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Over a million copies of Ian Irvine’s fantasy novels sold. Evil does not die. It merely sleeps – awakening when we least expect it. Meadowhythe is again in danger – evil magical forces are growing stronger every day. Giants, flesh-eating birds and powerful sorcerers lie in wait for Tamly, Kym and Mel. And this time they may not win. Fantastically illustrated by DM Cornish. Reviews and Honours for The Sorcerer’s Tower Shortlisted for the 2008 Aurealis Award, Best Children’s Series “A new series by two of Australia’s best. It has all the things that turn reluctant readers into avaricious readers – fast moving plot, big gribbly monsters and really cool illustrations.” Reading Time “A thrilling bedtime chapter book for parents to read to children five years and older.” The Courier Mail on Thorn Castle “Fast moving fantasy adventure, brought to life by Cornish’s distinctive illustrations.” Good Reading “A fast-paced, easy reading book for middle primary school.” The Ballarat Courier “This exciting story is likely to appeal to young readers who like their adventures action-packed, but also to slightly older, reluctant readers.” Sunday Tasmanian “Children as young as six will enjoy this fast paced novel. Non-stop fantasy action with humour and colourful detail.” The Courier Mail on Black Crypt “Beautifully crafted with magic, excitement, surprises, chases and fights all the way.” Aurealis “From one of Australia’s masters of fantasy, this action-packed series is a wonderful introduction to the genre for readers aged nine and over. Perfect for the reluctant or younger reader.” Aussiereviews.com “Fast moving fantasy adventure, brought to life by Cornish’s distinctive illustrations.” Good Reading
This book contains the legends The legend of the Lava Beds National by Toby Govin-Fowler and Monument and The Smoke that Thunders by Patrick Kinney.
Relates the tale of Jack who, after trading his mother's milk cow for magic beans, climbs a beanstalk to seek his missing father in the land of giants.
Within this tome is a wide assortment of monsters for use in any d100 game. Converting many monsters from the d20 system, the Gigas Monstrum uses many of those epic creatures and turns them into grueling combatants, specifically for use in the Eternity Realms setting. Take your brave adventurers and take on the horrors within. Adventure awaits!
When the village's Book of Spells is stolen, the evil that Tamly had stopped returns-and it's even stronger. It is up to him and his friends to undertake a difficult journey, solve the riddle and retrieve their precious spell book from the evil Master.
Giants are a ubiquitous feature of medieval romance. As remnants of a British prehistory prior to the civilization established, according to the Historium regum Britannie, by Brutus and his Trojan followers, giants are permanently at odds with the chivalric culture of the romance world. Whether they are portrayed as brute savages or as tyrannical pagan lords, giants serve as a limit against which the chivalric hero can measure himself. In Outsiders: The Humanity and Inhumanity of Giants in Medieval French Prose Romance, Sylvia Huot argues that the presence of giants allows for fantasies of ethnic and cultural conflict and conquest, and for the presentation—and suppression—of alternative narrative and historical trajectories that might have made Arthurian Britain a very different place. Focusing on medieval French prose romance and drawing on aspects of postcolonial theory, Huot examines the role of giants in constructions of race, class, gender, and human subjectivity. She selects for study the well-known prose Lancelot and the prose Tristan, as well as the lesser known Perceforest, Le Conte du papegau, Guiron le Courtois, and Des Grantz Geants. By asking to what extent views of giants in Arthurian romance respond to questions that concern twenty-first-century readers, Huot demonstrates the usefulness of current theoretical concepts and the issues they raise for rethinking medieval literature from a modern perspective.
"The Chalice of Mystery" records the deeds of heroes and legends of Donothor. The chronicle occurs three hundred years after the fall of the sorcerer of the Lachinor Morlecainen and his daughter Chalar and seven centuries before the Deathquest to Parallan. The Aivendar family has wisely and justly ruled Donothor, but fantastic creatures roam the land and large areas of Donothor remained unexplored. The Light Sorceress Knarra keeps an uneasy eye toward the Iron Mountains, the imposing eastern border to the growing civilization, and the Lachinor, the great swamp to the south. Attacks by an unlikely alliance of creatures from the Iron Mountains shatter the fragile peace and terrorize Donothor. Knarra enlists the mysterious Dark Sorcerer Roscoe, the dwarves of Hillesdale, a red-haired elf, a legendary dwarfish fighter, and the Rangers of Lyndyn to battle the alliance of red giants, ice giants, ogres, two-headed Ettins, troglodytes, dragons, and stranger ilk. A relic of evil rests in the Iron Mountains. What role does the artifact play in the future of Donothor? What evil unites the denizens of the Iron Mountains?
This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul, and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare, excite, and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards or soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.