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It's the National Tankery Finals, and Ooarai Girls' Academy faces their toughest opponent yet: Kuromorimine Girls' High School! Led by Nishizumi Miho's elder sister, Maho, who follows the ruthless doctrines of Nishizumi Tankery Style, Kuromorimine brings a powerful array of tanks to the field that will test Miho's strategic skills as a commander and Ooarai's ability to work as a team. This match will also force Miho to come to terms with her past, as she faces off against former teammates and friends.
Nishizumi Miho, a new transfer student to Ooarai Girls' Academy, would like nothing more than to enjoy a peaceful, stress-free school life. Unfortunately, her new school just revived its tankery program and enlists Miho to put together a team so that they may compete in a national tournament. As Miho struggles to overcome her turbulent past with tanks, she must first learn to tread lightly with her eccentric companions. Can Miho possibly plow through the challenges and master the art of tankery, or will she get left behind in the dust?
After their Tankery victory over Anzio, the girls of Ooarai Girls' Academy move on to the semi-final match. Their next opponent is Pravda Girls' High School, the winners of the last year's Tankery Nationals tournament, directly due to Nishizumi Miho's actions and her unique "style" of Tankery. Meanwhile, the Ooarai girls learn that high stakes are on the line for this match, possibly the school itself! Against Pravda's team of high-powered and strongly-armored tanks, can Miho lead Ooarai to victory?
This is the story of Miho Nishizumi in her elementary school days, taking place six years prior to the events in Girls und Panzer. Having been raised in a prestigious household that adheres strictly to the values of tankery, life isn't easy for young Miho. With an older sister who has already risen to great heights, Miho has some very large shoes to fill. Together with a group of new friends, and a blossoming interest in tankery, Miho will set out on a road that may very well change her future.
Miho is determined to bridge the gap of animosity between her best friend Emi and her sister Maho, and arranges a Tankery practice match between the two teams. After the match, Emi gains admiration for Maho as a person, but is perplexed by Maho's absolute ruthlessness on the field. This new revelation also shocks Miho to the core, as she tries to accept that her sister's - and her family's - Tankery style run contrary to her own values. Family ties and precious friendships will be tested as Miho ponders whether she is even cut out for Tankery to begin with.
Civilization is dead, but not Chito and Yuuri. Time to hop aboard their beloved Kettenkrad motorbike and wander what's left of the world! Sharing a can of soup or scouting for spare parts might not be the experience they were hoping for, but all in all, life isn't too bad...
These are the stories of what happened during the 1,000 years of Kaname’s slumber and the start of his human life. Yuki and Zero attempt to capture the "Vampire King," who is responsible for the recent bombings. While trying to deactivate a bomb, Zero is taken hostage, and Yuki and Maria head to his rescue. -- VIZ Media
Includes the Aerial Warfare In Europe During World War II illustrations pack with over 180 maps, plans, and photos. Gen Henry H. “Hap.” Arnold, US Army Air Forces (AAF) Chief of Staff during World War II, maintained diaries for his several journeys to various meetings and conferences throughout the conflict. Volume 1 introduces Hap Arnold, the setting for five of his journeys, the diaries he kept, and evaluations of those journeys and their consequences. General Arnold’s travels brought him into strategy meetings and personal conversations with virtually all leaders of Allied forces as well as many AAF troops around the world. He recorded his impressions, feelings, and expectations in his diaries. Maj Gen John W. Huston, USAF, retired, has captured the essence of Henry H. Hap Arnold—the man, the officer, the AAF chief, and his mission. Volume 2 encompasses General Arnold’s final seven journeys and the diaries he kept therein.
Alita must construct a team of elite players in order to challenge Emperor Jasugun, champion of motorball: Caligula Armbrust, Aydakatti the Destroyer, Zafal Takie the Crimson Wind, and the ultimate black sheep, Tiegel ... While she prepares for her greatest challenge yet, Jasugun is trapped in his own battle against fate. It all comes down to Alita's Panzer Kunst vs. Jasugun's Maschine Kratz. And in the midst of battle at the extreme limit of possibility, Alita catches a glimpse of her long-lost past ... The "Motorball" arc reaches its incredible conclusion!!
Based on the light novel that spawned multiple manga series and a popular anime currently streaming on Crunchyroll! Anti-Magic Academy: The 35th Test Platoon - The Complete Missions contains both original manga volumes, telling the story of Anti-Magic Academy with Youhei Yasumura’s vibrant and intense artwork. The Anti-Magic Academy: An elite school that trains its students to become Inquisitors whose mission is to hunt down and neutralize witches and other evil magical practitioners. Not every squad of Inquisitors is a success story. Just ask captain of the ragtag 35th Test Platoon, Kusanagi Takeru, who stubbornly clings to the outdated ways of the sword. When the beautiful elite shooter, Otori Ouka, gets demoted into Takeru’s band of misfits for excessive use of force, the 35th Test Platoon may become the greatest team ever–if they can only learn to overcome their differences and work together.