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Winner PrimaryTeacher Reference, Awards for Excellence in Educational Publishing, 2006This fabulous, practical resource is full of motivational games for your students to play to reinforce grammar skills.It is especially suitable to teach and motivate students experiencing difficulties. A skills overview chart makes it easy to find games to teach specific grammar skills and conceptsThis book is packed with fun and practical games that either teach new skills or offer fun practise and c
A fantastic selection of pairwork, small group and whole class games and activities to help your students develop understanding and fluency in a real, communicative way.
This Activity Book is developed to meet the increasing demand of aspirants of High School standards having eagerness to develop themselves in terms of acquisition of basic competencies related to Communicative English. Some of the key areas of English Communicative curriculum is addressed through combinations of different content areas and other relevant study materials. Major coverage is there on following topics: Tenses Modals Subject-verb Agreement Reported Speech Commands Statements Questions Determiners Voice Change Relative Clause Prepositions This workbook will provide an ample scope to students of high School standard and continuing education to improve their skills related to language and interpersonal communication. Communication process in modern world should be digitally sound also. We aspire for higher scope of progress as students involving in active communication process gains a lot.
This Activity Book is developed to meet the increasing demand of aspirants of High School standards having eagerness to develop themselves in terms of acquisition of basic competencies related to Communicative English. Some of the key areas of English Communicative curriculum is addressed through combinations of different content areas and other relevant study materials. Major coverage is there on following topics: Tenses Modals Subject-verb Agreement Reported Speech Commands Statements Questions Determiners Voice Change Relative Clause Prepositions This workbook will provide an ample scope to students of high School standard and continuing education to improve their skills related to language and interpersonal communication. Communication process in modern world should be digitally sound also. We aspire for higher scope of progress as students involving in active communication process gains a lot.
Lessons on topics such as sentence fragments or parts of speech begin with several examples, and follow them with directed questions that help students arrive at a grammatical principle or rule. Following the questions and a brief discussion, each lesson has a definition, set in a box for emphasis. Lessons also contain boxed hints that aid students in understanding and retaining points of grammar. Exercises are both traditional and innovative, and provide practice as well as increase general knowledge. Students read sentences and pick out various points of grammar, but they also follow sentence patterns, write their own sentences, choose effective modifiers, or combine sentences. In all books, lessons build on each other: the lesson on compound sentences, for example, appears not long after students have learned what constitutes a sentence and right after they have been introduced to the conjunction. Each book also contains a Comprehensive Exercises section that provides review exercises and includes errors for students to correct. Book 3 includes work on dependent clauses, complex and compound-complex sentences, gerunds, participles, and infinitives. Grades 9-10.
Make grammar skills stick with dozens and dozens of highly motivating, hands-on games and activities! Packed with reproducible game boards and engaging manipulatives, this resource provides fresh, fun-filled activities on all the key topics: capitalization, punctuation, parts of speech, plurals, contractions, and more. Great for learning centers! For use with Grades 2-4.
This book explores recent perspectives on type-2 fuzzy sets. Written as a tribute to Professor Jerry Mendel for his pioneering works on type-2 fuzzy sets and systems, it covers a wide range of topics, including applications to the Go game, machine learning and pattern recognition, as well as type-2 fuzzy control and intelligent systems. The book is intended as a reference guide for the type-2 fuzzy logic community, yet it aims also at other communities dealing with similar methods and applications.
Recent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can be distinguished: one is closely related to the Gricean paradigm and aims at a precise foundation of pragmatic reasoning, the second originates in the economic literature and is concerned with the role of game theory in the context of language use, and the third aims at language evolution seen either from a biological or from a cultural perspective. Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume is based on a selection of papers of two international conferences, one organised at ESSLLI in 2007 on language, games, and evolution, and the other organised at the ZAS in Berlin on games and decisions in pragmatics in 2008. This volume is rounded off by additional invited papers and now contains eight articles of leading researchers in the field which together provide a state-of-the-art survey of current research on language evolution and game theoretic approaches to pragmatics.
Get Going with Grammar: Games for practising grammar Get Going with Grammar has been specially created to encourage students to practise specific grammar points through games. Teacher's Notes are provided for every game. There is a built-in adaptability component to these games: you can use the game provided or play one of the suggested variations. For many of the games, templates have been provided that allow the teacher to make his or her own version. Grammar points covered include: adverbs of frequency comparatives and superlatives conditionals countable and non-countable nouns gerunds and infinitives modals parts of speech passive voice phrases and clauses plurals possessives prepositions present perfect tense pronouns quantifiers suffixes tag questions verb tenses. Key features 25 photocopiable games to motivate and inspire students to improve specific grammar points Teacher's notes for each game, with suggested variations to the game Templates for teachers and students to create their own versions