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The game designers behind such hits as Angry Birds, Boom Beach, Cities: Skylines, Trials, Clash Royale, Max Payne have learned plenty of trial-and-error lessons while creating an amazing array of world class gaming success stories. All of them have one thing in common: Finland. Today Finland is recognized internationally as a power nation among game developers - punching well above its weight, when it comes to gaming successes. The capital Helsinki alone has over 50 game studios and more are popping up monthly. Game industry insiders Konsta Klemetti and Harro Grönberg decipher the secret sauce of Finnish game design by interviewing eleven award-winning, fearless designers from the cool North to talk about the best practices in engaging players and how they avoid the common pitfalls of game design. Their tips and ideas will come in handy for anyone looking to learn how to create video games for any platform. www.gamedesignerconfessions.com
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
In 1981 Bill Kunkel and Arnie Katz founded Electronic Games magazine, the first magazine devoted entirely to the new generation of plugged-in entertainment from video and computer games to hand-helds, tabletop games, coin-ops and even state-of-the-art military and training simulators. Although the magazine only lasted just a few issues past its third birthday, it is still regarded as one of the finest game magazines ever published. Now, Bill Kunkel, a.k.a. The Game Doctor, reveals the untold stories behind both the magazine, and the people who brought us the 'classic' era of electronic gaming, along with other personal memoirs ranging from his early days as a comic book writer and rock guitarist to the sad saga of how his lifelong dream of becoming The Batman became the basis of a nightmarish movie/computer game tie-in experience. Whether you're a fan of videogames, comic books, or simply love to hear good inside stories told with a spark of wit and candor, gather round. Confessions of the Game Doctor is just what the doctor ordered.
Sunday, September 5: Afternoon, my crib Spirit Level: Cheered Out OK, so this was supposed to be the first day of my new, totally fantastic life as a Port Angeles School Titan Cheerleader. BUT instead, it’s the day that I, Madison Jane Hays, got rejected from the Titans and forced to join the dreaded, B-Squad Grizzly Bears. That’s right. My name was sandwiched in between Jared “Jazzhands” Handler and “Toxic” Tabitha Sue Stevens. Oh, and the girl who can’t even speak English, Katarina Tarasov. Yup, we’re one big hairy family. I went from being a god-like Titan to a lowly Grizzly in like, five seconds. My life. Is Seriously. O-V-E-R. I mean, who cheers at chess matches??!! I’m never going to make it to Nationals with a team like this. All I’ve ever wanted to do in life is cheer for the Titans. My mom (the most gorgeous, youngest ex-Titan cheerleader of ALL TIME, BTW) must be so disappointed! How she ended up with such a spastic daughter, I’ll never know. What I DO know? If I don’t whip this team into shape fast, I’ll literally DIE from embarrassment. Thank goodness I have my BFFs Lanie and Evan to keep me sane—otherwise, I might SERIOUSLY lose it. When Maddy's triple flip becomes a major FLOP during tryouts, the whole gym echoes with the snickers from the Titan cheerleading triumvirate: Katie Parker, Clementine Prescott, and Hilary Cho. Forced to join the challenged B-Squad Grizzlies instead, Maddy realizes that to become a Titan she'll need to whip the Grizzlies into shape first. Will Maddy ever land on top of the pyramid with a squad like this? Maybe not, but when her awesome designs for new Grizzly uniforms get revealed at a big game, even the Titans are overheard whispering her name. Does this mean what she thinks it means?
This book is a must read for computer gamers and artists who enjoy classic cover art of some of their favorite games. The book is visually beautiful and showcases all the classic covers I painted between 1985 and 1994. It also describes what it was like getting the commissions and painting them. This is a fun read for any one interested in being an artist and wondering what it is like to create classic cover art for games and movies. Told candidly and with a sense of humor you can learn the nostalgic history behind these paintings and many of my other paintings not lost to the digital age.
When people think of World of Warcraft, they think of a socially awkward, acne-faced teenager with "no life." Confessions of a Teenage Gamer challenges those stereotypes and shows how a kid from a wealthy family with every opportunity at his fingertips ended up finding himself in a video game. Confessions of a Teenage Gamer is funny in its honest retellings of teenage puberty, witty in its commentary on rich suburban life, and thought provoking in a way that questions the meaning behind success and happiness. This true story draws parallels between sports, music, and video games-and shows how, at the core, they teach many of the same lessons. With a successful spine surgeon for a father, a music teacher for a mother, and a house full of driven, high-achieving siblings, Nicolas Cole's Confessions of a Teenage Gamer shows how far one boy will go to chase his dream of becoming a professional gamer.
High school was pretty much like this huge party I wasn't actually invited to, but I still had to show up to every day. Hailey Harper has always felt invisible. Now her dad has a new job and the family is moving to Hollywood. Just what Hailey needs: starting a new high school. As she's packing, Hailey finds a journal that belonged to her older sister, Noel, who is away at college. Called "How to be a Hater," it's full of info Hailey can really use. Has Hailey found the Bible of Coolness? Will it help her reinvent herself at her new school? Will her crush notice her? Will she and the other Invisibles dethrone the popular mean girls? After all, they deserve it. Don't they? In Confessions of a Hater, Caprice Crane's funny—and deeply felt—observations about high school, bullies, popularity, friendship, and romance will leave teens thinking . . . and talking.
After the death of her father, Rose Zarelli struggles to contol her feelings and manage her life as a freshman in high school.
"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.
For anyone planning events—student, novice, or experienced professional—Confessions of an Event Planner is an "apprenticeship in a book." This insider’s guide takes you on a narrative journey, following a fictional event planning company that stages various types of events around the world for many different clients. While other books, college courses, and training programs give you the theory and how-to of the profession, Confessions of an Event Planner reveals the real world of event planning and what can happen—usually the unexpected—on an event program when actual participants are added to the event planning design and execution mix. In a climate of media scrutiny and corporate scandals, event planners must be masters of discretion, knowing how to avoid and deal with everything from sexual romps to financial shenanigans, to chainsaw wielding salesmen dead set on “re-landscaping” the grounds of the resort they’re staying at. From an event planner who’s seen it all and knows how to deal with it all, comes practical first-hand advice delivered in an entertaining and accessible format. Each chapter is set in a unique location, with a cast of characters, and a host of challenges and problems to overcome—from the boardroom to the resort guest bedrooms. Readers learn what they can come up against, how to problem solve creatively on the fly, get ideas for staging spectacular events, and see the principles of event planning in action. The scenario in each chapter is introduced by an outline of what will be covered in the chapter, and each chapter concludes with a series of review questions to explore key issues and stimulate reflection or discussion for individuals or groups. Ideal as a companion to Judy Allen’s six other event planning books, as a textbook in event planning courses, or as a professional training tool Confessions of an Event Planner prepares planners for what they can expect once they start working in the world of corporate and social event planning, and will help decision-makers set company policies, procedures and protocol and promote discussion about codes of conduct in the office and offsite.