politics, history, language, authenticity, and personal and community identification. Special care is taken to draw relationships between people and entities such as mentor-apprentice, producer-musician, and more.
The meeting place for the church of tomorrow will be a computer screen. Don’t laugh, and don’t feel alarmed. The real-world church isn’t going anywhere until Jesus returns. But the virtual church is already here, and it’s poised for explosive growth. SimChurch invites you to explore the vision, the concerns, the challenges, and the remarkable possibilities of building Christ’s kingdom online. What is the virtual church, and what different forms might it take? Will it be an extension of a real-world church, or a separate entity? How will it encourage families to worship together? Is it even possible or healthy to “be” the church in the virtual world? If you’re passionate about the church and evangelism, and if you feel both excitement and concern over the new virtual world the internet is creating, then these are just some of the vital issues you and other postmillennial followers of Jesus must grapple with. Rich in both biblical and current insight, combining exploration and critique, SimChurch opens a long-overdue discussion you can’t afford to miss.
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
An intersectional, feminist YA anthology from some of today's most exciting voices across a span of genres, all celebrating body diversity and fat acceptance through short stories. A Junior Library Guild Selection Fat girls and boys and nonbinary teens are: friends who lift each other up, heroes who rescue themselves, big bodies in space, intellects taking up space, and bodies looking and feeling beautiful. They express themselves through fashion, sports and other physical pursuits, through food, and music, and art. They are flirting and falling in love. They are loving to themselves and one another. With stories that feature fat main characters starring in a multitude of settings, and written by authors who live these lives too, this is truly a unique collection that shows fat young people the representation they deserve. With a foreword by Aubrey Gordon, creator of Your Fat Friend, and with stories by: Nafiza Azad, Chris Baron, Sheena Boekweg, Linda Camacho, Kelly deVos, Alex Gino, Claire Kann, amanda lovelace, Hillary Monahan, Cassandra Newbould, Francina Simone, Rebecca Sky, Monique Gray Smith, Renée Watson, Catherine Adel West, Jennifer Yen
From the limitless imagination of New York Times and USA Today bestselling author Julie Kagawa, return to the world of The Iron Fey. In less than twenty-four hours I’ll be seventeen. Although, technically, I won’t actually be turning seventeen. I’ve been in the Nevernever too long. When you’re in Faery, you don’t age. So while a year has passed in the real world, agewise I’m probably only a few days older than when I went in. In real life, I’ve changed so much I don’t even recognize myself. MY NAME IS MEGHAN CHASE. I thought it was over. That my time with the fey, the impossible choices I had to make, the sacrifices of those I loved, was behind me. But a storm is approaching, an army of Iron fey that will drag me back, kicking and screaming. Drag me away from the banished prince who’s sworn to stand by my side. Drag me into the core of conflict so powerful, I’m not sure anyone can survive it. THIS TIME, THERE WILL BE NO TURNING BACK. Don’t miss the first book in Julie Kagawa’s highly anticipated new series, SHADOW OF THE FOX, AVAILABLE OCTOBER 2, 2018 “Julie Kagawa is one killer storyteller.” —MTV’s Hollywood Crush blog “The Iron King has the…enchantment, imagination and adventure of… Alice in Wonderland, Narnia and The Lord of the Rings, but with lots more romance.” —Justine magazine “A full five-stars to Julie Kagawa’s The Iron Daughter. If you love action, romance and watching how characters mature through heart-wrenching trials, you will love this story as much as I do.” —Mundie Moms blog
The divide between the digital and the real world no longer exists: we are connected all the time. How do we find out who we are within this digital era? Where do we create the space to explore our identity? How can we come together and create solidarity? The glitch is often dismissed as an error, a faulty overlaying, but, as Legacy Russell shows, liberation can be found within the fissures between gender, technology and the body that it creates. The glitch offers the opportunity for us to perform and transform ourselves in an infinite variety of identities. In Glitch Feminism, Russell makes a series of radical demands through memoir, art and critical theory, and the work of contemporary artists who have travelled through the glitch in their work. Timely and provocative, Glitch Feminism shows how the error can be a revolution.
A teen girl, backed by a secret society of powerful women, competes to make an 18-year-old future President fall in love with her in Sheena Boekweg's compelling new YA novel, A Sisterhood of Secret Ambitions. Behind every powerful man is a trained woman, and behind every trained woman is the Society. It started with tea parties and matchmaking, but is now a countrywide secret. Gossips pass messages in recipes, Spinsters train to fight, and women work together to grant safety to abused women and children. The Society is more than oaths—it is sisterhood and purpose. In 1926, seventeen-year-old Elsie is dropped off in a new city with four other teenage girls. All of them have trained together since childhood to become the Wife of a powerful man. But when they learn that their next target is earmarked to become President, their mission becomes more than just an assignment; this is a chance at the most powerful position in the Society. A life more influential than they had ever before dared to dream possible. All they have to do is make one man fall in love with them first.