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Joe Flood is the professional assassin known as “the Slugger.” He’s made a career out of murder for hire, but only those who deserve it. Then a routine physical turns into a reckoning. Joe has cancer, his doctor tells him, with maybe six months to live. Joe decides to take fate into his own hands. Accessing the underground network of fellow hit men, he puts out a contract on himself: six million dollars from a Swiss bank account to the professional who will end his suffering quickly. The money and bragging rights for putting away one of the world’s most accomplished assassins draws his colleagues from around the world. The killer’s game is on. But then Joe gets a follow-up from his doctors. He was misdiagnosed. It’s not cancer; he should have many years to live. Except that now there’s no way to call off the hit. Armed with only a few dollars and a credit card, Joe is on the run from a formidable lineup of talented killers. Will the Slugger have what it takes to outrun the competition? “Serious entertainment, a high-octane romp with a suitably cataclysmic climax and a deliciously exotic cast of international assassins.”—The Times (London)
From the author of Undead and Unfed comes a completely gripping, psychological whodunnit that will keep readers guessing to the last page. At Cate’s isolated boarding school, Killer Game is a tradition. Only a select few are invited to play. They must avoid being ‘killed’ by a series of thrilling pranks, and identify the ‘murderer’. But this time, it’s different: the game stops feeling fake and starts getting dangerous—and Cate’s the next target. Can they find the culprit … before it’s too late?
-- Written rules, emphasizing safety, for the popular live "assassination" game. -- Always a hit with college customers! Each player becomes an assassin, stalking one or all of the other players with safe weapons like dart guns, until only one remains alive!
Offering coverage of key topics in Java 3D, this text is a practical introduction to the latest Java graphics and game programming technologies and techniques.
A revolutionary new approach to a revolutionary game Since the 2003 publication of the groundbreaking Killer Poker Online, the Internet game has exploded and the online poker landscape has completely changed. More than 150,000 people are logged in and playing online for real money every day. What does this mean for you? Lots of opportunities to take serious money from novices. Update your Internet play now and make sure you get your share. In Killer Poker Online/2 You'll learn how to: • Understand and exploit the patterns, tendencies, and weaknesses of online players • Play winning strategies that are not possible in real-world games • Beat the unique sit-and-go tournament • Vanquish foes in heads-up play • Recognize the pitfalls of online cash games • Navigate and dominate full-field online tournaments The online game these days is both easier and harder to beat, and with Killer Poker Online/2, you'll learn the latest strategies to bring home the cash. Praise for John Vorhaus and Killer Poker "Are you ready for a revolution? John Vorhaus will lift your mind to a higher poker plane." --Russ Hamilton, 1994 WSOP Champion "Like a latter-day Aesop, Vorhaus weaves pearls of wisdom into each of his witty and clever tales. He rests secure in his position as one of poker's premier teachers." --Barry Shulman, publisher, Card Player magazine "Don't lend this book to anyone--you'll never get it back!" --Annie Duke, 2004 WSOP Tournament of Champions winner
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.
Discover the chilling true story of Dennis Rader, better known as the BTK Killer, in this gripping account of his heinous crimes and the impact he had on the community of Wichita. From the emergence of the BTK to the taunting letters sent to the press, the book explores the killer's dark childhood and the psychological analysis behind his actions. As the community lives in fear, the police hunt for clues, leading to unexpected revelations and a shocking arrest. Through the trial and chilling revelations, the book delves into the motives and rationalizations behind the BTK's crimes, leaving unanswered questions and a long-lasting legacy of fear. This true crime account uncovers the hidden crimes and mysteries surrounding the BTK killer and sheds light on the impact he had on both the victims' families and the true crime genre itself.
A fascinating and charming encyclopedic collection of baseball firsts, describing how the innovations in the game—in rules, equipment, styles of play, strategies, etc.—occurred and developed from its origins to the present day. The book relies heavily on quotations from contemporary sources.
"Killer Poker Online" is the second in Vorhaus's winning new series that willteach players how to adopt a warrior approach toward poker and will encouragethem to completely change the way they think about the game.