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Morgan the Wizard, Layla the Valkyrie, Korb the elven archer, Orlando the Warrior, and Phineas, Knight of the Order of Skye-adventurers all-must seek out and destroy the evil that is haunting the land of Viridus. In order to accomplish that, they need to gather up the four shards of the Gryphon Window, a mystical portal to the ethereal realm between the physical and the spirit worlds-that is where the great dark lord behind all their problems is hiding. But finding the shards won't be an easy task-not when the dark lord's minions are waiting in every shadow, behind every tree and stone, waiting to kill at their master's bidding!
Detailed walkthroughs of every level Locations for all the Rune Stones, Glass Shards, and Legend Items Information for unlocking all secret characters Tips for defeating devious bosses Essential enemy attributes listed All secrets uncovered
Combining action and strategy with RPG elements, "Gauntlet Legends" for the Dreamcast, PSX, and N64 brings the excitement of the original arcade hit home. "Gauntlet Legends: Prima's Official Strategy Guide" will walk you through every world for each console version. Every obelisk, power-up, and enemy is pinpointed on detailed level maps. Trust Prima to guide you through this classic, and you'll live to see another day. The PSX and N64 versions combine action and strategy with RPG elements, while the DC version is reminiscent of the original coin-op game. "Gauntlet Legends: Prima's Official Strategy Guide" includes: Coverage for Nintendo 64, PlayStation, and Dreamcast Detailed walkthroughs of every level Locations for all the Rune Stones, Glass Shards, and Legend Items Information for unlocking all secret characters Tips for defeating devious bosses Essential enemy attributes listed All secrets revealed
The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies
For the dark Titan, Thanos, the Infinity Gauntlet was the Holy Grial, the ultimate proze to be coveted above all else. With it came omnipotence, the absolute control over all aspects of time, space, power, reality, the mind and the soul. The gaining of supreme might meant the beginning of a black nightmare for the entire universe. On the edge of Armageddon and lead by the mysterious Adam Warlock, Earth's super heroes join in a desperate attempt to thwart the nihilistic god's insane plunge into galactic self-destruction. If they fail, the astral gods of the universe wait to step into the fray. But in such an awesome conflict, will anyone prevail? Will anyone survive? In the vein of other mega-crossovers, like Secret Wars and Contest of Champions, The Infinity Gauntlet is jam-packed with Marvel's most recognizable characters. Spider-Man, the Avengers, Captain America, the Fantastic Four, the Hulk and the X-Men all answer the call to action, with the fate of existence itself hanging in the balance. The Infinity Gauntlet is truly an unforgettable epic on a cosmic scale!