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English society in the eighteenth century was allegedly marked by a 'gambling mania'. Drawing on a vast range of new empirical evidence, Bob Harris explores the growth and prevalence of gambling across Britain and investigates who gambled, on what, and why.
This new account of gambling in Britain in the long eighteenth century investigates who gambled, on what, and why.
Horse racing was the first and longest-lasting of Britain's national sports. This book explores the cultural world of racing and its relationship with British society in the long eighteenth century. It examines how and why race meetings changed from a marginal and informal interest for some of the elite to become the most significant leisure event of the summer season. Going beyond sports history, the book firmly places racing in its cultural, social, political and economic context. Racing's development was linked to the growth of commercialized leisure in the eighteenth century, a product of rising wealth amongst the middling group; changes in transport; the expansion of the newspaper press; and the new democratic and individualistic spirit of the age, especially the more flexible social codes of the late Georgian and Regency eras. In this book, horse racing emerges as the first 'proto-modern' sport, with links with the widespread popularity of gaming and betting which forced ever-increasing codification, regulation and event organization. Racing also gave expression to highly nuanced concepts of local, regional, national, class, gender (primarily male) and political identities. Drawing on the fields of social, cultural and sports history and utilizing many hitherto ignored or under-exploited sources, the book revises current histories of eighteenth-century leisure and sport, showing how horse racing links to debates about commercialization, consumer behaviour, the 'urban renaissance' and human-horse relationships. It also sheds new light not only on racehorse ownership, but also on the hitherto hidden world of racing's key professionals: jockeys, trainers, bloodstock breeders, stud grooms and stable hands. MIKE HUGGINS is Emeritus Professor of Cultural History at the University of Cumbria.
Gambling captures as nothing else the drama of the “long eighteenth century” between the age of religious wars and the age of revolutions. The society that was confronted with games of chance pursued as commercial ventures also came to grips with unprecedented social mobility, floated by new wealth from new sources created fortunes from trade in sugar, cotton, ivory, silk, tea, or enslaved human beings. Likewise, play for money was prominent in the public imagination as money itself, deployed through an ever expanding and ever more sophisticated range of mechanisms, increasingly invaded public awareness, as when prospective spouses in period fiction were rated in terms of annual income as if they were municipal bonds. Similarly, the archetypal figure of the gambler captured the imagination of the public in fiction, media, and politics. At the same time, new interest in science, technology, engineering, and mathematics - encouraged and bankrolled by those in power - fostered a new and unprecedented appreciation for mathematical probability and its applications, opening the possibility that games of chance might be pursued as a profitable commercial venture. The Gambling Century focuses like no previous work on those who enabled, facilitated, and profited from gambling, as well as on efforts to regulate or outlaw it. Using extensive archival material as well as printed sources, it follows its subjects from the Court to the coffeehouse, to private clubs and “at homes” in townhouses, all of which prefigure that quintessentially modern gambling space, the casino.
Difference between Gaming and Gambling-Universality and Antiquity of Gambling-Isis and Osiris-Games and Dice of the Egyptians-China and India-The Jews-Among the Greeks and Romans-Among Mahometans-Early Dicing-Dicing in England in the 13th and 14th Centuries-In the 17th Century-Celebrated Gamblers-Bourchier-Swiss Anecdote-Dicing in the 18th Century. Gaming is derived from the Saxon word Gamen, meaning joy, pleasure, sports, or gaming-and is so interpreted by Bailey, in his Dictionary of 1736; whilst Johnson gives Gamble-to play extravagantly for money, and this distinction is to be borne in mind in the perusal of this book; although the older term was in use until the invention of the later-as we see in Cotton's Compleat Gamester (1674), in which he gives the following excellent definition of the word: -"Gaming is an enchanting witchery, gotten between Idleness and Avarice: an itching disease, that makes some scratch the head, whilst others, as if they were bitten by a Tarantula, are laughing themselves to death; or, lastly, it is a paralytical distemper, which, seizing the arm, the man cannot chuse but shake his elbow.
The eighteenth-century salon played an important role in shaping literary culture, while both creating and sustaining transnational intellectual networks. Focusing on archival materials, this book is the first detailed examination of the literary salon in Ireland, considered in the wider contexts of contemporary salon culture in Britain and France.
DIV Aristocratic Vice examines the outrage against—and attempts to end—the four vices associated with the aristocracy in eighteenth-century England: duelling, suicide, adultery, and gambling. Each of the four, it was commonly believed, owed its origin to pride. Many felt the law did not go far enough to punish those perpetrators who were members of the elite. In this exciting new book, Andrew explores each vice’s treatment by the press at the time and shows how a century of public attacks on aristocratic vices promoted a sense of “class superiority” among the soon-to-emerge British middle class. “Donna Andrew continues to illuminate the mental landscapes of eighteenth-century Britain. . . . No historian of the period has made greater or more effective use of the newspaper press as a source for cultural history than she. This book is evidently the product of a great deal of work and is likely to stimulate further work.”—Joanna Innes, University of Oxford /div
A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
The Grand Tour, a customary trip of Europe undertaken by British nobility and wealthy landed gentry during the seventeenth and eighteenth centuries, played an important role in the formation of contemporary notions of elite masculinity. 0Examining testimony as written by Grand Tourists, tutors and their families, Goldsmith demonstrates that the Grand Tour educated elite young men in a wide variety of skills, virtues and masculine behaviours that extended well beyond polite society. She argues that dangerous experiences were far more central to the Tour as a means of constructing Britain's next generation of leaders than has previously been examined. Influenced by aristocratic concepts of honour and inspired by military leadership, elites viewed experiences of danger and hardship as powerfully transformative and therefore as central to the process of constructing masculinity.0Far from viewing danger as a disruptive force, Grand Tourists willingly tackled a variety of social, geographical and physical perils, gambling their way through treacherous landscapes; scaling mountains, volcanoes and glaciers; and encountering war and disease. Through the study of danger, Goldsmith offers a revision of eighteenth-century elite masculine culture and the critical role the Grand Tour played within this.