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A collection of riveting stories about the four best-known creatures in paranormal mythology.
Create your own spooky models with this exciting book. Decorate characters from bats to werewolves, then build the press-outs . . . and get ready to play!
Bringing together scholars from Europe, America, and Australia, this volume explores the more fantastic elements of popular religious belief: ghosts, werewolves, spiritualism, animism, and of course, witchcraft. These traditional religious beliefs and practices are frequently treated as marginal in more synthetic studies of witchcraft and popular religion, yet Protestants and Catholics alike saw ghosts, imps, werewolves, and other supernatural entities as populating their world. Embedded within notarial and trial records are accounts that reveal the integration of folkloric and theological elements in early modern spirituality. Drawing from extensive archival research, the contributors argue for the integration of such beliefs into our understanding of late medieval and early modern Europe.
They are the fearful images that have stalked humanity’s nightmares for centuries, supernatural creatures that feast on flesh and haunt the soul, macabre and uncanny beings that frighten and fascinate the imagination. Vampires, Zombies, Werewolves, and Ghosts collects classic stories from literary masters inspired by folklore and mythology who dared to explore the darker side of human nature and crafted tales that defied convention, stirred up controversy, and gave life to a storytelling genre that has endured for generations. With stories by Charles Dickens, Rudyard Kipling, Henry James, Anne Sexton, Oscar Wilde, Yvonne Navarro, Fritz Leiber, Ramsey Campbell, Chelsea Quinn Yarbro, Angela Carter, and others…
Vampires and werewolves; phantoms and phantasms: looming out of the fog leaps the menacing spectre of the lycanthrope, ghoul or blood-crazed zombie. Intrigued by some of the most sinister, yet at the same time most compelling, legends of western civilization, Gregory L Reece dusts down his stake and crucifix, loads his silver bullets and takes off into the wilds in search of answers and fresh adventures. Rummaging around in crumbling tombs and cobwebbed sarcophagi, his latest quest leads him into the haunted realm of the dead and the undead: of those carnivorous, nocturnal hunters that might perhaps better be left undisturbed. Why, he asks, is our culture obsessed by the eerie and the macabre? Why, despite its horrors, does the 'dark side' of the supernatural - its seances and ghost-hunting, demonic possession and the occult - call to us with such dangerous allure? Whether tracking night-stalking werewolves, chanting black magic mantras with Satanists, or interviewing a funereal modern-day Count Dracula, Reece is determined to uncover the truth. A wry exploration of a secret and secretive subculture, "Creatures of the Night" is at the same time a bold and startling journey into a wraithlike world that has so often seemed to lie beyond the limits of rational comprehension - until now.
Cover -- Half-title -- Title -- Copyright -- Contents -- Preface -- 1 Shaping Fear -- 2 Between Hope and Fear: Horror and Religion -- 3 Terror, Horror, and the Cult of Nature -- 4 Frankenstein, Robots, and Androids: Horror and the Manufactured Monster -- 5 The Detective's Reason -- 6 Jekyll and Hyde: The Monster from Within -- 7 Dracula and the Haunted Present -- 8 Horror in the Age of Visual Reproduction -- Notes -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- X -- Y -- Z -- Illustrations
The supernatural has become extraordinarily popular in literature, television, and film. Vampires, zombies, werewolves, witches, and wizard have become staples of entertainment industries, and many of these figures have received extensive critical attention. But one figure has remained in the shadows--the female ghost. Inherently liminal, often literally invisible, the female ghost has nevertheless appeared in all genres. Subversive Spirits: The Female Ghost in British and American Popular Culture brings this figure into the light, exploring her cultural significance in a variety of media from 1926 to 2014. Robin Roberts argues that the female ghost is well worth studying for what she can tell us about feminine subjectivity in cultural contexts. Subversive Spirits examines appearances of the female ghost in heritage sites, theater, Hollywood film, literature, and television in the United States and the United Kingdom. What holds these disparate female ghosts together is their uncanny ability to disrupt, illuminate, and challenge gendered assumptions. As with other supernatural figures, the female ghost changes over time, especially responding to changes in gender roles. Roberts's analysis begins with comedic female ghosts in literature and film and moves into horror by examining the successful play The Woman in Black and the legend of the weeping woman, La Llorona. Roberts then situates the canonical works of Maxine Hong Kingston and Toni Morrison in the tradition of the female ghost to explore how the ghost is used to portray the struggle and pain of women of color. Roberts further analyzes heritage sites that use the female ghost as the friendly and inviting narrator for tourists. The book concludes with a comparison of the British and American versions of the television hit Being Human, where the female ghost expands her influence to become a mother and savior to all humanity.
A secret society of werewolves and witches battles against a powerful vampire coven for control of a bustling city's underworld. A forbidden romance blooms between a young werewolf and a powerful witch from rival factions, threatening to ignite a war within the already fragile alliance of the secret society. A traitor within the werewolf pack is secretly working with the vampires, providing them with crucial information that could turn the tide of the battle and expose the society to their enemies. A brewing power struggle erupts within the vampire coven as an ambitious vampire seeks to overthrow the current leader and take control of the city's underworld for themselves, throwing the delicate balance of power into chaos. A mysterious artifact with the power to tip the scales in favor of either the werewolves or the vampires is discovered, leading to a race against time as both factions vie for possession of the ancient relic. An underground black market thrives in the city's supernatural underworld, where illegal magical artifacts are traded among humans and creatures alike, drawing the attention of both the secret society and the vampire coven as they seek to control the lucrative trade. A group of human vampire hunters enters the fray, determined to eradicate all supernatural beings from the city and unwittingly complicating the already tense conflict between the werewolves and witches. A powerful psychic medium with ties to both the werewolf pack and the vampire coven is haunted by visions of a dark prophecy foretelling the destruction of the city unless the warring factions can find a way to unite against a common enemy. A series of brutal murders grips the city, with each victim bearing the telltale marks of both werewolf and vampire attacks, sparking fear and paranoia among the human population and forcing the secret society to investigate the possibility of a dangerous hybrid creature on the loose. A young half-breed werewolf, ostracized by both the werewolf pack and the witch coven, navigates the treacherous streets of the city as a neutral party caught in the crossfire of the escalating conflict between the supernatural factions.