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In this high-interest sports novel, Jamal and his teammates take a stand against their new coach when his bullying and discrimination go too far.
Play: An Interdisciplinary Synthesis is co-published with the Association for the Study of Play (TASP), an interdisciplinary, international organization of play-research scholars. This volume, the sixth in the Play and Culture TASP series, synthesizes biological, anthropological, educational, and psychological approaches to play. It is a valuable book with chapters from premier researchers such as Robert Fagen and Carolyn Pope Edwards of the United States, Arne Trageton of Norway, Paola de Sanctis Ricciardone of Italy, and Jean Paul Rossie of Morocco. Also included is an interstitial book-within-the-book by Brian Sutton-Smith.
The First Instructional Manual for Football Players and Coaches Ever Published by the National Football LeaguePosition by position Guide to Learning to Play the GameQuarterbackRunning backReceiverOffensive LineDefensive LineLinebackerDefensive BackPlacekickerPunterKick Returner
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Casting new light on Dwight David Eisenhower's profound life, "Eisenhower" chronicles the unlikely, dramatic rise of the supreme Allied commander. 16-page insert, 5 maps.
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.
Hook to the Book There are two, I repeat, two things standing in the way of your personal success with exotic wagering. One of the two is you. The other is a paradox involving your approach, the standard approach, to playing the exotics. I will provide you a quick, yet thorough explanation in this book. Realizing your vision of winning exotic wagers consistently necessitates a brand-new mindset, and then soon you will be on the surefire road to unparalleled success. You are only a couple of hours away from identifying the other hurdle, thus obliterating the hindrances and obtaining your long-elusive dream.
Harrisburg was the capital of an increasingly urban and progressive Pennsylvania at the turn of the twentieth century, with the remnants of an older, more diverse city thriving in its midst. As the streets were paved for the first time and the new state capitol building rose over a humming industrial city ready to embrace change, Harrisburg's Eighth Ward clung to its rambunctious past. When the "Old Eighth" stood in the way of the new Capitol Park, one journalist asked his readers to take a stroll through the streets one last time. J. Howard Wert's "Passing of the Old Eighth" articles-awash in images of decrepitude and vice-appeared in the Harrisburg Patriot in 1912-1913 and introduced readers to such cheats, fools, and boozers as Harry Cook and "Billy Jelly." This volume presents the complete series of 35 articles chronicling the adventures of people who lived through some of the most sweeping changes in American history. More than 100 photographs-most never before published-evoke Wert's tales of a turbulent Harrisburg now long gone. Through the captivating, rarely objective voice of turn-of-the-century journalism, readers visit vanished churchyards, stroll the halls of forgotten hotels, and walk with the ghosts of gangs through crumbling alleys to brothels, gambling dens, and speakeasies. No history of Harrisburg can match this one for detailed stories of the successes and scandals of the city's "good old days." Noted educator, journalist, and Civil War veteran J. Howard Wert's articles bring to life the colorful characters and day-to-day grit and drama of his time. By turns pious, hard-nosed, and folksy, Wert's prose veers wildly among literary modes but never fails to entertain. A melding of nineteenth-century moral sensibility and modern appreciation for progress makes this work as accessible to today's readers as it was to Wert's contemporaries.