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A war has broken out in the Galaxy! The great spacefaring races are all entangled in the fight and, even at the very edge of the known Universe, humanity can hear the echoes of its distant bloody battles. Our suzerains and defenders the Geckho are also caught up in this all-encompassing conflict. Is that a good thing for humanity or not? The answer is up for debate. On the one hand, the Geckho will no longer take the trouble to defend a planet inhabited by people, which is worrying. But on the other, might humanity have the chance to make a name for themselves and take a more active role in interstellar politics?Gnat is with the Shiamiru crew on the front lines. He's just changed class to Listener and his friends find themselves right in the thick of this grand interstellar war...
At long last, an extraterrestrial civilization reached out and made the First Contact. However, no one on Earth took their communique for the genuine article. In a similar vein, very few people appreciated just how little time our new suzerains had promised to keep our planet safe. Regardless, the end of their message showed humankind how to access a mysterious game. The objective of this game is unclear. No one can say where its servers are located, and its inner workings are beyond comprehension. But the game slowly gained momentum, pulling in more and more players. Soon enough, it became impossible to ignore the fact that things that happened in the game had a direct impact on our reality. And not only ours...But as people figure out this mysterious game, the countdown timer ticks away. And no one can say exactly what will happen when Earth's safety is no longer guaranteed.
The aggressive invaders from another galaxy cannot be stopped. The Composite keeps capturing system after system wiping out everything in its path, and there is no sign of a force capable of standing up to it.In the search for allies, Gnat embarks on a long journey aimed at uniting the various branches of the human race. And though the potential for alliance is there, how can he convince them to set off to fight a suicidal war with such a disastrous balance of forces?Beyond that, things aren't as easy as they initially seemed with the humans from the far-off Empire, and they have a compelling reason not to enter this war which does not concern them. There's also the status of sole ruler of humanity at stake, which is not the kind of achievement that can be shared.And that means one of the human leaders will have to back down.
The countdown timer continues to tick, but Earth is still not ready to repel an invasion from space. Gnat is on his voyage with the Shiamiru, all the while trying to find backup for humanity among the great spacefaring races. After all, based on what he's already seen, he knows not to count on the good sense of his own kind. Even facing an external threat, the people of our Earth cannot see past their internal squabbles and come together to fight as one. Gnat does not expect gratitude from his leaders for taking such matters into his own hands, but when have laws and rules ever stopped our intrepid hero before?!
Build your kingdom - Destroy your enemies What would you do if you woke up in a strange land? What if you had no idea why? Would you fight, or would you curl up into a ball and cry? What if your fate was sealed by a booming announcement that cracked across the vast blue skies? "Greetings, welcome to The Land of The Lessermen. You have arrived in the nick of time. War looms, its dire thunderheads crowding our once glorious sky. This land needs a strong hand such as yours. A hundred must battle for victory, and at the end, there can be only one." You've played the games, now read the book! For Connor O'Grady this nightmare comes true. He wakes in a land and is propelled into an age called Legendary, where he has to fight his way up from nothing, literally nothing, not even a pair of pants. He must learn to survive, to fight, and to enlist the help of others in order to build a civilization capable of winning. Because there is no other option. This is a LitRPG - Civ building fantasy tale and includes progression stats and settlement stats. For lovers of 4X strategy MMORPG civilization building games who enjoy a tale woven in the lands they spend far too much time in. Warning: Contains curse words. Book 2 is currently in edit.
In 6 days, my real body dies. Unless I solve the riddle to transition into a virtual reality, it's game over.Orianna is thrown into a deadly virtual world of magic and monsters. The power hungry leader of the Dragon Hunters guild offers her a choice - sacrifice an innocent to save herself, or risk everything and become the first person ever to solve the riddle.With clues pointing to the Dragon Gate and her time disappearing fast, how can she find something that's supposed to be a myth? If she does succeed, it'll undermine the foundation of the biggest guild in the game.Are you ready to play for your life?Zones of Alacria: The Dragon Gate is the first book in the Experimental Alchemist epic fantasy LitRPG series, which contains game mechanics, crafting, tons of Easter Eggs and pets (no harems or swearing). If you enjoy unique magic, along with page turning action and adventure, then you'll love this mind-bending quest.
Big, blue, and ugly. Who says a troll can't be the hero?Chad's thirty-day sentence may be over, but his trolling has just begun. Forsaking his old ways, he fully embraces a future as Chod, the hero of the forest trolls.But life in Isle of Mythos isn't easy for the barbarian summoner. Chod has angered more than one felon on his quest to save his people from extinction, and they've sworn vengeance. With a target on his back, Chod is about to find out how difficult the world can be for a hero that looks like a monster.
A #1 New Release in Post-Apocalyptic Science Fiction!A Top 50 Bestseller in Paranormal & Urban Fantasy!Eight Internet friends have an "IRL" meeting in a mountain cabin. But instead of the long weekend get-together they planned, they're suddenly caught up in the end of the world as they knew it!They just met for the first time in real life last night, and today's group wake-up call is strange messages floating in the air telling them that something called a "System Start" has just happened. Now magic works, and technology doesn't. Cell phones won't work, cars won't start, and it's ten miles to the nearest town. Some of them have families to worry about. Some of them don't even believe this is real. And all of them have secrets they'll have to overcome if they're going to work together and make it back to town alive. On the way, they'll meet other survivors, also confused, scared, and questioning what's happening. Ten miles doesn't seem that far, but by the end of it, they'll have faced some of the worst that the System can throw at them.And then things really get interesting.The small Tennessee town they're trying to reach is isolated, cut off, and surrounded by a new and terrifying world. Outside the town, ordinary creatures are becoming things out of nightmare. And inside the town, legends are coming to life...Mind Games is a new GameLit/LitRPG novel in the tradition of Tao Wong's "System Apocalypse". If you enjoy books by William Arand, Scottie Futch, and other contemporary LitRPG writers, you'll love Mind Games!
Quantum Hughes' life is stuck on repeat. While trapped in The LOOP, he struggles to free himself from a glitch that forces him to re-live the same day over and over.
A strange unyielding body that used to belong to Crown Prince George; a weird game you can't quit until your contract expires; a world teeming with powerful and very real enemies. The game in which your reputation and faction relationship are the only things that matter. Ruslan - a young ambitious gamer - agrees to these terms without hesitation. All that he knows is that he's been contracted to command a space fleet in a brand new game he knows nothing about. Objective: to survive for six months. He can't tell anyone about the swap. After having made some inevitable newb mistakes, Ruslan has to rethink his strategy, dropping traditional gaming conventions. Very soon Ruslan starts playing the part of the Crown Prince by his own rules. He replaces his quarrelsome Great House allies with sentient insects and chameleons; he even ignores the Prince's wife, preferring the company of a friendly droid and a young artless princess. The aristocratic Empire is in shock, scheming against Ruslan and even trying to bring him before the Royal court. Still, Ruslan can do very much what he wants as long as he does what he signed up for: lead his victorious Sector Eight Fleet to new triumphs.