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THE DEAD DO NOT REST TILL THEY GET WHAT THEY WANT. You have arrived in the hills. In here, you are surrounded by dense, menacing forests, enveloped in a deadly silence . . . You never know what lurks here in the cold, dark night. Do not walk alone after sunset in the hills. A beautiful woman in white haunts the lonely pathways, looking to enchant and ensnare men . . . All the people who died in accidents here . . . They say you hear their screams at night. And the deserted lodges sitting amidst lush greenery and calm streams . . . Spirits lie in wait here, ready to prey on the living. There are sceptics who did not heed these warnings. They tried to rationalize what they saw, what they felt. But when they came face to face with the beings that they believed didn't exist, they couldn't run away anymore . . . Ghosts of the Silent Hills is a collection that will make your nights a little scarier, encompassing the very best spine-chilling stories based on true hauntings.
"The Burning Orchard depicts a battle of wits of one man against four hardened and ruthless killers and the trauma he undergoes trying to save his family. It is a narrative of his painful struggle with leaving behind his past life and stepping into an indefinite future, a tale that portrays his emotional journey through anguish, resentment, doubt, devotion and perseverance." -- Back cover.
A collection of ghost stories and folklore from southern Appalachia.
Silent Hill: The Terror Engine, the second of the two inaugural studies in the Landmark Video Games series from series editors Mark J. P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
A three-time winner of the World Fantasy Award and an eight-time winner of the British Fantasy Award, Campbell may be the genres most decorated writer. Publishers Weekly hails him as a master of the horror genre, adding, He does more than jar the nerves and chill the spine; he assails ones very grip on reality. Ghosts and Grisly Things is a chilling collection of the best of Campbells recent short fiction, most of it never before available in any form. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Miranda Corbie's back. Noir will never be the same. And Kelli Stanley will once again mesmerize readers with the most thrilling novel yet in her award-winning series. June, 1940. For the United States, war is on the horizon. For Miranda Corbie, private investigator and erstwhile escort, there are debts to be paid and memories—long-suppressed and willfully forgotten—to be resurrected. Enter the U.S. State Department and the man who helped Miranda get her PI license. A man she owes. A man who asks her to track a chemistry professor here in San Francisco whom he suspects is a spy for the Nazis. Playing along may get Miranda a ticket to Blitz-bombed England and answers about her past...if she survives. Through sordid back alleys and art gallery halls, from drag dress nightclubs to a Nazi costume ball, Miranda's journey into fear takes her on the famed City of San Francisco streamliner and to Reno, Nevada, the Biggest Little City in the World...where she finds herself framed for a murder she never anticipated. Forced to go underground, Miranda soldiers on alone, determined to find the truth about a murder, a Nazi spy, and her own troubling past. But Miranda will have to learn the difference between reality and illusion, from despair to deceit and factual to fake, as she tries to get her life back...and navigates a City of Ghosts.
“[Clive Barker] is a mapmaker of the mind, charting the farthest reaches of the imagination.” —Washington Post From The Books of Blood to Hellraiser to Imajica, Abarat, and Mister B. Gone, Clive Barker’s extraordinary vision knows no bounds. With Coldheart Canyon, the New York Times bestselling master of dark fantasy who has been called “a cross between Stephen King and Gabriel Garcia Marquez” (Boston Herald) thrills readers with a “Hollywood ghost story” as audacious and chilling as anything he (or anyone else) has ever written. Film's most popular action hero needs a place to heal after surgery that has gone terribly wrong. His fiercely loyal agent finds him just such a place in a luxurious, forgotten mansion high in the Hollywood Hills. But the original owner of the mansion was a beautiful woman devoted to pleasure at any cost, and the terrible legacy of her deed has not yet died. There are ghosts and monsters haunting Coldheart Canyon, where nothing is forbidden. USA Today calls Barker's novel, “Endlessly entertaining…wickedly enjoyable,” and fans everywhere will agree—a tense and winding trip down into the hellish depths of Coldheart Canyon is well worth making.
She was getting closer. His mouth ran dry and his scream died deep inside him. His wobbly legs refused to move. . .The fear of the unknown, enhanced by the mist, darkness and pattering raindrops is part of life in the hills. But there have been real encounters with the supernatural, and included in this collection of chilling tales are personal experiences of people. Read on for some spine-chilling adventures with the spirits in Shimla.
Ghosts and other supernatural phenomena are widely represented throughout modern culture. They can be found in any number of entertainment, commercial, and other contexts, but popular media or commodified representations of ghosts can be quite different from the beliefs people hold about them, based on tradition or direct experience. Personal belief and cultural tradition on the one hand, and popular and commercial representation on the other, nevertheless continually feed each other. They frequently share space in how people think about the supernatural. In Haunting Experiences, three well-known folklorists seek to broaden the discussion of ghost lore by examining it from a variety of angles in various modern contexts. Diane E. Goldstein, Sylvia Ann Grider, and Jeannie Banks Thomas take ghosts seriously, as they draw on contemporary scholarship that emphasizes both the basis of belief in experience (rather than mere fantasy) and the usefulness of ghost stories. They look closely at the narrative role of such lore in matters such as socialization and gender. And they unravel the complex mix of mass media, commodification, and popular culture that today puts old spirits into new contexts.
Ruskin Bond's readers range from nine to ninety. And if there are such things as ghosts there are probably a few who are reading him in the spirit world. In these stories Ruskin Bond presents a picture of a `haunted India' as witnessed and described by British writers, officials and travellers during the pre-independence era. Ruskin Bond, resident of Mussoorie, is a well-known writer of fiction and a raconteur par excellence. His Tales and Legends from India, Angry River, Strange Men, Strange Places, The Blue Umbrella, A Long Walk for Bina and Hanuman to the Rescue are also available in Rupa paperback. The Ruskin Bond's Children's Omnibus has been a firm favourite with young readers for several years. Ghost Stories from the Raj, The Rupa Book of Great Animal Stories, The Rupa Book of True Tales of Mystery and Adventure, The Rupa Book of Himalayan Tales and The Rupa Book of Great Suspense Stories are some of his recent books for Rupa.