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In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.
Rogan Weber and four other top gamers are invited to play in a game developer's virtual reality television gaming contest, but as the contest continues they face the growing suspicion that the game might not be what it seems.
"DIVIDED WE FALL delivers cover-to-cover action, intrigue and suspense, all with a gut-punch of an ending that'll leave you begging for the next installment." -- Brad Thor, author of THE LAST PATRIOT Danny Wright never thought he'd be the man to bring down the United States of America. In fact, he enlisted in the Idaho National Guard because he wanted to serve his country the way his father did. When the Guard is called up on the governor's orders to police a protest in Boise, it seems like a routine crowd-control mission ... but then Danny's gun misfires, spooking the other soldiers and the already fractious crowd, and by the time the smoke clears, twelve people are dead. The president wants the soldiers arrested. The governor swears to protect them. And as tensions build on both sides, the conflict slowly escalates toward the unthinkable: a second American civil war.With political questions that are popular in American culture yet rare in YA fiction, and a provocative plot that asks what happens when the states are no longer united, Divided We FAll is Trent Reedy's very timely YA debut.
In this wrenching sequel to Divided We Fall, Danny and friends fight to defend Idaho against a Federal takeover and the ravages of a Burning Nation. At the end of Divided We Fall, Danny Wright's beloved Idaho had been invaded by the federal government, their electricity shut off, their rights suspended. Danny goes into hiding with his friends in order to remain free. But after the state declares itself a Republic, Idaho rises to fight in a second American Civil War, and Danny is right in the center of the action, running guerrilla missions with his fellow soldiers to break the Federal occupation. Yet what at first seems like a straightforward battle against governmental repression quickly grows more complicated, as more states secede, more people die, and Danny discovers the true nature of some of his new allies. Chilling, powerful, and all too plausible, Burning Nation further establishes Trent Reedy as a provocative new voice in YA fiction.
September 11, 2001 Two young men on opposite sides of the world One war that will change their lives forever Baheer, a studious Afghan teen, sees his family’s life turned upside down when they lose their livelihood as war rocks the country. A world away, Joe, a young American army private, has to put aside his dreams of becoming a journalist when he’s shipped out to Afghanistan. When Joe’s unit arrives in Baheer’s town, Baheer is wary of the Americans, but sees an opportunity: Not only can he practice his English with the soldiers, his family can make money delivering their supplies. At first, Joe doesn’t trust Baheer, or any of the locals, but Baheer keeps showing up. As Joe and Baheer get to know each other, to see each other as individuals, they realize they have a lot more in common than they ever could have realized. But can they get past the deep differences in their lives and beliefs to become true friends and allies? Enduring Freedom is a moving and enlightening novel about how ignorance can tear us apart and how education and understanding can bring us back together. "Through Baheer, readers ages 12 and older will gain some understanding of life under the Taliban; of the concussive shock of 9/11 as felt in Central Asia; of Afghans’ varied responses to the American invasion; and most of all the transformative promise of schooling. Through Joe, an aspiring journalist, readers experience not only the throb of post-9/11patriotism but also the tedium, camaraderie and sudden terrors of soldiery in a war zone." --The Wall Street Journal
Winner of the Christopher Medal and a "heart-wrenching" Al Roker's Book Club selection on the Today Show. Zulaikha hopes. She hopes for peace, now that the Taliban have been driven from Afghanistan; a good relationship with her hard stepmother; and one day even to go to school, or to have her cleft palate fixed. Zulaikha knows all will be provided for her--"Inshallah," God willing. Then she meets Meena, who offers to teach her the Afghan poetry she taught her late mother. And the Americans come to her village, promising not just new opportunities and dangers, but surgery to fix her face. These changes could mean a whole new life for Zulaikha--but can she dare to hope they'll come true?
This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings
Call of Duty meets Ready Player One in this fast-paced, action-packed novel from the author of The Wasteland Saga and CTRL ALT Revolt! Gamer PerfectQuestion fights for ColaCorp in WarWorld, an online combat sport arena where mega-corporations field entire armies in the battle for real world global advertising-space dominance. Within the immense virtual battlefield, players and bots are high-tech grunts, using drop-ships and state-of-the-art weaponry to wipe each other out. But times are tough and the rent is due, and when players need extra dough, there’s always the Black, an illegal open source tournament where the sick and twisted desires of the future are given free rein in the Westhavens, a gothic dungeon fantasy world. And all too soon, the real and virtual worlds collide when PerfectQuestion refuses to become the tool of a mad man intent on hacking the global economy for himself.
Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
From the author of Words in the Dust and Divided We Fall: A heartwarming book about a son reconnecting with the father he lost in Afghanistan. Mike was seven when his father was killed in mysterious circumstances in Afghanistan. Eight years later, the family still hasn't recovered: Mike's mom is overworked and overprotective; his younger sister Mary feels no connection to the father she barely remembers; and in his quest to be "the man of the family," Mike knows he's missing out on everyday high school life. Then, out of the blue, Mike receives a letter from his father -- the first of a series Dad wrote in Afghanistan, just in case he didn't come home, meant to share some wisdom with his son on the eve of Mike's 16th birthday. As the letters come in, Mike revels in spending time with his dad again, and takes his encouragement to try new things -- to go out for the football team, and ask out the beautiful Isma. But who's been keeping the letters all these years? And how did Dad actually die? As the answers to these mysteries are revealed, Mike and his family find a way to heal and move forward at last.