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Parlor games were a staple of indoor entertainment during the 19th and early 20th century. Millions partook in these games which slowly fell out of favor for more modern forms of entertainment by the early 1910s.Eventually these games fell into obscurity, becoming lost over time.Games That Time Forgot shines a light on over 100 forgotten parlor games, which include detailed easy-to-follow instructions for those interested inreviving these games in their own households.This book will aid in turning any home into a location of living history, where you can enjoy these games as many did so long ago.
"Today's gamers don't understand what the disco generation had to go through to get their gaming fix. They know nothing of the slow load speeds, coding glitches, memory capacity downfalls and console rivalries we put up with, all to make pill-munching pizza creatures gobble down ghosts, or rescue tiny critters from grisly deaths. But this book remembers it all ... Take a walk down memory lane and revisit some of the best and worst games, consoles and technologies in the history of gaming"--Page 4 of cover
First published in 1946 by Ray Bradbury, this short story (also known as Frost and Fire) follows Sim - a native of a planet whose inhabitants are fated to die after eight days from the deadly radiation that plaguing the land. His resolve steeled by memories inherited from his ancestors, Sim uses what little time he has left to venture out into the treacherous lands outside his people's caves, and seek out a band of scientists working to lengthen the planet's lifespan. Determined to reach his world's sole remaining rocket, despite the protests of all around him, he journeys across the land to find a way to extend his own life long enough to reach the last hope he has of escape... or die trying.
Traces the controversial origins of "Time" magazine, revealing how it was created in 1923 by twenty-five-year-old Briton Hadden, whose work was claimed by friend and rival Henry R. Luce upon Hadden's death six years later.
DIVPerhaps the world’s most distinctive tree, ginkgo has remained stubbornly unchanged for more than two hundred million years. A living link to the age of dinosaurs, it survived the great ice ages as a relic in China, but it earned its reprieve when people first found it useful about a thousand years ago. Today ginkgo is beloved for the elegance of its leaves, prized for its edible nuts, and revered for its longevity. This engaging book tells the full and fascinating story of a tree that people saved from extinction—a story that offers hope for other botanical biographies that are still being written./divDIV /divDIVInspired by the historic ginkgo that has thrived in London’s Kew Gardens since the 1760s, renowned botanist Peter Crane explores the evolutionary history of the species from its mysterious origin through its proliferation, drastic decline, and ultimate resurgence. Crane also highlights the cultural and social significance of the ginkgo: its medicinal and nutritional uses, its power as a source of artistic and religious inspiration, and its importance as one of the world’s most popular street trees. Readers of this extraordinarily interesting book will be drawn to the nearest ginkgo, where they can experience firsthand the timeless beauty of the oldest tree on Earth./div
For want of a better name, she called them “Obbly-Gobblies.” Thus for, the only evidence of their presence in the house had been an occasional flapping of their wings, but just the same she was certain that the term fitted them. Robert F. Young was a Hugo nominated author known for his lyrical and sentimental prose. His work appeared in Amazing Stories, Fantastic Stories, Startling Stories, Playboy, The Saturday Evening Post, Collier’s, Galaxy Magazine, and Analog Science Fact & Fiction.
The 1977–78 Los Angeles Dodgers came close. Their tough lineup of young and ambitious players squared off with the New York Yankees in consecutive World Series. The Dodgers’ run was a long time in the making after years of struggle and featured many homegrown players who went on to noteworthy or Hall of Fame careers, including Don Sutton, Steve Garvey, Davey Lopes, and Steve Yeager. Dodgerland is the story of those memorable teams as Chavez Ravine began to change, baseball was about to enter a new era, and American culture experienced a shift to the “me” era. Part journalism, part social history, and part straight sportswriting, Dodgerland is told through the lives of four men, each representing different aspects of this L.A. story. Tom Lasorda, the vocal manager of the Dodgers, gives an up-close view of the team’s struggles and triumphs; Tom Fallon, a suburban small-business owner, witnesses the Dodgers’ season and the changes to California's landscape—physical, social, political, and economic; Tom Wolfe, a chronicler of California’s ever-changing culture, views the events of 1977–78 from his Manhattan writer’s loft; and Tom Bradley, Los Angeles’s mayor and the region’s most dominant political figure of the time, gives a glimpse of the wider political, demographic, and economic forces that affected the state at the time. The boys in blue drew baseball’s focus in those two seasons, but the intertwining narratives tell a larger story about California, late 1970s America, and great promise unrealized.
In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After defeating his nefarious cousin and gaining control over the epic sword, Stormbringer, Elric, prince of ruins, must decide what he’s willing to sacrifice in a fight against Armageddon.
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.