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In the last surviving human city, an ex-spy gets sucked into a dangerous quest that will take him beyond the city walls when a winged man turns up dead in his morgue in this innovative and original dystopian space adventure. Spearpoint, the last human city, is an enormous atmosphere-piercing spire. Clinging to its skin are the zones, a series of semi-autonomous city-states, each of which enjoys a different—and rigidly enforced—level of technology. Following an infiltration mission that went tragically wrong, Quillon has been living incognito, working as a pathologist in the district morgue. But when a near-dead angel drops onto his dissecting table, Quillon's world is wrenched apart one more time, for the angel is a winged posthuman from Spearpoint's Celestial Levels—and with the dying body comes bad news. If Quillon is to save his life, he must leave his home and journey into the cold and hostile lands beyond Spearpoint's base, starting an exile that will take him further than he could ever imagine. But there is far more at stake than just Quillon's own survival, for the limiting technologies of the zones are determined not by governments or police, but by the very nature of reality—and reality itself is showing worrying signs of instability . . .
Pressed into King George's Navy for the second time in a month, John Pearce and his comrades, the so-called Pelicans, find themselves working aboard HMS Griffin, a slow and over-crowded ship, sailing the Channel in search of the numerous French privateers that prey on English merchant shipping: her task to stop them and, if possible, to capture or destroy them. But Pearce has greater things on his mind: he must rescue his ailing father from the dangers of revolutionary Paris, and to do that he must somehow leave the ship. He does so with the help of Benjamin Colbourne, the captain aboard Griffin, a man with a subtle mind, who finds a way to both meet his needs and make it appear to the Pelicans that their leader has deserted them. Arriving too late to save his father from the guillotine, Pearce is left with no choice but return to the Griffin to put right the appearance of betrayal with which he left, and to learn his sea-going trade in order to exact revenge.