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In the five years since the publication of the first edition of A Guide to Effective Map Design, cartography and software have become further intertwined. However, the initial motivation for publishing the first edition is still valid: many GISers enter the field without so much as one hour of design instruction in their formal education. Yet they are then tasked with creating one the most effective, easily recognized communication tools: a map. See What’s New in the Second Edition Projection theory Hexagonal binning Big Data point density maps Scale dependent map design 3D building modeling Digital cartography and its best practices Updated graphics and references Study questions and lab exercises at the end of each chapter In this second edition of a bestseller, author Gretchen Peterson takes a "don’t let the technology get in the way" approach to the presentation, focusing on the elements of good design, what makes a good map, and how to get there, rather than specific software tools. She provides a reference that you can thumb through time and again as you create your maps. Copiously illustrated, the second edition explores novel concepts that kick-start your pursuit of map-making excellence. The book doesn’t just teach you how to design and create maps, it teaches you how to design and create better maps.
Since the publication of the bestselling second edition 5 years ago, vast and new globally-relevant geographic datasets have become available to cartography practitioners, and with this has come the need for new ways to visualize them in maps as well as new challenges in ethically disseminating the visualizations. With new features and significant updates that address these changes, this edition remains faithful to the original vision that cartography instruction should be software agnostic. Discussing map design theory and technique rather than map design tools, this book focuses on digital cartography and its best practices. This third edition has completely new sections on how to deal with maps that go viral and the ethics therein; new presentation ideas; new features such as amenities, climate data, and hazards; the new Equal Earth projection; and vector tile design considerations. All chapters are thoroughly updated with new illustrations and new sections for datasets that didn’t exist when the second edition was published, as well as new techniques and trends in cartography. New in the third edition: A true textbook, written with a friendly style and excellent examples explaining everything from layout design to fonts and colors, to specific design considerations for individual feature types, to static and dynamic cartography issues. Thoroughly updated with new features such as points of interest, climate data, hazards, and buildings; new projections such as the Equal Earth projection and the Spilhaus projection; and vector tile design considerations such as label placement techniques and tricks for making world-class basemaps. Includes over 70 new map examples that display the latest techniques in cartography. Reflects on new developments in color palettes; visualization patterns; datums; and non-static output media such as animation, interaction, and large-format cinematic techniques, that weren’t available for the second edition. Defines and illustrates new terms that have made their way into the profession over the last few years such as story maps, flow maps, Dorling cartograms, spec sheets, bivariate choropleths, firefly cartography, Tanaka contours, and value-by-alpha. In this third edition, author Gretchen Peterson takes a "don’t let the technology get in the way" approach to the presentation, focusing on the elements of good design, what makes a good map, and how to get there, rather than specific software tools. She provides a reference that you can thumb through time and again as you create your maps. Copiously illustrated, the third edition explores novel concepts that kick-start your pursuit of map-making excellence. The book doesn’t just teach you how to design and create good maps, it teaches you how to design and create superior maps.
Describing how to build balanced map layouts suited to varied mapping goals, this guide focuses on export options that suit different media and can be edited in other applications. The wide range of text characteristics needed for expert map design as well as how to improve map readability with type effects such as character spacing, leading, callouts, shadows, and halos is detailed. Tips are included for using font tools in the Windows operating system, such as creating special characters in map text, as is information on using text characteristics to indicate feature locations, categories, and hierarchies on maps. How cartographic conventions guide placement of labels for point, line, and area features are also explained.
This sequel to the highly successful Designing Maps, offers a graphics-intensive presentation of published maps, providing cartographic examples that GIS users can then adapt for their own needs. Each chapter characterizes a common design decision and includes a demonstration map, which is annotated with specific information needed to reproduce the design, such as text fonts, sizes and styles; line weights, colors, and patterns; marker symbol fonts, sizes, and colors; and fill colors and patterns. Visual hierarchies and the purpose of each map are considered with the audience in mind, drawing a clear connection between intent and design. The book also includes a valuable task index that explains what ArcGIS 9 tools to use for desired cartographic effects. From experienced cartographers to those who make GIS maps only occasionally, all GIS users will find this book to be an indispensable resource.
Winner of the 2019 International Cartographic Conference - Educational Products award: A comprehensive, one-stop-shop cartography guide, Cartography. serves as a reference and an inspiration for anyone who is required to make a map, but it does so using a modern visual style.
CD-ROM contains: Four Microsoft PowerPoint presentations and interactive mapping exercises, some of which extend the scholarly material and addresses new issues related to historical GIS.
Maps, either printed or digital, can create effective communication with bosses, clients, other scientists, and the public. However, entry level GISers often find that map design was given short shrift in their pre-professional life. It is time for the GIS field, which is maturing in other ways, to improve its skills in this area. Based on the auth
Lindsey loves mapping! Follow along as she collects information about the world around her to make a map of her favorite park. The first in a STEAM career-themed picture book series, Lindsey the GIS Professional describes what geographic information systems (GIS) means, what information is needed to make a map, and how to collect that information. Then Lindsey shows how to take all that information to create a map of her favorite park. Perfect for encouraging spatial thinking! For grades 1-5. Includes a glossary.
Learn how to use QGIS 3 to take your cartographic products to the highest level. QGIS 3.4 opens up exciting new possibilities for creating beautiful and compelling maps! Building on the first edition, the authors take you step-by-step through the process of using the latest map design tools and techniques in QGIS 3. With numerous new map designs and completely overhauled workflows, this second edition brings you up to speed with current cartographic technology and trends. See how QGIS continues to surpass the cartographic capabilities of other geoware available today with its data-driven overrides, flexible expression functions, multitudinous color tools, blend modes, and atlasing capabilities. A prior familiarity with basic QGIS capabilities is assumed. All example data and project files are included. Written by two of the leading experts in the realm of open source mapping, Anita and Gretchen are experienced authors who pour their wealth of knowledge into the book. Get ready to launch into the next generation of map design!
Mapping by Design: A Guide to ArcGIS Maps for Adobe Creative Cloud serves as a practical guide for all mapmakers who want to create compelling maps using Adobe(R) Illustrator(R).