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At twenty-seven, Sayo is married to her career--she's the kind of woman who will even answer work calls while having sex! When her firm hires charming playboy Ryoichi, Sayo tries to resist his advances, but not for long. Soon they're plunging into a purely physical relationship, agreeing that they'll only play this love game until they find true romance. Sayo will let Ryoichi into her bed, but will she let him into her heart...?
An ambitious ice queen is married to her work--her flirtatious new coworker is convinced he can melt her. Let the sizzling game of push and pull begin! At twenty-seven, Sayo is married to her career–she's the kind of woman who will even answer work calls while having sex! When her firm hires charming playboy Ryoichi, Sayo tries to resist his advances, but not for long. Soon they're plunging into a purely physical relationship, agreeing that they'll only play this love game until they find true romance. Sayo will let Ryoichi into her bed, but will she let him into her heart...?
Mizuki looks like an ordinary office lady--cute, quiet, and looking for Mr. Right--but while she yearns for love, traditional romances where men take the lead just leave her cold. Then, at the age of 24, Mizuki discovers Shinomiya, a seemingly perfect co-worker who likes aggressive women, and she experiences a fiery awakening. Together, Mizuki and Shinomiya learn that reversing traditional gender roles can be both liberating and exciting!
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
'" Not only is high schooler Tasuku Kaname the new kid in town, he is also terrified that he has been outed as gay. Just as he''s contemplating doing the unthinkable, Tasuku meets a mysterious woman who leads him to a group of people dealing with problems not so different from his own. In this realistic, heartfelt depiction of LGBT+ characters from different backgrounds finding their place in the world, a search for inner peace proves to be the most universal experience of all. "'
Nitta is an ambitious, young member of the Ashikawa-gumi yakuza syndicate. One day, a mysterious, oval-shaped object falls out of thin air into his apartment, and suddenly changes everything! Inside of the object is an expressionless young girl named Hina. The girl has formidable telekinetic powers that she uses to threaten Nitta, forcing him to allow her to live in his apartment. Dangers abound as the yakuza member and young psychic begin their life together as roommates! Originally a one-shot published in the Japanese manga magazine Fellows!, Hinamatsuri quickly became a favorite following its serialization. And now, propelled to success by the passionate support from fans, the strange world of Hinamatsuri is finally being published as a trade paperback!
Protecting your turf, keeping other guys from pawing at your girl, showing everyone who's boss...it's all in a day's work when you're a street thug-er, a street cat!
Ever wonder what it's like to sell comics at a Japanese bookstore? Honda provides a hilarious firsthand account from the front lines! Whether it's handling the store, out-of-print books, or enthusiastic manga fans, Honda takes on every challenge!
Yuuki Hase desperately wants to be friends with Kaori Fujimiya, the girl in class who seems to always be alone. Just when he thinks they've hit it off, she tells him her secret: Every week, her memories reset. Yuuki resolves to befriend her as many times as it takes, but is he prepared for how much it will hurt to be one-week friends...?