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Book 1 of the Gamearth Trilogy Gamearth: It was supposed to be just another Sunday night fantasy role-playing game for David, Tyrone, Scott, and Melanie. But after years of playing, the game had become so real that all their creations-humans, sorcerers, dragons, ogres, panther-folk, cyclops-now had existences of their own. And when the four outside players decide to end their game, the characters inside the world of Gamearth-warriors, scholars, and the few remaining wielders of magic-band together to keep their land from vanishing. Now they must embark on a desperate quest for their own magic-magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire world.
An interstellar agent discovers his latent powers while investigating a warlike planet in this classic sci-fi fantasy by the author of Dune. It’s been centuries since the devastating Rim Wars separated numerous planets from the protection and control of the galactic empire. The Rediscovery and Reeducation Service is dedicated to finding these “lost planets” and returning them to the fold. But not all civilizations are eager to cooperate. Young and charismatic, Lewis Orne is one of the best R&R agents in the organization’s history. But when he identifies troubling signs on the planet of Hamal, he is transferred to Investigative Adjustment, the agency that specializes in dealing with violent worlds. Suddenly, Orne is shuttling to the edge of the galaxy to detect any signs of latent aggression among Hamal’s population. Shortly after making landfall, Orne makes a far more astonishing discovery: he suddenly finds himself in possession of profound extrasensory powers. When these powers become known, he is invited to join Hamal’s company of “gods.” It is an offer too enticing to refuse. Yet being a god comes with certain expectations . . .
Book 3 in the Gamearth Trilogy Game's End: It's all-out war between the players and characters in a role-playing game that has taken on a life of its own. The fighter Delrael, the sorcerer Bryl, as well as famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Gamearth intact while the outside group of players does everything possible to destroy it.
From a New York Times–bestselling author, a short story set during the turn of the century about movie director with a taste for capturing the grotesque. A hard-edged horror tale. For a shady filmmaker in the early days of Hollywood, it seems like a great opportunity when a disgraced samurai offers to commit seppuku before the cameras. But the cameras are rolling.
From a New York Times–bestselling author, an ecological thriller about human animal hybrids battling to rescue the ocean from environmental impact. In 2024, Earth is consumed by a great War of Ocean Liberation: a military force of sea creatures attacks naval installations, shuts down shipping lanes and fishing operations, and destroys offshore oil-drilling rigs. Huge blue whales, sharks, dolphins, and even monstrous creatures thought to be extinct—all strike with ferocity and surprising strength. The marine armada is led by hybrid, transformed humans who call themselves Sea Warriors, ocean-rights zealots who can swim to the deepest regions of the sea and live off the bounty of the waters. Their commander, Kimo Pohaku, announces his startling intention: The complete liberation of the seas from human control. Finally, the ocean is fighting back, but it might be too late . . .
Memorymakers tells the story of an ancient race of beings called the Ch’Var, who live among humans. They look like humans, act like humans, talk like humans. Their appetites, though, are anything but human.
Created in collaboration with the legendary rock band, Rush, best-selling author Kevin J. Anderson offers a novelization of group's new album.
“Deeply felt and magical . . .” a novel about the bond between a Native American and his captive is “an eloquent evocation of the old earth-life religion”(Kirkus Reviews). Katsuk, a militant Native American student, kidnaps thirteen-year-old David Marshall—the son of the US Undersecretary of State. The two flee into the deepest wilds of the Pacific Northwest, where they must survive together as teams of hunters try to track them. David begins to feel a growing respect for his captor, even as he struggles to escape. What the boy does not know, however, is that he has been chosen as an innocent from the white world for an ancient sacrifice of vengeance. And Katsuk may be divinely inspired . . . or simply insane.
When David creates Scartaris, an evil force that threatens to destroy Gamearth, Melanie Tyrone and Scott must join forces against him
Earth’s thriving lunar colony faces a mysterious, growing threat on the far side of the Moon . . . an alien invasion or nanotechnology run amuck. The crew of Moonbase Columbus makes an amazing discovery on the far side of the Moon—a massive alien structure is erecting itself, built up atom by atom by living machines, microscopically small, intelligent, and unstoppable, consuming everything they touch. The mysterious structure begins to expand and take shape, and its creators begin to multiply. Is this the first strike in an alien invasion from the stars? Is it an attempt at first contact? Or has human nanotechnology experimentation gone awry, triggering an unexpected infestation? As riots rage across a panicked Earth, scientists scramble to learn the truth before humanity’s home is engulfed by the voracious machines. Praise for Assemblers of Infinity Nebula Award Nominee “The authors have a fine grasp of character and a slick writing style.” —Science Fiction Review “Anderson and Beason are the heavyweight tag-team of hard science fiction!” —Allen Steele, author of Labyrinth of Night “Wonderfully vivid, Terrifying, and worse yet . . . realistic!” —David Brin, author of Startide Rising