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A Framework for Geodesign: Changing Geography by Design, published by Esri Press, details the procedures that pioneer landscape architect and planner Carl Steinitz developed for the implementation of geodesign in the planning process. Geodesign is a methodology that provides a design framework and supporting technology to leverage geographic information, resulting in designs that more closely follow natural systems. Describing A Framework for Geodesign, author Steinitz says, "This book should be seen as a discussion with examples, intended to illustrate the issues and choices involved in the organization and management of large and complex geodesign studies and projects." Steinitz' framework is shaped by a set of six key questions he developed while analyzing and refining the geodesign process: How should the study area be described?; How does the study area function?; Is the current study area working well?; How might the study area be altered?; What difference might the changes cause?; How should the study area be changed?
Geodesign is an integrative process for improved urban design based upon geography. It includes science, social and environmental values through the use of geospatial tools. Geodesign: Case Studies in Regional and Urban Planning includes several case studies that present geodesign in action. This book meets several needs including examples that build awareness and expand understanding - to provide real-world examples that decision-makers can base their own geodesigns upon - today.
This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.
This book gathers the latest advances, innovations, and applications in urban and regional planning processes and science, as presented by international researchers at the 11th International Conference on Innovation in Urban and Regional Planning (INPUT), held in Catania, Italy, on September 8-10, 2021. The overarching theme of the conference INPUT 2021 was “Integrating Nature-Based Solutions in Planning Science and Practice”, with contributes focusing on functionality of urban ecosystems toward more healthier and resilient cities, planning solutions for socio-ecological systems, technologies and hybrid models for spatial planning, geodesign, urban metabolism, computational planning, ecosystems services, green infrastructure, climate change adaptation and mitigation, rural landscapes, cultural heritage, and accessibility for urban planning. The conference brought together international scholars in the field of planning, civil engineering and architecture, ecology and social science, to build and consolidate the knowledge and evidence on NBS in urban and regional planning.
This book examines the energy dimension of the smart city from the perspective of urban planning, providing a complete overview that ranges from theoretical aspects to practical considerations and projects. In addition, it aims to illustrate how the concept of the smart city can enhance understanding of the urban system and foster new forms of management of the metropolis, including with respect to energy supply and use. Specifically, the book explores the different dimensions of the relationship between energy and the city, discusses methodological issues with a special focus on ontological approaches to sustainability, and describes practices, tools, and good examples of energy-related urban planning. The authors represent the main Italian research groups working in the field, Italy being an excellent example of a country exposed to energy problems due to, for example, vulnerability to climate change and lack of primary energy resources. This book will be valuable for students of urban planning, town planners, and researchers interested in understanding the changing nature of the city and the challenges posed by energy issues.
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This book forms a selection of chapters submitted for the CUPUM (Computational Urban Planning and Urban Management) conference, held in the second week of June 2021 at Aalto University in Helsinki, Finland. Chapters were selected from a double-blind review process by the conference's scientific committee. The chapters in the book cover developments and applications with big data and urban analytics, collaborative urban planning, applications of geodesign and innovations, and planning support science.
The book explores the central question facing humanity today: how can we best survive the ten great existential challenges that are now coming together to confront us? Besides describing these challenges from the latest scientific perspectives, it also outlines and integrates the solutions, both at global and individual level and concludes optimistically. This book brings together in one easy-to-read work the principal issues facing humanity. It is written for the two next generations who will have to deal with the compounding risks they inherit, and which flow from overpopulation, resource pressures and human nature. The author examines ten intersecting areas of activity (mass extinction, resource depletion, WMD, climate change, universal toxicity, food crises, population and urban expansion, pandemic disease, dangerous new technologies and self-delusion) which pose manifest risks to civilization and, potentially, to our species’ long-term future. This isn’t a book just about problems. It is also about solutions. Every chapter concludes with clear conclusions and consensus advice on what needs to be done at global level —but it also empowers individuals with what they can do for themselves to make a difference. Unlike other books, it offers integrated solutions across the areas of greatest risk. It explains why Homo sapiens is no longer an appropriate name for our species, and what should be done about it.
Over the past decade, a new set of interactive, open, participatory and networked spatial media have become widespread. These include mapping platforms, virtual globes, user-generated spatial databases, geodesign and architectural and planning tools, urban dashboards and citizen reporting geo-systems, augmented reality media, and locative media. Collectively these produce and mediate spatial big data and are re-shaping spatial knowledge, spatial behaviour, and spatial politics. Understanding Spatial Media brings together leading scholars from around the globe to examine these new spatial media, their attendant technologies, spatial data, and their social, economic and political effects. The 22 chapters are divided into the following sections: Spatial media technologies Spatial data and spatial media The consequences of spatial media Understanding Spatial Media is the perfect introduction to this fast emerging phenomena for students and practitioners of geography, urban studies, data science, and media and communications.