Download Free Game Theory And Decision Theory In Agent Based Systems Book in PDF and EPUB Free Download. You can read online Game Theory And Decision Theory In Agent Based Systems and write the review.

Game Theory And Decision Theory In Agent-Based Systems is a collection of papers from international leading researchers, that offers a broad view of the many ways game theory and decision theory can be applied in agent-based systems, from standard applications of the core elements of the theory to more cutting edge developments. The range of topics discussed in this book provide the reader with the first comprehensive volume that reflects both the depth and breadth of work in applying techniques from game theory and decision theory to design agent-based systems. Chapters include: Selecting Partners; Evolution of Agents with Moral Sentiments in an IPD Exercise; Dynamic Desires; Emotions and Personality; Decision-Theoretic Approach to Game Theory; Shopbot Economics; Finding the Best Way to Join in; Shopbots and Pricebots in Electronic Service Markets; Polynomial Time Mechanisms; Multi-Agent Q-learning and Regression Trees; Satisficing Equilibria; Investigating Commitment Flexibility in Multi-agent Contracts; Pricing in Agent Economies using Multi-agent Q-learning; Using Hypergames to Increase Planned Payoff and Reduce Risk; Bilateral Negotiation with Incomplete and Uncertain Information; Robust Combinatorial Auction Protocol against False-name Bids.
Game Theory And Decision Theory In Agent-Based Systems is a collection of papers from international leading researchers, that offers a broad view of the many ways game theory and decision theory can be applied in agent-based systems, from standard applications of the core elements of the theory to more cutting edge developments. The range of topics discussed in this book provide the reader with the first comprehensive volume that reflects both the depth and breadth of work in applying techniques from game theory and decision theory to design agent-based systems. Chapters include: Selecting Partners; Evolution of Agents with Moral Sentiments in an IPD Exercise; Dynamic Desires; Emotions and Personality; Decision-Theoretic Approach to Game Theory; Shopbot Economics; Finding the Best Way to Join in; Shopbots and Pricebots in Electronic Service Markets; Polynomial Time Mechanisms; Multi-Agent Q-learning and Regression Trees; Satisficing Equilibria; Investigating Commitment Flexibility in Multi-agent Contracts; Pricing in Agent Economies using Multi-agent Q-learning; Using Hypergames to Increase Planned Payoff and Reduce Risk; Bilateral Negotiation with Incomplete and Uncertain Information; Robust Combinatorial Auction Protocol against False-name Bids.
This volume in the Encyclopedia of Complexity and Systems Science, Second Edition, combines the main features of Game Theory, covering most of the fundamental theoretical aspects under the cooperative and non-cooperative approaches, with the procedures of Agent-Based Modeling for studying complex systems composed of a large number of interacting entities with many degrees of freedom. In Game Theory, the cooperative approach focuses on the possible outcomes of the decision-makers’ interaction by abstracting from the "rational" actions or decisions that may lead to these outcomes. The non-cooperative approach focuses on the actions that the decision-makers can take. As John von Neumann and Oskar Morgenstern argued in their path-breaking book of 1944 entitled Theory of Games and Economic Behavior, most economic questions should be analyzed as games. The models of game theory are abstract representations of a number of real-life situations and have applications to economics, political science, computer science, evolutionary biology, social psychology, and law among others. Agent-Based Modeling (ABM) is a relatively new computational modeling paradigm which aims to construct the computational counterpart of a conceptual model of the system under study on the basis of discrete entities (i.e., the agent) with some properties and behavioral rules, and then to simulate them in a computer to mimic the real phenomena. Given the relative immaturity of this modeling paradigm, and the broad spectrum of disciplines in which it is applied, a clear cut and widely accepted definition of high level concepts of agents, environment, interactions and so on, is still lacking. This volume explores the state-of-the-art in the development of a real ABM ontology to address the epistemological issues related to this emerging paradigm for modeling complex systems.
This book constitutes the thoroughly refereed post-proceedings of the Second International Workshop on Radical Agent Concepts, WRAC 2005, held in Greenbelt, MD, USA in September 2005. The 27 full papers presented are fully revised to incorporate reviewers' comments and discussions at the workshop. Topics addressed are social aspects of agents, agent architectures, autonomic systems, agent communities, and agent intelligence.
The primary purpose of this handbook is to clearly describe the current state of theories of systems sciences and to support their use and practice. There are many ways in which systems sciences can be described. This handbook takes a multifaceted view of systems sciences and describes them in terms of a relatively large number of dimensions, from natural and engineering science to social science and systems management perspectives. It is not the authors’ intent, however, to produce a catalog of systems science concepts, methodologies, tools, or products. Instead, the focus is on the structural network of a variety of topics. Special emphasis is given to a cyclic–interrelated view; for example, when a theory of systems sciences is described, there is also discussion of how and why the theory is relevant to modeling or practice in reality. Such an interrelationship between theory and practice is also illustrated when an applied research field in systems sciences is explained. The chapters in the handbook present definitive discussions of systems sciences from a wide array of perspectives. The needs of practitioners in industry and government as well as students aspiring to careers in systems sciences provide the motivation for the majority of the chapters. The handbook begins with a comprehensive introduction to the coverage that follows. It provides not only an introduction to systems sciences but also a brief overview and integration of the succeeding chapters in terms of a knowledge map. The introduction is intended to be used as a field guide that indicates why, when, and how to use the materials or topics contained in the handbook.
"This volume addresses a variety of issues, in particular the emergence of societal phenomena in the interactions of systems of agents (software, robot or human)"--Provided by publisher.
Whether you’re an academic or a practitioner, a sociologist, a manager, or an engineer, one can benefit from learning to think systemically. Problems (and messes) are everywhere and they’re getting more complicated every day. How we think about these problems determines whether or not we’ll be successful in understanding and addressing them. This book presents a novel way to think about problems (and messes) necessary to attack these always-present concerns. The approach draws from disciplines as diverse as mathematics, biology and psychology to provide a holistic method for dealing with problems that can be applied to any discipline. This book develops the systemic thinking paradigm, and introduces practical guidelines for the deployment of a systemic thinking approach.
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings.
Game theory is a key element in most decision-making processes involving two or more people or organisations. This book explains how game theory can predict the outcome of complex decision-making processes, and how it can help you to improve your own negotiation and decision-making skills. It is grounded in well-established theory, yet the wide-ranging international examples used to illustrate its application offer a fresh approach to an essential weapon in the armoury of the informed manager. The book is accessibly written, explaining in simple terms the underlying mathematics behind games of skill, before moving on to more sophisticated topics such as zero-sum games, mixed-motive games, and multi-person games, coalitions and power. Clear examples and helpful diagrams are used throughout, and the mathematics is kept to a minimum. It is written for managers, students and decision makers in any field.
The only single-source guide to understanding, using, adapting, and designing state-of-the-art agent-based modelling of tax evasion A computational method for simulating the behavior of individuals or groups and their effects on an entire system, agent-based modeling has proven itself to be a powerful new tool for detecting tax fraud. While interdisciplinary groups and individuals working in the tax domain have published numerous articles in diverse peer-reviewed journals and have presented their findings at international conferences, until Agent-based Modelling of Tax Evasion there was no authoritative, single-source guide to state-of-the-art agent-based tax evasion modeling techniques and technologies. Featuring contributions from distinguished experts in the field from around the globe, Agent-Based Modelling of Tax Evasion provides in-depth coverage of an array of field tested agent-based tax evasion models. Models are presented in a unified format so as to enable readers to systematically work their way through the various modeling alternatives available to them. Three main components of each agent-based model are explored in accordance with the Overview, Design Concepts, and Details (ODD) protocol, each section of which contains several sub elements that help to illustrate the model clearly and that assist readers in replicating the modeling results described. Presents models in a unified and structured manner to provide a point of reference for readers interested in agent-based modelling of tax evasion Explores the theoretical aspects and diversity of agent-based modeling through the example of tax evasion Provides an overview of the characteristics of more than thirty agent-based tax evasion frameworks Functions as a solid foundation for lectures and seminars on agent-based modelling of tax evasion The only comprehensive treatment of agent-based tax evasion models and their applications, this book is an indispensable working resource for practitioners and tax evasion modelers both in the agent-based computational domain and using other methodologies. It is also an excellent pedagogical resource for teaching tax evasion modeling and/or agent-based modeling generally.