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The emotional and sinfully sweet third book in the Mystic Isle series. When Izzy Lukin wakes up in the arms of a sinfully handsome stranger, she’s immediately sure of two things. She wrecked a really expensive car and the man holding her is not human. Shade has won enough card games in his life to know when to hold. The beautiful vamp hell bent on paying for the damage she caused is definitely worth holding on to. But what will happen when she finds out they’ll be going head-to-head in the poker tournament…and he never loses?
I Must Explain This By: Beloved Karen In I Must Explain This, the author shares personal observations from within and from outside herself concerning life. She talks of self-mastery, examining and changing your perspective, learning to be useful to yourself and others, all in an effort to help readers look deep within and outside themselves and decide to begin a journey of solving problems and not adding to them. This book is about life anywhere, and it is a call to action on all levels, but that journey starts from within.
Source: Copyright deposit, Jan. 13, 1987.
The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe. They're real. And now that you have glimpsed this world of darkness, there's no place to hide. The Storytelling System Rulebook is a stand-alone game for the World of Darkness, and is meant for use with Vampire: The Requiem, Werewolf: The Forsaken and Mage: The Awakening.
Screenwise offers a realistic and optimistic perspective on how to thoughtfully guide kids in the digital age. Many parents feel that their kids are addicted, detached, or distracted because of their digital devices. Media expert Devorah Heitner, however, believes that technology offers huge potential to our children-if parents help them. Using the foundation of their own values and experiences, parents and educators can learn about the digital world to help set kids up for a lifetime of success in a world fueled by technology. Screenwise is a guide to understanding more about what it is like for children to grow up with technology, and to recognizing the special challenges-and advantages-that contemporary kids and teens experience thanks to this level of connection. In it, Heitner presents practical parenting "hacks": quick ideas that you can implement today that will help you understand and relate to your digital native. The book will empower parents to recognize that the wisdom that they have gained throughout their lives is a relevant and urgently needed supplement to their kid's digital savvy, and help them develop skills for managing the new challenges of parenting. Based on real-life stories from other parents and Heitner's wealth of knowledge on the subject, Screenwise teaches parents what they need to know in order to raise responsible digital citizens.
The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history
Unleash abominations, discover hidden spell words, and practice the dark art of coloring in the lines with this fiendishly clever coloring and activity book from artist Steven Rhodes. Here are dozens of surreally funny, retro-inspired parody designs such as Alien Abduction Club, Here Comes the Apocalypse, Death Metal Sing-Along, and Portal to the Cat Dimension, all rendered in spooky black and white and ready for you to add your unearthly coloring inspiration. But that's not all! Try if you dare the uncannily entertaining activities inside. Join the dots to see what abomination Julie has unleashed into the world. Roll the dice to see which of your friends can be abducted by aliens first. Plus sinister shadow puppets, occult career selector paper dolls, spot the clowns in the graveyard, and other chilling chill-out coloring and activity fun times for ghouls and gargoyles alike.
He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.