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Recently widowed Jack Marshall wants a stable job and a holiday in Fiji to reconnect with his kids. But an ambitious terrorist leader has plans to kidnap Jack for his own purposes. What follows is a dark and gripping thriller set among the turquoise waters of the Pacific, where ex-Navy Seal Jack is forced to use every skill he has to save both his kids and the woman he has fallen in love with. It’s a fast-moving tale of intrigue and adventure, where everything may not be as it first appears, and where only Jack and his family can save America from impending disaster.
USA Today bestselling author Catherine Gayle presents another novel in the emotional Portland Storm hockey romance series. He’s becoming a Game Breaker on the ice. With the playoffs right around the corner, Nate “Ghost” Golston is focused on only one thing—getting the Portland Storm to the Finals so he can finally hoist the Cup. But when opposing teams’ fans start getting under his skin, he can’t ignore the ridicule that’s suddenly all over the Internet. With each degrading word slung over the boards, he strains to keep his focus on the ice. Now, everything he’s worked for is in jeopardy. She’s facing off with the Game Makers. Stunning sports reporter and aspiring filmmaker Anne Dennison is determined to use her smarts to get ahead in a male-dominated career. Producing a behind-the-scenes web series brings Anne up close and personal with skilled, sexy Nate. Sparks fly, putting her plans in danger. For Anne to succeed, she has to capitalize on Nate’s struggles. Wanting to be together, they know they must bend for each other before one of them breaks. If they can’t, it’s Game Over. The Portland Storm series reading order: 1. Breakaway 2. On the Fly 3 Taking a Shot 5. Light the Lamp 5. Delay of Game 6. Double Major 7. In the Zone 8. Holiday Hat Trick 9. Comeback 10. Dropping Gloves 11. Home Ice 12. Mistletoe Misconduct 13. Losing an Edge 14. Game Breaker 15. Defensive Zone 16. Power Play 17. Neutral Zone 18. Free Agent - coming soon 19. Journeyman - coming soon 20. Sleigh Bells & Slap Shots - coming soon The Portland Storm series is a hockey romance series, but it is about a lot more than just hockey. Serious themes are explored in each book, including rape, cancer, addiction, miscarriage, molestation, grief, and many others. If you have triggers, please be aware that some or all of these books could contain material which would trigger you. Even if you don't have triggers, consider this your tissue warning. You could ugly cry while reading them. KEYWORDS: sports romance, hockey romance, athlete, tearjerker romance, multicultural romance, emotional romance, racism, family, sexism, jock
Fifteen players who can turn the game around--they always know where the football is andthey'll do what they have to do to either take itaway or take it to the end zone.
My world is falling apart all around me, even though it's supposed to be perfect. My best friend is dead and the government won't tell me anything. He went into the Army Academy three years ago, promising to return soon. There has been no contact, until now: a horrid letter announcing his death as if it is an achievement. All I want to know is how he is dead if there isn't any war to die in. But that doesn't seem to have an answer anyone can give. Or wants to give. I think the medicine is messing with my head. They say I'm ill, but I feel fine. Except for the hallucinations. I'm not even sure that's what they are; they seem too real. And he's everywhere I turn. Who to trust has become my largest emotional dispute. Who can you trust if you can't even trust yourself? And if that's not enough, I think my mother is hiding something from me. Then they took her away. Maybe the System's not as perfect as it's made out to be. Maybe my mother's not the only one with secrets...
This text is based on a lecture course given by the authors in the framework of Oberwolfach Seminars at the Mathematisches Forschungsinstitut Oberwolfach in May, 2013. It is intended to serve as a thorough introduction to the rapidly developing field of positional games. This area constitutes an important branch of combinatorics, whose aim it is to systematically develop an extensive mathematical basis for a variety of two player perfect information games. These ranges from such popular games as Tic-Tac-Toe and Hex to purely abstract games played on graphs and hypergraphs. The subject of positional games is strongly related to several other branches of combinatorics such as Ramsey theory, extremal graph and set theory, and the probabilistic method. These notes cover a variety of topics in positional games, including both classical results and recent important developments. They are presented in an accessible way and are accompanied by exercises of varying difficulty, helping the reader to better understand the theory. The text will benefit both researchers and graduate students in combinatorics and adjacent fields.
This volume contains 21 research and survey papers on recent developments in the field of diophantine approximation, which are based on lectures given at a conference at the Erwin Schrödinger-Institute (Vienna, 2003). The articles are either in the spirit of more classical diophantine analysis or of a geometric or combinatorial flavor. Several articles deal with estimates for the number of solutions of diophantine equations as well as with congruences and polynomials.
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
The leading resource for starting and running any small business Want to start the small business of your dreams? Want to breathe new life into the one you already have? Small Business For Dummies provides authoritative guidance on every aspect of starting and growing your business, from financing and budgeting to marketing, management and beyond. This completely practical, no-nonsense guide gives you expert advice on everything from generating ideas and locating start-up money to hiring the right people, balancing the books, and planning for growth. You'll get plenty of help in ramping up your management skills, developing a marketing strategy, keeping your customers loyal, and much more. You'll also find out to use the latest technology to improve your business's performance at every level. How start-up and established small businesses can use the Small Business Jobs Act to their advantage Enhanced and expanded coverage on using technology in your small business Hiring employees using online resources including LinkedIn, Facebook, and other social media sites New coverage of the recent health care bill, health savings accounts, and their implications for small business Updated coverage of the best places to get small business loans What it takes to achieve and maintain success in an ever-changing economic landscape You have the energy, drive, passion, and smarts to make your small business a huge success. Small Business For Dummies provides the rest.
This book offers insight into one of the most problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as cheating, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ethnographic research, Alan Meades not only to gives voice to counterplayers, but reframes counterplay as a complex practice with contradictory motivations that is anything but reducible to simply being hostile to play, players, or commercial videogames. The book offers a grounded and pragmatic exploration of counterplay, framing it as an unavoidable by-product of interaction of mass audiences with compelling and culturally important texts.
Presents guidelines on how to invest successfully by becoming a "prudent speculator," explaining the role of psychology in risk taking while covering such topics as spotting an undervalued stock and knowing when to sell.