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Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
There are very few major personalities in the world of sports who have so much to say about our National Pastime. And even fewer who are as well respected as Bill White. Bill White, who's now in his mid 70s, was an All-Star first baseman for many years with the New York Giants, St.Louis Cardinals and Philadelphia Phillies before launching a stellar broadcasting career with the New York Yankees for 18 years. He left the broadcast booth to become the President of the National League for five years. A true pioneer as an African-American athlete, sportscaster, and top baseball executive, White has written his long-awaited autobiography in which he will be candid, open, and as always, most forthcoming about his life in baseball. Along the way, White shares never-before-told stories about his long working relationship with Phil Rizzutto, insights on George Steinbrenner, Barry Bonds, Reggie Jackson, Thurman Munson, Bob Gibson, Bart Giamatti, Fay Vincent, and scores of other top baseball names and Hall of Famers. Best of all, White built his career on being outspoken, and the years fortunately have not mellowed him. Uppity is a baseball memoir that baseball fans everywhere will be buzzing about.
What Dark Beast Lurks Within You? -Crucial weapon and equipment charts -Complete combat strategies and walkthroughs -Learn to leverage dynamic attacks of opportunity -Master new combat moves and special abilities -Character morphing system revealed -2 guides in one! Full guide included for Untold Legends: Brotherhood of the Blade
The untold story of India's Partition. The partition of India in 1947 was the only way to contain intractable religious differences as the subcontinent moved towards independence - or so the story goes. But this dramatic new history reveals previously overlooked links between British strategic interests - in the oil wells of the Middle East and maintaining access to its Indian Ocean territories - and partition. Narendra Singh Sarela reveals here how hte Great Gane against the Soviet Union cast a long shadow. The top-secret documentary evidence unearthed by the author sheds new light on several prominent figures, including Gandhi, Jinnah, Mountbatten, Churchill, Attlee, Wavell and Nerhu. This radical reassessment of one of the key events in British colonial history is important in itself, but its claim that many of the roots of Islamic terrorism sweeping the world today lie in the partition of India has much wider implications.
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.
OVER 3 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Don't miss this New York Times bestselling "impossible to put down" (Buzzfeed) novel with deadly stakes, thrilling twists, and juicy secrets—perfect for fans of One of Us is Lying and Knives Out. Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why—or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House, where every room bears the old man's touch—and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a conwoman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege with danger around every turn, Avery will have to play the game herself just to survive. **The games continue in The Hawthorne Legacy, The Final Gambit, and The Brothers Hawthorne!
Publisher Description
A century before Kirby Puckett led the Minnesota Twins to World Series championships, Minnesota was home to countless talented African American baseball players, yet few of them are known to fans today. During the many decades that Major League Baseball and its affiliates imposed a strict policy of segregation, black ballplayers in Minnesota were relegated to a haphazard array of semipro leagues, barnstorming clubs, and loose organizations of all-black teams—many of which are lost to history. They Played for the Love of the Game recovers that history by sharing stories of African American ballplayers in Minnesota, from the 1870s to the 1960s, through photos, artifacts, and spoken histories passed through the generations. Author Frank White’s own father was one of the top catchers in the Twin Cities in his day, a fact that White did not learn until late in life. While the stories tell of denial, hardship, and segregation, they are highlighted by athletes who persevered and were united by their love of the sport.
OVER 4 MILLION COPIES SOLD OF THE #1 BESTSELLING SERIES! Intrigue, riches, and romance abound in this thrilling sequel to the beloved bestselling The Inheritance Games The Inheritance Games ended with a bombshell, and now heiress Avery Grambs has to pick up the pieces and find the man who might hold the answers to all of her questions—including why Tobias Hawthorne left his entire fortune to Avery, a virtual stranger, rather than to his own daughters or grandsons. Thanks to a DNA test, Avery knows she’s not a Hawthorne by blood, but clues pile up hinting at a deeper connection to the family than she had ever imagined. As the mystery grows and the plot thickens, Grayson and Jameson, two of the enigmatic and magnetic Hawthorne grandsons, continue to pull Avery in different directions. And there are threats lurking around every corner, as adversaries emerge who will stop at nothing to see Avery out of the picture—by any means necessary. With nonstop action, aspirational jet-setting, Knives Out-like family intrigue, swoonworthy romance, and billions of dollars hanging in the balance, The Hawthorne Legacy will thrill Jennifer Lynn Barnes fans and new readers alike. **The games continue in The Final Gambit and The Brothers Hawthorne, available now, and Games Untold, available for preorder! And don’t miss the start of a thrilling new series set in the world of the Inheritance Games, The Grandest Game, available for preorder now!
She was the most famous woman in the world. She died tragically, too young, in a terrible accident. The world mourned. Monica Ali, the beloved author of Brick Lane, explores the extraordinary question: what if she hadn't died? Lydia lives in a nondescript town somewhere in the American Midwest. She's a nice, normal woman - if strikingly beautiful. She lives a nice, normal life: her friends are normal, her job is normal, her hobbies are normal. Her friends and boyfriend adore her. But her past is shrouded in mystery. Who is Lydia? Where does she come from? And why is her English accent so posh? Lydia is a woman with secrets. Extraordinary secrets. She might even be the most famous woman on the planet... a woman whose death the world mourned by millions. Who is she? *~*~* Praise for Untold Story*~*~* 'A beautiful, gripping accomplishment, a treat for the heart and the head, and will be a joy to readers who believe in the possibility that a book can transform your basic sense of life' Andrew O'Hagan 'A terrific, clever, multi-layered and subtle book (and let's not forget - hugely entertaining)' Joanne Harris 'Haunting and intensely readable, this is something between a thriller and a ghost story' Lady Antonia Fraser 'A startlingly intelligent, perceptive and entertaining piece of fiction. It's quite brilliant' Henry Sutton, Daily Mirror 'Thoughtful, compassionate... a suspenseful and gripping read' Suzi Feay, Financial Times 'Ali's third-person princess is a very convincing and sympathetic figure... extremely skilfully done' Tibor Fischer, Observer