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Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.
From the editors of Games magazine, their cleverest, quirkiest, orneriest, most playful and beguiling brain twisters.
Kids will love with this fun-filled collection of brain-twisters from America's premiere puzzle publication.
Tlhis book contains a selection of favorite puzzles, games, quizzes, and other features found in the Games Magazine from the past few years.
A wonderful collection of games, puzzles, mind teasers, and head-twisters, this compendium, culled from Games magazine, is highly entertaining, intellectually challenging, and visually intriguing. The perfect gift for avid puzzlers everywhere. Previous Games magazine books have sold more than 250,000 copies. 50,000print.
FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.
What kakuro fan could resist this huge collection? Featuring 940 grids in varying levels of difficulty, it has more than enough to satisfy even the most avid enthusiast. Half sudoku, half crossword, language-free kakuro is set to become the next worldwide puzzle phenomenon. The basics are simple: just fill in the empty squares using numbers from 1 to 9 so that the sum of each horizontal set of squares equals the clue on its left, and the sum of each vertical set of squares equals the clue on the top. No number can appear more than once in any sum. An introduction explains all the rules, gives good solving tips, and takes beginners through a sample puzzle.
No more surprises. No more blow-ups. The ultimate golf primer with the proven basics you need to play the game the way it should be played. Whether you're new to the game, frustrated with your ability to score or simply in the market for a refresher on the tried-and-true mechanics that make hitting the ball fun and easy, GOLF Magazine's Big Book of Basics is all you need. Covering everything there is to know about your setup, swing, mental outlook and even how to be a better playing partner or more accomplished competitor, The Big Book of Basics leaves no lesson unturned, providing the knowledge you need to take your game to a whole new level or simply start out on the right foot. Written by GOLF Magazine's Top 100 Teachers in America-the most elite team of instruction experts in the nation-and presented using rich photography and step-by-step illustrations, The Big Book of Basics answers all of your golf questions by focusing on the base needs all golfers must own to hit straighter drives, better irons and putts that always find the bottom of the cup. In addition to improving any golfer's swing, it's designed as easy-to-understand primer for new players and high-handicaps. GOLF Magazine's Big Book of Basics offers Top 100 Teacher-approved ways to enjoy the game more and have a better golf experience by explaining key rules, codes of etiquette and equipment issues. Simple, quick and effective-getting back to basics with this book will be the best investment you make in your game.
The World's Most Ornery Crossword was invented by Games magazine in 1977, and it is now the most popular pencil puzzle feature in America's most popular puzzle publication. What is an Ornery Crossword? It is a very large crossword with two sets of clues, one very hard and one easy. This book is designed with sixteen gatefolds so that you can fold one set of clues or the other to face the grid. If you use only the Hard Clues, the puzzle will be uncommonly challenging. If you want help or a less rigorous outing, refold the page to look at the Easy Clues. To peek or not to peek is up to you.
Fast, simple games that foster and encourage creativity in the workplace and at home. Overcome creative block, make people more inventive.